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lmwevil wrote:should they be allowed to beam down into the AI core and kill it/card it FNR, it's kinda dumb and has no counterplay
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
wesoda25 wrote:Make AI core a high security place they can’t beam down into.
confused rock wrote:Wraiths also do the same thing with no counterplay, lotsa shit can unfairly fuck the ai.
Ayy Lemoh wrote:confused rock wrote:Wraiths also do the same thing with no counterplay, lotsa shit can unfairly fuck the ai.
Wraiths have to be made and actually get to the AI core, so 10-30 seconds, then kill it which can allow an AI to call for help if he's quick.
Meanwhile ayy lmaos can bust in and get 'er done instantly.
Abductors shouldn't be allowed to do this unless the AI is really fucking with them. They aren't supposed to kill people unless there's valid reason. It's why you get (or atleast should get) punished if you set the abductee dropoff point to space or something where they'll just die.
MortoSasye wrote:No. Simply not. It's extremely unfair for the AI.
AnonymousNow wrote:lmwevil wrote:should they be allowed to beam down into the AI core and kill it/card it FNR, it's kinda dumb and has no counterplay
No. Runs counter to their concept, unless we introduce mechanics to abduct an AI, give it a random quirk and beam it back down onto the station.
coiax wrote:It's against the rules for Abductors to recall the shuttle, and they don't do that anymore.
wesoda25 wrote:Make AI core a high security place they can’t beam down into.
PKPenguin321 wrote:what if we made abductors invisible to silicons but also unable to warp into the AI core
"Our anti-AI detection mechanisms would go haywire if we were to warp directly up to it. Aborting."
Deitus wrote:Huh? Wraiths can yeet into the ai core just as easy as abductors, and both are top tier bs
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
wesoda25 wrote:Why would abductors need to counter an AI? They are supposed to be a quiet antag who rides under the radar. If the AI presents a problem to you as an abductor you are shit at it.
wesoda25 wrote:Why would abductors need to counter an AI? They are supposed to be a quiet antag who rides under the radar. If the AI presents a problem to you as an abductor you are shit at it.
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
wesoda25 wrote:Never been a problem for me, I make sure AIs attention is diverted. And if AI IS watching, just give up on capturing that one person. Its not that hard I don't think. Its a big station, AI can only see so much.
Abductors shouldn't be encouraged to impact the round too heavily.
PKPenguin321 wrote:what if we made abductors invisible to silicons but also unable to warp into the AI core
"Our anti-AI detection mechanisms would go haywire if we were to warp directly up to it. Aborting."
wesoda25 wrote:Abductors shouldn't be encouraged to impact the round too heavily.
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
RogueSteampunker wrote:There's plenty of things that "aren't fair" for the AI. Reinforced walls are jackshit against anyone coming by with thermite, cult and wizard practically get "one free AI kill" with wraith and shifting respectively. The whole point of the AI is the idea that it's vulnerable and easily dispatched unless someone wants to take the proper measures to protect it, a la moving the AI core when war ops hit. You can't honestly say that the midround antag who has a lot to lose by letting the AI live shouldn't be allowed the same graces just cause it doesn't immediately come into play at roundstart.
BeeSting12 wrote:Abductors should be allowed to warp into the AI cote and kill it. It's a valid counterplay against one of their biggest threats, if you don't like it then make it so abductors can't do it codewise instead of making a policy against what is basically a common sense thing
radios don't work off the z level though...abduct the AI and give it a radio
Yakumo_Chen wrote:Abductors killing the AI for no reason is pretty shitty and is in line with them murdering crew for no reason. Abductors base is completely inaccessible from anyone else and anything dead there (like a carded AI) is effectively cremated and out of the round. If abductors need a better reason to kill crew then "they want me dead" then they need a better reason to kill AI then "it could out me".
Abductors have plenty of tools to evade the AI (including an already built-in agent card), and it could feasibly just give it an AI law to ignore abductor activity. There shouldn't be any reason they need to go out of their way to kill the AI, especially "within 5 minutes of spawning". Unlike wizards and cults, abductors aren't supposed to be an active lethal threat to the crew and should not be abusing their tools to take players out of the round completely, which is a standard abductors are already expected to go by.radios don't work off the z level though...abduct the AI and give it a radio
BeeSting12 wrote:give abductors an objective/incentive to keep the AI alive, etc.
Don't say "just use use cyborgs lmao", I didn't have any and they had literally just spawned in
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