Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
r/gatekeeping
Moderators: MisterPerson, Code Maintainers
Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
Timonk wrote:Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
r/gatekeeping
DemonFiren wrote:Timonk wrote:Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
r/gatekeeping
>unironic plebbitfaggotry
>on /tg/station
how low has this place fallen
Timonk wrote:DemonFiren wrote:Timonk wrote:Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
r/gatekeeping
>unironic plebbitfaggotry
>on /tg/station
how low has this place fallen
oof that hurt
Qbmax32 wrote:Timonk wrote:DemonFiren wrote:Timonk wrote:Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
r/gatekeeping
>unironic plebbitfaggotry
>on /tg/station
how low has this place fallen
oof that hurt
Ignore him demonfiren is like that old uncle who shows up to family gatherings constantly talking about the good ‘ol days to anyone who’ll listen.
Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
wesoda25 wrote:DGL rose from the grave to tell you salty botanists how stupid you are.
Lumbermancer wrote:That's it, we've lost the game to the pvp crowd.
Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
MisterPerson wrote:Buffs are fine, but you can't only buff or you run into power creep and complexity creep problems. For example, in that video you posted, they mention fighting games offering many fighters with custom supers and modes and whatever other nonsense, but you gotta realize, that shit is confusing for a new player and existing players who had the game change out from under them. Don't forget the saps who had to, you know, actually make all that crap and the people after who have to implement other stuff with all the existing features in mind. And the end result may or may not be a better game, especially if there's obvious balance problems. After all, if you only have fixed amount of development and polish time, the more features you add, the less polished they'll be. So at some point, too many features results in a less enjoyable game. Think of it like a Laffer curve for game development.
I'm just saying sometimes nerfs and removals are necessary, even if they're unpopular. I'm not saying it was necessary in this exact case, I'm just strongly disputing the notion that "nerfs are bad and to be avoided" which is just nonsense.
kevinz000 wrote:Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
Vaina wrote:Lumbermancer wrote:That's it, we've lost the game to the pvp crowd.
You didn't watch the video, did you.
Timonk wrote:Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
Does that mean that I have no right on an opinion of this trait? Seems kinda dumb
Kierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
Vaina wrote:Kierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
>not the r&d revamp with effortless button pushing and shared minerals + dep lathes
shiggity
duckay wrote:Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
i played botany tenfold and i supported the pr until i realized well wouldn't it be better to just hardcode nitroglycerin and other explosive solutions out of plants?
its not the end of the world but it was a sloppy way of doing it tbf
Vaina wrote:Kierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
>not the r&d revamp with effortless button pushing and shared minerals + dep lathes
shiggity
Kierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
Denton wrote:Main issue is that even low power explosives will knock you out and delimb.
4dplanner wrote:I've been thinking of making a PR that
A) removes the gene machine
B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool.
However it'd be on indefinite delay until my crippled attempts at spriting form up.
Timonk wrote:4dplanner wrote:I've been thinking of making a PR that
A) removes the gene machine
B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool.
However it'd be on indefinite delay until my crippled attempts at spriting form up.
Please stop making Botany Boring. Removing the Gene machine is literally a step backward and makes botany 100% more boring since you cant fucking modify plants and you're stuck with lame plants like Ambrosia Gaia without Parennial Growth(which sucks by the way if you ever played botany)
Floiven wrote:I've always disliked the upgrading trays mechanic with earthsblood, utilizing the hose system to hook up trays to some sort of nutrient/pesticide/water system that you have to refill (but can upgrade to go for longer without needing it) would make more sense imo. Side effect of that would be removing earth plots planted with gaia for the crew near key spots like medbay though.
Dr_bee wrote:Yeah Gaia trays need to be removed, or at least restricted to only applying to dirt trays.
Dr_bee wrote:
and giving them the weed adaptation trait.
Timonk wrote:Dr_bee wrote:Yeah Gaia trays need to be removed, or at least restricted to only applying to dirt trays.
Gaia pots are useful if you have to get something and you don't want your plants fucking dying.
Anuv wrote:What the fuck is happening does anyone even play this game you can't find a single botanist when pop dips below 60 and even the most powergamey results are a joke
Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
4dplanner wrote:I've been thinking of making a PR that
A) removes the gene machine
B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool.
However it'd be on indefinite delay until my crippled attempts at spriting form up.
Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
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