Barricades - Sprite Test

Mapping Ideas and Sprite Galleries
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nullbear
Joined: Tue Apr 26, 2016 11:32 pm
Byond Username: Nullbear

Barricades - Sprite Test

Post by nullbear » #475971

Made some 'barricade' sprites. Did a test to see how they look in-game.

Image

Character has a y-offset of 8 pixels, which looks great imo. But would need a fair bit of work to change permanently. (primarily an issue with layers, and how /tg/ uses them. I think it would be relatively easy to fix.

See full post here: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=21602
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obscolene
Joined: Sun Apr 23, 2017 1:37 am
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Re: Barricades - Sprite Test

Post by obscolene » #476249

They look good, but why the Y-pixel offset?
[center]sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]
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[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
Spoiler:
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ImageImageImage
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nullbear
Joined: Tue Apr 26, 2016 11:32 pm
Byond Username: Nullbear

Re: Barricades - Sprite Test

Post by nullbear » #476292

i tweaked the layer and pixel-y variables a bit to show an example of how it COULD look if the layering system was changed
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obscolene
Joined: Sun Apr 23, 2017 1:37 am
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Re: Barricades - Sprite Test

Post by obscolene » #476651

Perhaps you could instead make them work somewhat like flat-windows do, and change the y-pixel offset of the barricade itself instead of the player. I believe that would fix the layering issue, but I'm not sure.
[center]sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]
Image
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
Spoiler:
Image
ImageImageImage
Image
nullbear
Joined: Tue Apr 26, 2016 11:32 pm
Byond Username: Nullbear

Re: Barricades - Sprite Test

Post by nullbear » #476659

Oh i only changed the player's pixel offset to see how it looked and to exaggerate the layering stuff. It's absolutely unnecessary to the layers and barricades whatsoever.
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