Moderators: MisterPerson, Code Maintainers
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.
MGP wrote:Probably just mass spawning in a bunch of Syndicate NPCs who we can just pretend are about as competent as the players. It's a loss because at that point there is no way NT can deal with the threat without investing massive amounts of resources. The attempt to snip the problem in the bud has failed, and a long drawn out conflict inevitable.
Stillplant wrote:How much syndicate gear will the syndies have available?
MGP wrote:Stillplant wrote:How much syndicate gear will the syndies have available?
Certainly not the amount that regular nuke ops get. An armory staffed with ebows instead of tasers. A few e-shields instead of riot shields. A few bulldogs over riots. Red syndicate hardsuits instead of Security Hardsuits. Regular red and grey eva suits for other space suits.
A head of staff could get one higher tier Syndicate item. For example, the HoS gets an elite syndicate hardsuit. Give out emags to each head of staff, to use as needed. The main point is that they are not nearly as well equipped as a team whose entire purpose is to infiltrate and nuke a station and that the weapons, much like SS13, are locked behind an ID gated area.
Users browsing this forum: Super Aggro Crag, thehogshotgun