turn off donut for being a griefing map

Locked
Tlaltecuhtli
Joined: Fri Nov 10, 2017 12:16 am
Byond Username: Tlaltecuhtli

turn off donut for being a griefing map

Post by Tlaltecuhtli » #489350

no one likes it even ironically
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: turn off donut for being a griefing map

Post by cedarbridge » #489411

Are you interested in actually giving real reasons you think the map should be removed from rotation or is this a shitpost?
ATHATH
In Game PermaBanned
Joined: Thu Aug 09, 2018 6:41 am
Byond Username: ATHATH

Re: turn off donut for being a griefing map

Post by ATHATH » #489797

cedarbridge wrote:Are you interested in actually giving real reasons you think the map should be removed from rotation or is this a shitpost?
He's right, though.
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: turn off donut for being a griefing map

Post by MMMiracles » #489811

thank you for your feedback ill be sure to address it in a later pr
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
Kryson
Code Maintainer
Joined: Thu Nov 29, 2018 11:04 pm
Byond Username: Kryson

Re: turn off donut for being a griefing map

Post by Kryson » #489836

I actually like donut.

Remove box instead
User avatar
NoxVS
In-Game Admin
Joined: Sun Apr 22, 2018 7:43 pm
Byond Username: NoxVS

Re: turn off donut for being a griefing map

Post by NoxVS » #489843

The overall design of it is bad and I don’t think any changes can fix it. The main problem I have with it is the fact that there is just one direction to go in. Imagine if you took the circle and pulled it into a line. The entire station would just be a straight line with departments above and below it. Let’s say you arrive on the station. You can go left or right. Those will be your choices for where to move to for the entire round. There’s dorms but that’s the only deviation on the whole station. Maint is poorly designed and is also just a bunch of straight lines. There is like a single abandoned room in maint, and then for some reason you have things like escape pods and the gateway and disposals locked away in maint. Speaking of disposals, last time I played it if you got tossed down disposals with no access out you had to just sit there and wait for someone to come get you because it doesn’t stop in cargo first like every other map.

So to sum it up - awful hallway design, awful maint design, rooms stuffed into maint for no reason. All of this combined resulted in a bad station that few people like and is immediately met with complaints whenever the round begins.

Donutstation is the admin equivalent of buying Hi, Daniel
The weak should fear the strong
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
User avatar
Malkraz
Joined: Thu Aug 23, 2018 3:20 am
Byond Username: Malkraz

Re: turn off donut for being a griefing map

Post by Malkraz » #489854

DonutStation: At least it's not Omega!
wesoda24: malkrax you're a loser because your forum signature is people talking about you
User avatar
lmwevil
Joined: Sun Mar 01, 2015 3:09 pm
Byond Username: Lmwevil

Re: turn off donut for being a griefing map

Post by lmwevil » #489855

it needs more singulos
User avatar
Rustledjimm
Joined: Tue Feb 14, 2017 9:07 pm
Byond Username: Rustledjimm

Re: turn off donut for being a griefing map

Post by Rustledjimm » #489857

Donut station is a piece of history and art leave it alone.
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.

Will Baker
Suzu Suzaku
TBC
Spoiler:
Image
Personal Ban Length Record: 2.1024e+006 minutes
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: turn off donut for being a griefing map

Post by Dr_bee » #489867

I actually dont mind donut now that is running the SM and not the singularity. That was my only issue with it.
User avatar
knacker48
Joined: Fri Mar 29, 2019 11:49 pm
Byond Username: Knacker48

Re: turn off donut for being a griefing map

Post by knacker48 » #489897

I just like the abandoned crates in maint. I got a katana last time
User avatar
zxaber
In-Game Admin
Joined: Mon Sep 10, 2018 12:00 am
Byond Username: Zxaber

Re: turn off donut for being a griefing map

Post by zxaber » #489941

The only thing fundamentally wrong with donut is that circle hallways are weird on a square grid.
Douglas Bickerson / Adaptive Manipulator / Digital Clockwork
Image
OrdoM/(Viktor Bergmannsen) (ghost) "Also Douglas, you're becoming the Lexia Black of Robotics"
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: turn off donut for being a griefing map

Post by MMMiracles » #489953

zxaber wrote:The only thing fundamentally wrong with donut is that circle hallways are weird on a square grid.
I probably woudn't of remade the map if /tg/ didn't support diagonal movement for that reason, since otherwise moving around the hall would of been way too clunky. The circular design does lead to some weird layouts on a square grid but I figured it'd also bring an interesting change of pace to current maps which are mostly just an assortment of squares.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
User avatar
Yakumo_Chen
Joined: Fri Dec 11, 2015 10:08 pm
Byond Username: Yakumo Chen

Re: turn off donut for being a griefing map

Post by Yakumo_Chen » #490081

Exploding the supermatter in any decent way still obliterates the entire station.

Maint is still kind of bad and confusing. I often get lost in maint and doors out of it feel rare. On top of that, rooms feel rare and it's mostly one-wide outcroppings with nothing interesting. Are there even fire closets in maint?

There's some other quirky stuff like the vault having turrets and vital loot (AI cards) for no particular reason and the AI sat being bad in general.

There's also a feedback thread but.... The SM still destroying the station being pretty much a given is one of the main good reasons to remove it.
Image
Image
User avatar
Rustledjimm
Joined: Tue Feb 14, 2017 9:07 pm
Byond Username: Rustledjimm

Re: turn off donut for being a griefing map

Post by Rustledjimm » #490086

Some of my favourite memories of old donutstation is trying to contain fires from the giant thermal engine we used to run back then.

Not saying that that the whole station being destroyed by the SM is a good thing. A thermal engine leak was easier to contain than an SM explosion...
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.

Will Baker
Suzu Suzaku
TBC
Spoiler:
Image
Personal Ban Length Record: 2.1024e+006 minutes
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: turn off donut for being a griefing map

Post by MMMiracles » #490098

Engine delamination is usually a shuttle call anyway so I don't see the issue with it exploding actually being a threat to more than just the Engineering department.

I will look into the AI sat though, not a fan of it myself anyway.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
User avatar
Electronics
Github User
Joined: Fri Sep 19, 2014 4:49 pm
Byond Username: Electronics111
Github Username: Electronics

Re: turn off donut for being a griefing map

Post by Electronics » #490129

Rustledjimm wrote:Some of my favourite memories of old donutstation is trying to contain fires from the giant thermal engine we used to run back then.

Not saying that that the whole station being destroyed by the SM is a good thing. A thermal engine leak was easier to contain than an SM explosion...
Maybe we need the engine ejection system again...
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: turn off donut for being a griefing map

Post by oranges » #490137

>Exploding the giant bomb destroys the station

Yes it will do that on every map

>Maint is confusing
This is true of any new map you have to learn the layout of

>you only have one direction
?How is this a complaint


There's nothing here even remotely actionable
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: turn off donut for being a griefing map

Post by Cobby » #490160

why is this not closed?

If you can't even be arsed to come up with examples as to why you dislike it then I don't see why this thread even needs to be entertained.
Voted best trap in /tg/ 2014-current
User avatar
Okand37
Joined: Sat Feb 20, 2016 5:37 pm
Byond Username: Okand37

Re: turn off donut for being a griefing map

Post by Okand37 » #490171

I've opted to lock and close the discussion. You're welcome to give feedback on maps in their respective threads on the forums, or contribute to them directly if you'd like to help improve them.
Are you being the neighbour Mr. Rogers would've wanted you to be?
Locked

Who is online

Users browsing this forum: No registered users