Minor Suggestions

A place to record your ideas for the game.
Munchlax
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Re: Minor Suggestions

Post by Munchlax » #4910

Bottom post of the previous page:

The HoP can easily do that, making the HoP even more useless wouldn't be good.
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Drynwyn
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Re: Minor Suggestions

Post by Drynwyn » #4934

Anton Raginovsky wrote:I don't know if this is minor or not, but an option when choosing jobs to set yourself as "In-Training". It basically designates you as a NTRookie, and lets people know that you have no idea what the fuck you're doing, so they don't just beat you with a wrench for making a mistake. I know you could just tell them, but I figure it'd be nice to have the leeway to make a mistake here or there.
If they use a wrench, laugh at them and grab a toolbox.
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MrMindless
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Re: Minor Suggestions

Post by MrMindless » #5531

I'd like to suggest making the following areas camera accessible:

maintenance room north of fitness and patient room 2

reason for this is that currently, due to mapping changes, the AI no longer has access to the APC's of Medbay, Fitness and Courtroom which are large public areas it should have some form of control over and used to have up until about a month ago
AseaHeru
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Re: Minor Suggestions

Post by AseaHeru » #5649

For what map? Please take it to that maps thread.
Cuz this is for ideas for the game, not for the game's maps.
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Kangaraptor
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Re: Minor Suggestions

Post by Kangaraptor » #5657

When Nar'sie and singuloth meet, they should create Singunarnar: Nar'sie that spins.
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rexagon
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Re: Minor Suggestions

Post by rexagon » #5667

Give nuke ops a special accessory: Velcro Countdown watches. Practical, professional and stylish. Give a countdown timer on your screen when the nuke is activated
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Psyentific
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Re: Minor Suggestions

Post by Psyentific » #5715

rexagon wrote:Give nuke ops a special accessory: Velcro Countdown watches. Practical, professional and stylish. Give a countdown timer on your screen when the nuke is activated
Even better - Give them pinpointer watches as jumpsuit accessories - The counter you mention is a pinpointer when the nuke isn't active, and a countdown timer when it is.
I haven't logged into SS13 in at least a year.
rexagon
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Re: Minor Suggestions

Post by rexagon » #5796

Alright. I did not know this. Someone please add.
AseaHeru
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Re: Minor Suggestions

Post by AseaHeru » #5813

/GET THEM WATCHES/

If you give one to the ops though, other people on the station need watches.
Give a box of them to the cap to use instead of gloves or something?
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Void Slayer
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Re: Minor Suggestions

Post by Void Slayer » #5898

The bio-generator in the perma brig really either needs a beaker or to be taken out. As it is it is useless.
Fatal
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Re: Minor Suggestions

Post by Fatal » #5919

Pretty sure the bio-generator issue is an oversight, they used to be already loaded, perhaps whoever (Ikkarus?) updated box last will update it again at some point
miggles
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Re: Minor Suggestions

Post by miggles » #5977

there is already a reagent container in perma which can be used in the bio generator
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Skyclad.Observer
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Re: Minor Suggestions

Post by Skyclad.Observer » #5982

miggles wrote:there is already a reagent container in perma which can be used in the bio generator
Being robust shouldn't be a pre-requisite for gameplay, even in permabrig.
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Re: Minor Suggestions

Post by miggles » #5992

robustness has nothing to do with it
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Connor wrote:miggles is correct though
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Skyclad.Observer
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Re: Minor Suggestions

Post by Skyclad.Observer » #6005

miggles wrote:robustness has nothing to do with it
Knowing that you can use buckets and glasses as beakers? Yes, that's fairly robust, especially for people who don't frequent Service or Chemistry.
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Kelenius
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Re: Minor Suggestions

Post by Kelenius » #6016

Skyclad.Observer wrote:
miggles wrote:robustness has nothing to do with it
Knowing that you can use buckets and glasses as beakers? Yes, that's fairly robust, especially for people who don't frequent Service or Chemistry.
Or they could

I don't know

Read the guide to hydroponics on the wiki

If they're going to grow plants
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Steelpoint
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Re: Minor Suggestions

Post by Steelpoint » #6017

That's why I put a bucket in perma when I was redesigning the brig.
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Wesdo
Joined: Tue Apr 22, 2014 5:06 pm

Re: Minor Suggestions

Post by Wesdo » #6092

More guns in the uplink, I'd like to buy an UZI from the traitor uplink when traitor and go play a gangsta and murderbone everyone I see and realize I have no ammo because the gun should cost like 8 TC and damage nerfed to something like 25-35
AseaHeru
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Re: Minor Suggestions

Post by AseaHeru » #6113

A thread is up for syndie changes, sidegrades of guns is included.
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kosmos
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Re: Minor Suggestions

Post by kosmos » #6950

I can't remember who, but someone was a fucking genius and suggested in OOC that we should be able to...

Wear buckets as helmets!

Bucket to head could be a poor man's blindfold. Throwing a bucket at someone would give a chance to land on their head (if they had no other headgear), making them blind until they took the bucket off! Maybe you could drill/carve eyeholes to buckets and use them as helmets!
Wesdo
Joined: Tue Apr 22, 2014 5:06 pm

Re: Minor Suggestions

Post by Wesdo » #7005

kosmos wrote:I can't remember who, but someone was a fucking genius and suggested in OOC that we should be able to...

Wear buckets as helmets!

Bucket to head could be a poor man's blindfold. Throwing a bucket at someone would give a chance to land on their head (if they had no other headgear), making them blind until they took the bucket off! Maybe you could drill/carve eyeholes to buckets and use them as helmets!
Add it now!
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bandit
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Re: Minor Suggestions

Post by bandit » #7023

Would buckets protect against facehuggers?
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AseaHeru
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Re: Minor Suggestions

Post by AseaHeru » #7033

Its not a mask...

And I dont think they are big enough...

Right, we need bigger buckets for hugger-proof helms...
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...

This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
Wesdo
Joined: Tue Apr 22, 2014 5:06 pm

Re: Minor Suggestions

Post by Wesdo » #7047

AseaHeru wrote:Its not a mask...

And I dont think they are big enough...

Right, we need bigger buckets for hugger-proof helms...
Add bigger buckets to the autolathe.
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Psyentific
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Re: Minor Suggestions

Post by Psyentific » #7146

Cardborg helmets are already facehugger proof, and it's terrible trying to be an alium now that everyone knows that.
I haven't logged into SS13 in at least a year.
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paprika
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Re: Minor Suggestions

Post by paprika » #7286

I don't mind cardborg helmets blocking facehuggers because OH MY GOD YOU CAN'T RANGED PARAPEN EVERYONE WITH FACEHUGGERS ANYMORE WHAT A FUCKING SHAME

They're supposed to end the round not kill everyone
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Kelenius
Joined: Sun Apr 20, 2014 10:53 am
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Re: Minor Suggestions

Post by Kelenius » #7314

1) Come closer
2) Tackle
3) Strip

There, done.
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Steelpoint
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Re: Minor Suggestions

Post by Steelpoint » #7319

That's the point, Aliens should at least have to put in some effort to infect people rather than carpet bombing a hallway
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AseaHeru
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Re: Minor Suggestions

Post by AseaHeru » #7375

Speaking of carpets, we need to be able to make those somewhere, probably in the bioregenerator.

We also should add in a "carpet bomber" mech weapon, that only replaces a 3x3 area with carpets.


Joe Smoe (Assistant) says "The clown is carpet bombing the hallway again!"
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...

This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
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bandit
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Re: Minor Suggestions

Post by bandit » #8884

The RCD crate should be locked to balance objectives.
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Munchlax
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Re: Minor Suggestions

Post by Munchlax » #8903

How would that balance it?
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bandit
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Re: Minor Suggestions

Post by bandit » #8969

The RCD objective is a joke, the crate's right there in an easily accessible area with no blocks whatsoever on it. No other objective to my knowledge is like this (except maybe the jetpack, but that has a downside in that it's bulky. Magboots were replaced.) The autolathe thing is still there if you want easy mode.
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Psyentific
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Re: Minor Suggestions

Post by Psyentific » #8970

But all the steal objectives are a joke.
I haven't logged into SS13 in at least a year.
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Anton Raginovsky
Joined: Wed Apr 30, 2014 7:40 am
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Re: Minor Suggestions

Post by Anton Raginovsky » #8982

I think that, once dead, you should no longer be considered deaf. That way, victims of bombings can stay in their bodies but still hear deadchat.
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Reimoo
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Re: Minor Suggestions

Post by Reimoo » #9008

Atmospherics should have a firehose to deal with large fires.

Also, security can "borrow" it to deal with riots.
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Drynwyn
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Re: Minor Suggestions

Post by Drynwyn » #9370

Anton Raginovsky wrote:I think that, once dead, you should no longer be considered deaf. That way, victims of bombings can stay in their bodies but still hear deadchat.
Bug noted. I'll take a look.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
Fatal
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Re: Minor Suggestions

Post by Fatal » #9389

Reimoo wrote:Atmospherics should have a firehose to deal with large fires.

Also, security can "borrow" it to deal with riots.
Atmos actually have a backpack watertank for firefighting now, which is practically the same
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Steelpoint
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Re: Minor Suggestions

Post by Steelpoint » #9390

Its more of a fire extinguisher with a much larger holding capacity, pretty good for what it does but it's a shame that extinguishers tend to suck in stopping plasma fires.

If anything, a extinguisher is more something you use to delay the inevitable, I once went through four extinguisher's trying to stop a fire, which failed.
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Gun Hog
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Re: Minor Suggestions

Post by Gun Hog » #9402

An extinguisher bot buildable by putting a cyborg arm and a proximity sensor on a fire extinguisher would be neat.
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Steelpoint
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Re: Minor Suggestions

Post by Steelpoint » #9403

I have a minor, or somewhat anyway, suggestion.

What would people say to a relook at SS13's (Or at least our) lore? Not a overhaul in terms that would require a rewrite of all in game lore references. But more of a remaking of the back story that maintains consistency with what we have in game, but somewhat tone's down the ultra grim dark and moves NT away from being the sole galactic superpower.

It's a pet peeve of mine (I know). I'm a sucker for lore but I feel our lore is a bit lacking, or is a bit extreme.
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MrSnapwalk
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Re: Minor Suggestions

Post by MrSnapwalk » #9409

Steelpoint wrote:I have a minor, or somewhat anyway, suggestion.

What would people say to a relook at SS13's (Or at least our) lore? Not a overhaul in terms that would require a rewrite of all in game lore references. But more of a remaking of the back story that maintains consistency with what we have in game, but somewhat tone's down the ultra grim dark and moves NT away from being the sole galactic superpower.

It's a pet peeve of mine (I know). I'm a sucker for lore but I feel our lore is a bit lacking, or is a bit extreme.
I would LOVE to take a look at a lore overhaul. Perhaps give a good reason why we have so much retro technology on the station, open up room in the backstory for other companies besides the Syndicate subsidiaries, and maybe even go into the effect of cloning and "immortality" on the human condition. Would anyone mind if I gave this a try?
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paprika
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Re: Minor Suggestions

Post by paprika » #9418

I'd rather not canonize anything outside of a small one-to-two sentence blurb about research station, plasma, yadda yadda.

Everything else being up to people's imaginations helps curb the NO THIS IS CANON YOU'RE NOT ROLEPLAYING RIGHT bs. I really, really doubt either of the codebases are RP-heavy enough to justify some kind of lore writeup that we declare canon. You should be able to find out things about the lore through the game and its gameplay -- The jumpsuits, the clowns which are pretty much just there for crewmembers to punch, the thug ass security, the plasma tank connected to the fucking air supply for literally no reason other than NT potentially turning the station into a giant science project about whether or not burning plasma is good for humans.
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Anton Raginovsky
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Re: Minor Suggestions

Post by Anton Raginovsky » #9456

Drynwyn wrote:
Anton Raginovsky wrote:I think that, once dead, you should no longer be considered deaf. That way, victims of bombings can stay in their bodies but still hear deadchat.
Bug noted. I'll take a look.
Alright! Awesome.
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bandit
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Re: Minor Suggestions

Post by bandit » #9464

Reimoo wrote:Atmospherics should have a firehose to deal with large fires.

Also, security can "borrow" it to deal with riots.
Also, the clown can "borrow" it to HONK. fund it
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Steelpoint
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Re: Minor Suggestions

Post by Steelpoint » #9489

The thing with the lore though is that most of the lore we do have is never referenced in game, the furtherest the lore goes is for individual corporations or very unique people, whereas we have a unused back story. Thus any changes to the back story would not affect the actual lore we have in game, the only thing that would need to be preserved is the year (2554) and Nanotrasen and the antagonistic corporations.

Also the current lore is not well written, "1948 Earth gets its first contact".... It feels fragmented at times.
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Kelenius
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Re: Minor Suggestions

Post by Kelenius » #9495

I think I've seen a lore about NT's hiring standards somewhere, which says that those who arrive on the station after the start of the shift are literally given a list of positions; in other words, what we have in the game. I can't find it, though.
TheWiznard
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Re: Minor Suggestions

Post by TheWiznard » #9513

edit: wrong topic
Last edited by TheWiznard on Wed May 28, 2014 4:51 pm, edited 1 time in total.
Miauw
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Re: Minor Suggestions

Post by Miauw » #9526

Anton Raginovsky wrote:I think that, once dead, you should no longer be considered deaf. That way, victims of bombings can stay in their bodies but still hear deadchat.
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kosmos
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Re: Minor Suggestions

Post by kosmos » #9716

We had a thread about glowing party sticks and other pretty lights, right?

The Singularity and Gravity Generator should produce a beautiful, shimmering ambience light.
Purple light from the Singularity (although theoretically shouldn't a black hole be sucking light? Maybe it could produce just darkness...) and green ambient lightning from the Gravity Generator Room would be so cool.
And Nar'Nar could produce an alarming, strong, red light aura!
Tcomms, AI Upload and AI Chamber could have a light blue ambience because of the blue floors.

And on another note it would be awesome if the rotating sun would actually produce light outside in space, instead of whole space being a lighted up environment.

Oh and it should be made possible to build the TEG (Thermo Electric Generator) on any station through supply crates and assembling or by manually building them from scratch.
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Re: Minor Suggestions

Post by Kavaloosh » #9718

bullets should do more damage, .45 doing only 20? 9mm doing only 20? come on guys, bullets are really really bad for you and they fuck up your insides and shit, we should really raise the damage to 30 or 40 or something on bullets
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Re: Minor Suggestions

Post by AseaHeru » #9740

Or add in baymed, where you can technically take a few rounds and keep going because the silly bugger only hit your arm.

Because unless that sort of thing is added the damage isint goina get buffed, due to balance.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...

This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
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