ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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BokehSynapsid
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by BokehSynapsid » #493652

Bottom post of the previous page:

new role: the clown wrangler
can be either random or summoned by admins, if there's no living clown on the station a clown role is also summoned

the clown wrangler is dressed like a cowboy/rodeo clown and has a unique item that's a whip, it can change modes from being a disarmer to being a pair of cuffs ("wrapping up" in the whip) but it can only be used on clowns. the clown wrangler's job is to hold the clown in captivity with the whip until the end of the round, and has jurisdiction to do so by space law (he's the sheriff)

hijinks ensue. :honk:
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #493848

megaknock spell for wizards that instantly removes any and all access restrictions on all doors and buttons on the station and unlocks every APC, air alarm, emitter, etc if locked
the only things unaffected are consoles that require an ID to be inserted to function
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Davidchan » #494688

Add horrific rituals to Cult that gives them unusual benefits while leaving their body scarred and marked.

Sight of the Damned: Cultist ritualistically gouges their own eyes out and carves demonic runes around their sockets. How ever, they aren't rendered completely blind by this action. They still have regular vision out to 3 tiles, and can see 'auras' of living beings out to 6 tiles, even through walls and darkness. In addition, they permanently gain the ability to see ghosts.

By her Word: Cultist uses their knife to cut runes and scripture of Nar'Sie into their flesh. All brute and burn damage is reduced dramatically and melee attacks against them have a 1 in 5 chance of being redirected at the attacker. However, being splashed with holy water after this ritual is completed inflicts severe damage and cripples the cultist for a short time.

Fervor of Faith: Cultist amputees both their legs during a dark prayer that empowers their mobility. Grants them the ability to float as if a construct, unaffected by gravity and allowing maneuvering even in space. Cultists constantly 'bleeds' from the leg stumps, leaving a trail of dark glowing blood everywhere they go.
Law 0: Secborg din do nuffin.
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JJRcop
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by JJRcop » #494794

Hamster wheel battery subtype that you can capture a mouse with. It has a charge that slowly drains as the mouse runs on it, and you recharge it by feeding the mouse cheese.
I lurk quite often...
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Whoisthere
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Whoisthere » #498065

add a firefighter cyborg module

equipment:
-fireaxe for obvious reason
-fire extinguisher for obvious reason
-crowbar to crowbar open fire doors
-tank and nozzle that accepts/spreads all gases for obvious reason
-inbuilt pump connected to tank and nozzle to scoop up hot plasma and such
-flash like all borgs have
-stun arm to stun flash-protected people and drag them out of the fire (or in case there is a burning dude running around setting everyone on fire)
-disabler for above
-cuffs for above


as a bonus we can just reuse existing sec borg sprite because it is red like a firecar
Sad elegy
Highly suitable for use in funerals
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tinodrima7020
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by tinodrima7020 » #498068

Whoisthere wrote:add a firefighter cyborg module

equipment:
-fireaxe for obvious reason
-fire extinguisher for obvious reason
-crowbar to crowbar open fire doors
-tank and nozzle that accepts/spreads all gases for obvious reason
-inbuilt pump connected to tank and nozzle to scoop up hot plasma and such
-flash like all borgs have
-stun arm to stun flash-protected people and drag them out of the fire (or in case there is a burning dude running around setting everyone on fire)
-disabler for above
-cuffs for above

as a bonus we can just reuse existing sec borg sprite because it is red like a firecar
This is unironically a good idea if you remove the last 3.
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If you see this image please show Subject217 some love. He's in a dark place right now :(
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Fikou wrote:
The problem is that the autistic fucking admins on these SS13 servers, so drunk with power, so intoxicated on the scent of their sweaty ballsacks as they drown in 'decision making' and 'responsibility', things they've never had before, hand out permabans for next to nothing. Why not a 3 month ban? Why not a 6 month ban? No. A fucking perma ban. Nevermind that people change, nevermind that people have shitty days or good days, nevermind that FOREVER IS A FUCKING LONG TIME, no... Permabans. And then they expect you to appeal on the forums so they can have MORE POWER, MORE DECISION MAKING. "HOO HOO, LOOKIT ME MOMMY, I GET TO DECIDE THE FATE OF THIS MAN HOOOO HOOOOOO WOWEEE SO EXCITE, MY LITTLE WINKY WILLY IS GETTING CHUB-CHUB, MOMMY." And let's be fucking absolutely real here, the only reason admins want people to sign up for the fucking forums to fucking ban appeal is so they can sell the members e-mails to, like, Chinese realtors or some shit.
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teepeepee
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by teepeepee » #498083

Whoisthere wrote:add a firefighter cyborg module

equipment:
-fireaxe for obvious reason
-fire extinguisher for obvious reason
-crowbar to crowbar open fire doors
-tank and nozzle that accepts/spreads all gases for obvious reason
-inbuilt pump connected to tank and nozzle to scoop up hot plasma and such
-flash like all borgs have
-stun arm to stun flash-protected people and drag them out of the fire (or in case there is a burning dude running around setting everyone on fire)
-disabler for above
-cuffs for above


as a bonus we can just reuse existing sec borg sprite because it is red like a firecar
fire axe already works as a crowbar for door-opening purpouses
I think you meant scrubber too, when you said pump
last three are retarded
overall a good idea, wrong thread
confused rock
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by confused rock » #498113

I’d say “cant tell if tino and teepee are retarded or not” but I already know they are, this is the best joke of the millenia
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Mickyan
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Mickyan » #502228

emagging a cardborg costume should disguise you as a syndieborg
ImageI play on Manuel as Swanni, the brain-damaged moth.
Be nice to each other.
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Whoisthere
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Whoisthere » #502794

filter/rename:
gravitational -> gravatational
medic -> medac
gun -> gat
laser gun -> red gat
disabler -> blue gat
Sad elegy
Highly suitable for use in funerals
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Anonmare » #504200

Expand emergency spacesuit tearing so that any spacesuit can experience tearing that can be caused by damage. Make it so they need patching to prevent the space from seeping in. Softsuits are more tearable while hardsuits are more resilient, but hardsuits need to be taken off to be fixed whereas softsuits can be patched directly.

Make spacesuits able to let you breathe from internals without needing a mask if you have the suit and helmet on.

Make species with no blood unable to draw runes as cultists. Allow cultists to draw runes using containers of blood, such as blood bags or beakers, if they have them in hand.

Give SMES units a remote control function and let powerflow consoles alter remote enabled SMES units.

Genercise APC/Air alarm/Airlock/Fire Alarm/Firelock circuits into one, access configurable circuit. Make firelocks openable without the need for a crowbar but have the ones at roundstart only open for people with atmospherics access, people without access can still open them as before.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #504370

add cryo-prison that puts the prisoners into a dream world where they can go and fight monsters

let the cryo-prison add objectives rehab programs to tell prisoners to be good

emag the console to make it add murder objectives to the criminals

be well
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Anonmare » #504570

Make emagging APCs adds a bunch of options to the system override panel that can be used to harm or disrupt others. For example:
  • Overload - One time use command that burns up 90% of the APC's charge remaining charge to proc Machine Overload on all machines in the area, blacklisting certain machineries like the grav gen. The chance of a successful proc increases with charge. The base chance for a fully-charged APC with roundstart powercells should be between 25-33% with a max-charge bluespace powercell having at least a 75% chance of success for each machine. The APC itself is a valid target for this override.
  • Lockdown - Toggleable ability. Burns APC charge overtime while enabled., procs all airlocks in the area to close (if they are not so already), bolt (if they are not so already) and disrupt main power and backup power supplies. Lockdown will automatically release if the APC runs out of power, but may be disabled manually through the APC interface, whereupon the airlocks will unbolt as soon as power returns to them.
  • Overcharge - Turns the APC into a hazard after 10 seconds, allowing time for the hacker to get clear. The APC will now discharge tesla shocks to anyone who passes within 3-tiles radius of it in ~4 second intervals, burning 10% charge each time. Higher capacity cells deal more damage, wearing gloves or a hardsuit will grant half-protection and wearing both will grant full immunity.
Using an emag on an already emagged APC should also lock the interface, allowing traitors to mask their efforts behind making the AI look suspicious.
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peoplearestrange
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by peoplearestrange » #504669

Engineers can chip off a bit of the SM core and make their own swords. Has a 1 in 10 chance of ashing them though
Whatever
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callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
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Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
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severepwnage
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by severepwnage » #505583

orange man is ultra fucking mad with my big brain ideas so

-when you put a stun baton in the coin press it drops an antag token
-wearing the jabroni outfit gives you a stamina damage only version of CQC only inside areas designated as "boxing ring" and "rage cage"
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PKPenguin321
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by PKPenguin321 » #505588

severepwnage wrote: -wearing the jabroni outfit gives you a stamina damage only version of CQC only inside areas designated as "boxing ring" and "rage cage"
dont forget the dorms bedrooms
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Arathian
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Arathian » #505759

I will post and update in this comment dumb ideas I wanna do eventually in some form:

Add all current playable races as toxins in xenobiology. Including plasmemes (but that one will need some SEVERE restrictions, and probably from a green crossbreed). Gotta ask oranges about that when the catgirl situation is resolved.

Add a "Business Golem" and a "Revolutionary Golem" to xenobiology. Business Golem will essentially be capitalist golem without the conversion/special unlocks. It can be created by putting a huge amount of credits (10k+ at least) into an empty golem shell. It will not do any damage, instead every time it touches someone it will drain funds and put them in its creator's account. Revolutionary Golems will be created by putting either a dead business golem into an empty golem shell. It will look like communist golem. Every time revolutionary golem touches someone, it will draw funds and distribute them equally to all non-heads/to all assistants (maybe).

Petting cyborgs as scientist, roboticist or RD should give a mood buff similar to petting pets like Ian. More pets for our cute cyborgs!

Add a proper flamethrower to mechs. Not just the shitty carbine.

Mechadendrite for roboticists. It will remove the backpack slot and instead you will get a 3rd arm with some restrictions but also some major advantages. The pixel art of mechadendrites is already done, just needs the actual code implemented.

Add some way to make sentient mechs that are controllable without building AIs, changing their laws, carding them and then putting the carded AI in. That shit's way too complex.

Currently mechs that are controlled by an AI/MMI cannot change stance (to aggressive or friendly f.ex.) That is very relevant for stuff like the gygax ability. That should be added/fixed.
Iron, blood and spider armies
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Calibraptor
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Calibraptor » #505774

PKPenguin321 wrote:
Anonmare wrote:A poorly calibrated teleporter has a chance of misfiring, failing to teleport the person going through it (but produces someone else on the other end).

Both persons are identical in every way, even down to the implants or organs they have or don't have. if the original was an antagonist, the copy gets their antagonist objectives as well as an objective ensuring the original is destroyed. The equation must be balanced after all.
this would actually be really really fucking cool but there needs to be a way to implement it without allowing players to exploit it
Please quietly PR this as an event with a 1 in 10000 chance to happen.
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Dr_bee
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Dr_bee » #505794

Calibraptor wrote:
PKPenguin321 wrote:
Anonmare wrote:A poorly calibrated teleporter has a chance of misfiring, failing to teleport the person going through it (but produces someone else on the other end).

Both persons are identical in every way, even down to the implants or organs they have or don't have. if the original was an antagonist, the copy gets their antagonist objectives as well as an objective ensuring the original is destroyed. The equation must be balanced after all.
this would actually be really really fucking cool but there needs to be a way to implement it without allowing players to exploit it
Please quietly PR this as an event with a 1 in 10000 chance to happen.
The game could use more star trek references in general.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #505804

Dr_bee wrote:
Calibraptor wrote:
PKPenguin321 wrote:
Anonmare wrote:A poorly calibrated teleporter has a chance of misfiring, failing to teleport the person going through it (but produces someone else on the other end).

Both persons are identical in every way, even down to the implants or organs they have or don't have. if the original was an antagonist, the copy gets their antagonist objectives as well as an objective ensuring the original is destroyed. The equation must be balanced after all.
this would actually be really really fucking cool but there needs to be a way to implement it without allowing players to exploit it
Please quietly PR this as an event with a 1 in 10000 chance to happen.
The game could use more star trek references in general.
if you were gonna make it the proper trek reference you'd give the original the pacifist trait when the antag copy spawns in
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Anonmare » #505947

It was actually a Think Like a Dinosaur reference but admittedly that's a pretty obscure sci-fi story
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Davidchan » #506314

Change the nukeops code to always be 7355608
Law 0: Secborg din do nuffin.
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PKPenguin321
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by PKPenguin321 » #506399

Davidchan wrote:Change the nukeops code to always be 7355608
i like it!
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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ThanatosRa
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by ThanatosRa » #507870

Only people with jobs can be antags. Assistants are not important enough to be spies.
my forum gimmick is that no one knows who i am

gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #507872

[youtube]VNIF4pXsgt0[/youtube]

add this, make it with a knife, a mousetrap, and a hollowed out book
Stillplant
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Stillplant » #511972

If you open it, you suffer 25 points of eye damage, and your bleed rate goes up by 20 points.
Reece1995
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Reece1995 » #512272

Emaging medibots should make them steal your organs via surgery.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by L_Nacho_Chaos_L » #512604

Make it so eating gunpowder causes explosive diarrhea. Literally. If you eat it, you have 20 seconds to get to a toilet or you will gib into shitstains and fire. If you make it to a toilet, the toilet explodes instead.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #514191

add dough golems that can add more dough to themselves to upgrade into a more powerful form called a breadnaught

edit: I know I've made this pun before but I remembered it again
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Ivan Issaccs » #514300

We need mounts, not just segways.

Humans require horses.
Liggers require dinosaurs.
Felinids require Roombas.
Plasmemes need some form of senient fart cloud.
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knacker48
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by knacker48 » #514355

Ivan Issaccs wrote:Plasmemes need some form of senient fart cloud.
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Reyn
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Reyn » #514516

Give the HOS a compact combat shotgun as well. Why let the warden have all the Fun buckshotting assistants who break into brig into another fucking dimension firepower?
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
Have I told you how much I hate engineering, by the way?
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by L_Nacho_Chaos_L » #514668

Make medical chems kill people.

Oh wait we already did that, whoops.
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actioninja
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by actioninja » #514677

Wow, you're fucking hilarious, please post more.
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carshalash
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by carshalash » #514680

Merging major code and balance changes without a test merge
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oranges
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by oranges » #514695

this is the shitty suggestions and poor ideas thread, not salt about current events, clean up your act
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Davidchan » #514698

Replace all fire extinguisher closets with gun cabinets that spawn with a random firearm, be it a revolver, shotgun, autorifle or SMG and associated ammo. Every fire fighting closet is replaced with an armor locker that will randomly have armor vests and helmets, riot gear or ballistic armor. Every round becomes a race to see how many weapons security can secure before assistants.
Law 0: Secborg din do nuffin.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Reyn » #515051

Davidchan wrote:Replace all fire extinguisher closets with gun cabinets that spawn with a random firearm, be it a revolver, shotgun, autorifle or SMG and associated ammo. Every fire fighting closet is replaced with an armor locker that will randomly have armor vests and helmets, riot gear or ballistic armor. Every round becomes a race to see how many weapons security can secure before assistants.
Insert joke about the U.S.A here.
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
Have I told you how much I hate engineering, by the way?
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Sandshark808
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Sandshark808 » #515103

Davidchan wrote:Replace all fire extinguisher closets with gun cabinets that spawn with a random firearm, be it a revolver, shotgun, autorifle or SMG and associated ammo. Every fire fighting closet is replaced with an armor locker that will randomly have armor vests and helmets, riot gear or ballistic armor. Every round becomes a race to see how many weapons security can secure before assistants.
This would unironically be more secure than the fire extinguishers. The second a wizard or nukie touched the station halls an assistant with a Gat Brand Gat would blast them and the round would end.
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OFQ
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by OFQ » #515760

I think every member of ERP team should be a cat girl. How about that?
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Anonmare » #515763

nya
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OFQ
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by OFQ » #515766

Also we should celebrate 11.11.18 by giving everyone a cat slot for a day. The perv with the most ERP tickets will get perma cat slot and perma server ban as a C.B.T. style discouragement encouragement.
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Istoprocent1
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Istoprocent1 » #516012

Idea #1: Slight delay (1 second or less) for drawing weapons with audio (leather rattling or something) and visual ques (anything from the dude flashing, throwing up a red exclamation mark or something).

Because that would be cool, make things better and let people react accordingly yo. Some weapons could ignore some of the ques such as Energy Crossbow.

Idea #2: Hotkey for activating security mask or just use voice command to lay down.

Because that would be cool yo.

Idea #3: Lip smacking sounds when eating Maintenance Peaches.

Because you are an hongrey animal.

Edit:

Idea #4: Replace Assassinate X objectives with Prevent X from escaping alive.

Because it avoids some tedium of trying to locate a guy SSDing in a locker with their sensors turned off and opens up more possibilities than just having to kill and dispose.
Last edited by Istoprocent1 on Sun Sep 22, 2019 8:27 am, edited 1 time in total.
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Sandshark808
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Sandshark808 » #516037

OFQ wrote:Also we should celebrate 11.11.18 by giving everyone a cat slot for a day. The perv with the most ERP tickets will get perma cat slot and perma server ban as a C.B.T. style discouragement encouragement.
Make catbeasts automatically valid.
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OFQ
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by OFQ » #516233

Liggers should have a bite attack that causes bleeding and activates aggressive grab on target because have you seen their snout?
Last edited by OFQ on Mon Sep 23, 2019 9:17 am, edited 2 times in total.
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OFQ
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by OFQ » #516234

Change Cak recipe so instead of a birthday cake it will need an apple pie and rename it into waifu. Also after you pet it the thing spawns felinids with your last name because nothing is free in this world.
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Davidchan » #516556

Allow chaplains to actually convert people to their religion.

Start of a round, Chaplain picks from one of a few preset religions, or can make his own custom religion using something akin to the quirks system. Followers of the religion can get minor benefits or have to abstain from certain activities like smoking, drinking, gambling, use of prosthetics, etc.

The Chaplain can 'convert' anyone to his religion by approaching them and reading his bible to them. If they accept before the channeling is complete, they get a happy thought and join the congregation. If they neglect to join nothing happens. Willling converts can also approach the altar at the chapel and pray for a short while to self convert. Conversion lasts for 30 minutes, after which the member reverts to their atheistic ways. This can be prevented by returning to the chapel once every 30 minutes, or the Chaplain going about the station giving sermons (channeling with their bible in visual sight or broadcasting over comms.)

As more people join the congregation, the buff improves over time giving the Chaplain access to 'miracles' like being able to replicate food or turn water into beverages, creating temporary orbs of light and for high populations the Chaplain and designated holymen might even be able to return souls to their bodies and revive them via rituals in the church.

While in the church, faithful gain slow regeneration, gain happy thoughts for interacting with objects in the chapel, and can attend confessionals to improve their moodlets (bonus points if its actually coded so the mob spouts out what ever damage or 'wrong' it's done so far on the shift or spouts out random sins as if brain damaged.) By mixing flour and holy water, the Chaplain/Chef can make communion wafers to feed to crew and grant faithful a short term bonus to their mood or other effects, as well as being a semi effective way of giving small doses of holy water to the crew during cult rounds.

As a bonus bonus, Honkmother and Silent Father should be added as legit religions, turning the Chaplain into a Clown/Mime respectively and granting congregation powers similarly themed, with high level miracles allowing the creation of Bananium or Tranquilitte, in addition to other memey things they could do.
Law 0: Secborg din do nuffin.
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Sandshark808
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Sandshark808 » #516600

Davidchan wrote:Allow chaplains to actually convert people to their religion.

Start of a round, Chaplain picks from one of a few preset religions, or can make his own custom religion using something akin to the quirks system. Followers of the religion can get minor benefits or have to abstain from certain activities like smoking, drinking, gambling, use of prosthetics, etc.

The Chaplain can 'convert' anyone to his religion by approaching them and reading his bible to them. If they accept before the channeling is complete, they get a happy thought and join the congregation. If they neglect to join nothing happens. Willling converts can also approach the altar at the chapel and pray for a short while to self convert. Conversion lasts for 30 minutes, after which the member reverts to their atheistic ways. This can be prevented by returning to the chapel once every 30 minutes, or the Chaplain going about the station giving sermons (channeling with their bible in visual sight or broadcasting over comms.)

As more people join the congregation, the buff improves over time giving the Chaplain access to 'miracles' like being able to replicate food or turn water into beverages, creating temporary orbs of light and for high populations the Chaplain and designated holymen might even be able to return souls to their bodies and revive them via rituals in the church.

While in the church, faithful gain slow regeneration, gain happy thoughts for interacting with objects in the chapel, and can attend confessionals to improve their moodlets (bonus points if its actually coded so the mob spouts out what ever damage or 'wrong' it's done so far on the shift or spouts out random sins as if brain damaged.) By mixing flour and holy water, the Chaplain/Chef can make communion wafers to feed to crew and grant faithful a short term bonus to their mood or other effects, as well as being a semi effective way of giving small doses of holy water to the crew during cult rounds.

As a bonus bonus, Honkmother and Silent Father should be added as legit religions, turning the Chaplain into a Clown/Mime respectively and granting congregation powers similarly themed, with high level miracles allowing the creation of Bananium or Tranquilitte, in addition to other memey things they could do.
You'd better post this as its own thread, because this shit is a great idea.
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OFQ
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by OFQ » #516613

Davidchan wrote:Allow chaplains to actually convert people to their religion.

Start of a round, Chaplain picks from one of a few preset religions, or can make his own custom religion using something akin to the quirks system. Followers of the religion can get minor benefits or have to abstain from certain activities like smoking, drinking, gambling, use of prosthetics, etc.

The Chaplain can 'convert' anyone to his religion by approaching them and reading his bible to them. If they accept before the channeling is complete, they get a happy thought and join the congregation. If they neglect to join nothing happens. Willling converts can also approach the altar at the chapel and pray for a short while to self convert. Conversion lasts for 30 minutes, after which the member reverts to their atheistic ways. This can be prevented by returning to the chapel once every 30 minutes, or the Chaplain going about the station giving sermons (channeling with their bible in visual sight or broadcasting over comms.)

As more people join the congregation, the buff improves over time giving the Chaplain access to 'miracles' like being able to replicate food or turn water into beverages, creating temporary orbs of light and for high populations the Chaplain and designated holymen might even be able to return souls to their bodies and revive them via rituals in the church.

While in the church, faithful gain slow regeneration, gain happy thoughts for interacting with objects in the chapel, and can attend confessionals to improve their moodlets (bonus points if its actually coded so the mob spouts out what ever damage or 'wrong' it's done so far on the shift or spouts out random sins as if brain damaged.) By mixing flour and holy water, the Chaplain/Chef can make communion wafers to feed to crew and grant faithful a short term bonus to their mood or other effects, as well as being a semi effective way of giving small doses of holy water to the crew during cult rounds.

As a bonus bonus, Honkmother and Silent Father should be added as legit religions, turning the Chaplain into a Clown/Mime respectively and granting congregation powers similarly themed, with high level miracles allowing the creation of Bananium or Tranquilitte, in addition to other memey things they could do.
Sounds pretty fun. I might even play chaplain once in a while if this "shitty" idea implemented. Would be even better if we had at least 2 chapels nearby so religions be like rival gangs that can't murder each other so they gonna do shady shenanigans and try to convert rivals or make them brake the oath.
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OFQ
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by OFQ » #516628

Allow felinids to wear condom's pet collar.
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Sandshark808
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Sandshark808 » #516632

OFQ wrote:Allow felinids to wear condom's pet collar.
I thought it was, or was that removed due to ERP?
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