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terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.
cedarbridge wrote:
Also, what text prompts do each of these roles get?
IcePacks wrote:>all you have is a taser and the cold realization that you're a haphazard bandaid over a problem that may or may not exist, applied by someone who doesn't know or care enough about their job to do it properly
Atlanta-Ned wrote:cedarbridge wrote:
Also, what text prompts do each of these roles get?
It would be helpful if we had a way to see flavortexts in one place.
A team of fugitives with a toolbox will spawn in the maintenance with 10 minutes to prepare. After that time, a security team will be selected to land at the station and bring the fugitives back, dead or alive. They are not antagonists in that they can kill anything, but they are allowed to do antagonist things to prevent capture. And same for the security team: They cannot antagonize, but can kill/terrorize if the station is directly hiding the fugitives.
Jimmius wrote:from the PR:A team of fugitives with a toolbox will spawn in the maintenance with 10 minutes to prepare. After that time, a security team will be selected to land at the station and bring the fugitives back, dead or alive. They are not antagonists in that they can kill anything, but they are allowed to do antagonist things to prevent capture. And same for the security team: They cannot antagonize, but can kill/terrorize if the station is directly hiding the fugitives.
The reason I thought this needed a policy thread is because "half antags" don't really exist. The game treats them as objectiveless antags in that they're in the antag panel, and you can make people into fugitives with the traitor panel, but the flavour text says they can't just treat everyone as valid and murderbone like a traitor could.
The issue I ran into is that individual crew can just decide to fucking murder either side, without the hunters/fugitives being given the same freedom. Theoretically if some of the crew are attacking the hunters, the hunters are able to declare the crew uncooperative and start wantonly murdering everyone they see?
Basically I'm a coward and a fool who didn't want to have to make a decision.
In the end I decided the hunters were valid.
cedarbridge wrote:Rule 4 strikes again.
Jimmius wrote:cedarbridge wrote:Rule 4 strikes again.
does this mean "they're antags, so rule 4 is enough policy to cover this situation" or "rule 4 doesn't cover enough situations to be a meaningful rule and should be done away with"
This could probably be fixed with a centcom message when the fugitives/hunters arrive, telling the station they're supposed to be neutral. Currently all that happens is you get "Unidentified ship near the station" when the hunters arrive, which probably sets everyone off into validhunt mode, considering it's used for pirates and sounds pretty agressive.
We have plenty of examples of situations rule 4 doesn't cover though, like ash lizards (who do not get objectives or "antagonist status" through an actual traitor panel), and other lavaland roles like golems / seed vault that can choose to war the station if antagonized enough. Abductors are also denied full antagonist status and are not allowed to murderbone. Otherwise you would see them subverting the AI and plasma flooding every other round. Swarmers are also literally codebound to prevent them from wanton murder.cedarbridge wrote:Jimmius wrote:cedarbridge wrote:Rule 4 strikes again.
does this mean "they're antags, so rule 4 is enough policy to cover this situation" or "rule 4 doesn't cover enough situations to be a meaningful rule and should be done away with"
Honestly, I was shitposting. My feelings on Rule 4 are already pretty generally known. In this case, it's presenting a hindering situation for the design as opposed to how our policies are designed. As mentioned before, because of how Rule 4 operates, we don't really have "half" antags. You're either "do whatever you want" or you're not. The fugitive role was clearly designed not to be a ticket to random murder, but Rule 4 is binary.
Rule 4 delenda est
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.
Still, my support will always go towards the rightful Lord of Yurop, God-Emperor Donald Trump the Trumpst. Trumpingrad for life. He'll make an indiscriminate number of countries great again.
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