by John_Oxford » Sun Dec 16, 2018 10:12 pm
#462560
updated 6/28/19
got on a binge of finding good story driven games/roguelikes of the apocalyptic genre. generally comfy games.
recommend your most comfy games
cogmind7 out of 10 comfys basically the kind of game that you start off using the higher functions of your brain to learn and figure out, and eventually it just devolves into you staring blankly at the screen doing everything almost automatically just fully diving into the game. the progression system and the way combat works is pretty neat, the whole upgradability of you grabbing parts and finding new parts and killing things with parts to make yourself better all while managing the security level is pretty fucking neat.
also i figured out pretty late about the whole security level of things and that the game isn't actually infinite and does have a ending (ten levels that are floors that you go up on, eventually to escape, lore ect ect)
abandon ship6 out of 10 comfys you're literally a fucking pirate. you run away from these cult people who worship a kraken and you have to manage your crew/ship/food/money as you combat the threat. you get to fight the kraken too. it also has a save system that requires you to find these things called captains logs on shipwrecks to save the game, its pretty neato (definitely didnt alt+f4 the many times i died from the kraken)
you can also ruin the game by finding a trade route thats next to a floating outpost and just raiding the trade route incessantly, you get 10 gold every 3 seconds, and the bounty hunters that come after you can essentially just be cheesed by dumping all your weapons on them, ramming them, then boarding them and making your guys all attack one person at a time, because the AI is stupid and wont gang up on your crew, you can essentially win every boarding match
doing that and getting 2500 gold allows you to pay off your bounty at the outpost (not the ports because they dont let you in it once you get a high bounty level for raiding the trade route) and you pay it off and have 2000 gold then you can buy a man of war and essentially everything becomes really easy and you stop wanting to play
risk of rain 27/10 comfys, quickly shuts your brain off really classical rogue like that you just sort of sink your brain into after a while, at certain points it becomes a bullet hell game and gets super twitchy. the difficulty increases as time processes and if you're shit at games like me and end up spending two hours on one game you basically have to play it like a bullet hell game. pretty fucking fun though, it gets repetitive after a while
raft5/10 comfys, got bored fast it was a unique concept but i had a premeditated idea that i would be able to make my own ships in this game, i was mistaken and that turned me off for whatever reason. its essentially the rust building system but on water and you get a fat ass rope that you use to catch resources that apparently are floating every five feet in the entirety of the ocean
forts3/10 comfys, more competitive this wasn't a roguelike but was a game i enjoyed, its the kind of thing that you end up looking up strategy guides and tips for, the mods really increase the fun of it too but some of them make it basically a bullshit arms race to who can get to the really bullshit weapon first and whoever does wins, most multiplayer lobbies are mod-less due to that.
convoy8/10 comfys for story this was a very fun story driven game i played a long time ago, basically vehicle combat with lanes and shit and you manage your food/vehicles/weapons on the vehicles and shit and get random events and what not, i enjoyed it a lot. you have a main vehicle thats super fucking huge and powerful and shit and if it dies you lose and yada yada
the newer captain forever games10/10 comfys basically reassembly but with fixed parts, its got tiers too and its got that really cartoonish game-you-played-when-you-were-six kind of feel.
nuclear throne
kenshi rimworld dwarf fortress starbound terraria endless skies from the depths reassembly cataclysm: dark days ahead heat signature cortex command stonehearth star sector neo scavenger stellaris caves of qud [the rest of these everyones already played]
what does liking/enjoying playing all or some of these games say about you as a person
also lowkey "hey you played these games you may also like:" thread. post nostalgic simulator building story driven games
Last edited by John_Oxford on Sat Jun 29, 2019 1:32 am, edited 5 times in total.
too simplistically complex, if that makes any sense. more so that the only real objective in the game is "how needlessly complex can you make your thirty five kilometer wide super factory that produces every item in the game at a trillion units a second".
i derive a lot of satisfaction from games that have a story arc that is seen through by sandbox/4k esqe means. like in rimworld, for example. your end game is to construct a ship and leave the planet, and how you do that is up to you. and normally in the process of doing it, you create a vastly interesting story with hundreds of different factors that went into making it.
in contrast to that, games that say "here's all the parts, you don't get a end game" and "here's the end game, and i'll put the parts together for you" aren't really desirable. games that have different end games and let you choose which parts you want to use (the walking dead for example) are also some what desirable.
i also tried playing aurora and found it more akin to my experience with dwarf fortress. either i don't have a high enough IQ to play the game or i don't have a strong enough attention span. i eventually got bored of aurora after discovering that it's basically rinse and repeat until you own the galaxy. most diplomacy and internal regulation isn't all that vastly complicated and short of pulling up some spreadsheets to minmax it into oblivion. i'm sure there's more depth to be explored and discovered but i simply don't have the tenacity for it.
possibly modded minecraft - it doesnt have much of a story but does have an endgame but is still pretty open about how you approach it, especially if you use a pack with tweaked recipes to that extent
John_Oxford wrote:kenshi rimworld dwarf fortress starbound terraria endless skies from the depths reassembly cataclysm: dark days ahead heat signature cortex command stonehearth star sector
what does liking/enjoying playing all or some of these games say about you as a person
also lowkey "hey you played these games you may also like:" thread. post nostalgic simulator building story driven games
Oh, shit someone else played cortex command?
Hit me up with your favorite mods.
Mine are the ones with the reflective sphere/reflective man and the plane. (Huge Pack O Mods.)
The one with the giant robot, (Colossus Punisher.)
The Mulaak Race. (Mobs that can reform after death via digging as drones.)
And lastly Wittys wonderful pack of mods. (The Crab-Gun is top tier.)
I used to have this mod where you could infect enemies with plant spores. Causing quite literally a xenomorph type birth where your plant combatant would appear. It was amazing. Now it's lost in time, and I've looked for it dearly.
Spoiler:
ThanatosRa wrote:My biggest problem is that I can't fix any of this.
Boris wrote:shadowflame either has a brain the size of a pea or one the size of the moon and he's playing 58D chess.
BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
BebeYoshi wrote:Saltyflame909
Cobby wrote:The trash bin... have you lost your way home anon?
Rimworld: You either like a good challenge with some RP mixed in, or play on low difficulties to enjoy your sci-fi dollhouse. Dwarf Fortress: You probably like /tg/, and are likely a patient person to boot. Terraria: You enjoy creative pursuits, but enjoy an element of chaos to go along with it.
imsxz wrote:mythic please stop you’ve hit rock bottom and you KEEP DIGGING
deedubya wrote:I'll defend to the death your right to scream "NIGGER NIGGER NIGGER" on a constant basis, but I'll also equally defend the right of people to call you a fuckin' pillock for doing it.
datorangebottle wrote:what, not having to act like customer service in a volunteer customer service position?
Here's a rebuttal: you're literally in a customer service slash celebrity position. Volunteer or not.
Malkraz wrote:can you stop posting this shit
Nalzul wrote:Fuck Blob (can you imagine how hot it would be to be gangbanged by a bunch of blobbernauts, the blob, and spores)
Wyzack wrote:qbmax your pathetic display of abhorrent burgercraft has brought shame onto the omnivores
Plapatin wrote:i AM the senate
BONERMASTER wrote:I am a big thinker, and it would only be logical if my character had a big head as well. And glasses. Because only people that think, wear glasses.
feem wrote:i tried to send canisters of urine to the station but ended up turning all oxygen into urine and breaking lavaland and also breathing
Anonmare wrote:Each post in this thread can't settle on what it wants to be, but yet, each one is more cursed than the last.
Beesting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
Vile Beggar wrote:i don't like this thread
imsxz wrote:nervore
FantasticFwoosh wrote:I will whisper sweet nothings that will confuse and perhaps scare you a little, but enhance the experience no-less.
afelinidisfinetoo wrote:By the way, the person who posted that catgirl porn on the github page was me. If anyone wants my private stash just PM me
Nervere wrote:Anything for a femoid.....
Qbopper wrote:I'm a dumb poopy butthead
CitrusGender wrote:god i love it when people feed me my own fried legs
Since Aurora was brought up- how far have you all actually gotten in the game? I usually hit a point roughly 4-6 hours after playing where the game becomes excruciatingly slow, and by that point I've hardly established new colonies in my adjacent sectors/dealt with whatever might be there. Afaik this problem is seemingly exponential, as others usually hit this ceiling, too, regardless of PC specs.
RandolfTheMeh wrote:Since Aurora was brought up- how far have you all actually gotten in the game? I usually hit a point roughly 4-6 hours after playing where the game becomes excruciatingly slow, and by that point I've hardly established new colonies in my adjacent sectors/dealt with whatever might be there. Afaik this problem is seemingly exponential, as others usually hit this ceiling, too, regardless of PC specs.
This tends to happen to me too when I can’t move enough automated mines to other planets in my starting solar system to start construction, so I like to use spacemaster just to dump 200-300 automated mines and some mass drivers on a mineral rich planet just so I don’t sit for hours waiting for my shitty freighter I designed to move 5 mines at a time every 2 weeks. Colonies are slow to set up yeah, and terraforming takes even longer but it grows exponentially in size the more people you have. Your colonies will never be as big as your home planet, but given time they’ll still get pretty big.
The thing I can’t wrap my head around with Aurora is the combat, especially missiles and AMM’s. I just tried to send a small strike fleet to deal with a collection of Precursor ships composed of a few laser skiffs and missile cruisers and got owned despite having the superior weapons and EP.
imsxz wrote:mythic please stop you’ve hit rock bottom and you KEEP DIGGING
deedubya wrote:I'll defend to the death your right to scream "NIGGER NIGGER NIGGER" on a constant basis, but I'll also equally defend the right of people to call you a fuckin' pillock for doing it.
datorangebottle wrote:what, not having to act like customer service in a volunteer customer service position?
Here's a rebuttal: you're literally in a customer service slash celebrity position. Volunteer or not.
Malkraz wrote:can you stop posting this shit
Nalzul wrote:Fuck Blob (can you imagine how hot it would be to be gangbanged by a bunch of blobbernauts, the blob, and spores)
Wyzack wrote:qbmax your pathetic display of abhorrent burgercraft has brought shame onto the omnivores
Plapatin wrote:i AM the senate
BONERMASTER wrote:I am a big thinker, and it would only be logical if my character had a big head as well. And glasses. Because only people that think, wear glasses.
feem wrote:i tried to send canisters of urine to the station but ended up turning all oxygen into urine and breaking lavaland and also breathing
Anonmare wrote:Each post in this thread can't settle on what it wants to be, but yet, each one is more cursed than the last.
Beesting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
Vile Beggar wrote:i don't like this thread
imsxz wrote:nervore
FantasticFwoosh wrote:I will whisper sweet nothings that will confuse and perhaps scare you a little, but enhance the experience no-less.
afelinidisfinetoo wrote:By the way, the person who posted that catgirl porn on the github page was me. If anyone wants my private stash just PM me
Nervere wrote:Anything for a femoid.....
Qbopper wrote:I'm a dumb poopy butthead
CitrusGender wrote:god i love it when people feed me my own fried legs
I haven't played in a long time but Rise to Ruins is pretty cool if you like colony building type of games
Oxygen Not Included is also pretty great, sort of akin to Rimworld but instead of getting wiped out by raiders it's all about getting your colony to be sustainable and not collapse on itself, which is harder than it sounds
I play on Manuel as Swanni, the brain-damaged moth. Be nice to each other.
Qbmax32 wrote:The thing I can’t wrap my head around with Aurora is the combat, especially missiles and AMM’s. I just tried to send a small strike fleet to deal with a collection of Precursor ships composed of a few laser skiffs and missile cruisers and got owned despite having the superior weapons and EP.
It's been a while since I've played Aurora, but I do remember it taking ~3 hours to figure out how missiles work. You have to sync each launcher with a weapons firing system or something, I'd have to look back at it. Though a design I'd always go with for precursor ships, was long-range high-impact missiles of a hefty size, then make a "Missile Boat" with a one-use launcher, so that you keep the craft as small as possible. Saves on resources/production time when the only thing you have to worry about is manufacturing the missile. Plus, if you need more, you just make 3-5 Missile Boats, and 1 Mothership where they can dock and reload. Missiles > Energy weapons up until you get fine enough mechanisms to make anti-missile laser defense turrets. The range on them is insane, usually I'll just pop out of the jumpgate and shoot.
I'll look for the guide I used to figure out missiles and append my post with it.
On a different note, I started playing Kenshi. Looked up a decent starting place and heard of the northern coast, so I hauled everything there, set up, and within five minutes "A GROUP OF CANNIBALS ARE ON THEIR WAY TO YOUR BASE"
i just picked up stellaris yesterday night, and every time i heard "CONSTRUCTION COMPLETED" or "ANOMALY DISCOVERED" i took a shot
i proceeded to play the game for 18 hours straight and passed out on the floor drunk as the last of my fleets took over the last remaining fallen empire, pretty fucken good game
i tried pirating kenshi and as karma would have it, it wouldn't mirror properly. i also played subnautica and for honor in the past, both bretty great games
and in regards to cortex command, i found the best way to play it was to download -all- of the mods, because the resulting chaos that occurs from the space marines with energy swords that explode on death and become barney is pretty fun
caves of qud was a good play for a long while, eventually hit a burn out,
also lowkey "hey you played these games you may also like:" thread. post nostalgic simulator building story driven games
if you are into tracking down old-ass games (you have dorf fort on your list so it's a possibility) then you might like the Creatures series, there is no endgame but there is decently robust genetics and shit. idk if they still exist because the first game is over 20 years old at this point but there were a fuckton of mods in existence too
EDIT: also it has reptiles
Last edited by bandit on Tue Jan 01, 2019 12:37 am, edited 1 time in total.
"I don't see any difference between ERP and rape." -- erro
empyrion is pretty cozy, getting a capital spaceship ready and finally being able to just chill in space is so satisfying. rodina is too if you just want to skip to the cozy part.
ThanatosRa wrote:My biggest problem is that I can't fix any of this.
Boris wrote:shadowflame either has a brain the size of a pea or one the size of the moon and he's playing 58D chess.
BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
BebeYoshi wrote:Saltyflame909
Cobby wrote:The trash bin... have you lost your way home anon?