Crafting system

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Joined: Sun Aug 25, 2019 1:32 pm
Byond Username: PatapoIIIka

Crafting system

Postby PatapoIIIka » Sun Aug 25, 2019 1:39 pm #510004

Hi all!
In general, I was engaged in the alteration of crafting for our build
Made a chance craft for an example
result = list(/obj/item/crafting/weapon_parts/energy = 80,/obj/item/crafting/weapon_parts/plasma = 60)

Now I need a mechanism that allows me to make a dynamic chance of crafting and control the number of items as a result of crafting.
do you have any ideas :(

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Byond Username: PKPenguin321
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Re: Crafting system

Postby PKPenguin321 » Wed Aug 28, 2019 7:05 pm #511149

To clarify, you want to make a crafting recipe that returns a weighted-randomized item?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
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