Talking mimes shouldn't be valid

deedubya
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Talking mimes shouldn't be valid

Post by deedubya » #519847

See title. Dumb rule that limits creative expression in a role meant to encourage it, and encourages players to continue to be validhunting assholes. I've never not seen a mime immediately get lynched upon this rule being introduced. Give players a target and an excuse to murder them, and no force imaginable is going to stop them. It also gives the mime an excuse to self-antag. Break vow of silence>murder anyone that gets within screen distance of you. You're justified because everyone else could potentially murder you at any moment, all because you had something to say.
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not even an ided post, and I've even occasionally taken part in the mime lynching, but it's still dumb as fuck
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oranges wrote:honestly holy shit deedubs you're a dent head
wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums
IkeTG wrote:every post from deedubya is worrying behavior
Super Aggro Crag wrote:you're a poo head!!!!!
TheMythicGhost wrote:You're a moron, but that's really nothing new since you're Deedubya, and really at this point I'm just playing an instrument by speaking since your head is so goddamn empty these words are resonating as they pass through.
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Re: Talking mimes shouldn't be valid

Post by Sandshark808 » #519856

Nobody really kills talking mimes if you talk for a good reason, but realistically why play mime if you want to talk? It's not called "Assistant Clown" or "I want to tide but in a mask," it's a mime.

BTW, if a mime fights back against the lynch mob they're in the wrong. If they assault people after speaking it's bannable. Being valid doesn't mean you automatically get to murder people.
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Re: Talking mimes shouldn't be valid

Post by cacogen » #519857

why was this even introduced? it's dumb as fuck
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Re: Talking mimes shouldn't be valid

Post by Gigapuddi420 » #519858

Sandshark808 wrote:Nobody really kills talking mimes if you talk for a good reason, but realistically why play mime if you want to talk? It's not called "Assistant Clown" or "I want to tide but in a mask," it's a mime.
I've seen a couple times where a Mime is killed by security because they chose to speak in their own defense. It's valid but kind of sad to see. Most Mimes at least seem to understand this point.

The real issue with talking Mimes being valid is when people think they heard the Mime speak or are falsely claiming the Mime spoke to get the in trouble. These are honestly a huge pain in the ass to deal with as it requires a bit of effort to determine if the guy is stupid or acting maliciously to get the Mime killed. In most cases I tell people who murder Mimes for this falsely that it's on them to be sure the Mime actually deserves the valid salad they are dishing out.

I wouldn't mind seeing talking Mimes going back to a shunned but not expressly valid to murder. Having these explicit policy exceptions telling players they can murder someone like this tend to cause the odd complication for little benefit.
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Re: Talking mimes shouldn't be valid

Post by deedubya » #519859

Sandshark808 wrote:Nobody really kills talking mimes if you talk for a good reason
Yes, and nobody kills the friendly wizard either.

Do you even play the same game that the rest of us do?
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oranges wrote:honestly holy shit deedubs you're a dent head
wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums
IkeTG wrote:every post from deedubya is worrying behavior
Super Aggro Crag wrote:you're a poo head!!!!!
TheMythicGhost wrote:You're a moron, but that's really nothing new since you're Deedubya, and really at this point I'm just playing an instrument by speaking since your head is so goddamn empty these words are resonating as they pass through.
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Re: Talking mimes shouldn't be valid

Post by Arianya » #519876

Don't pick the gimmick role if you don't want to play the gimmick.

Breaking your oath should be something you consider as having implied weight to it - the best way to enforce this in a round-based game where an "oath" is largely meaningless is making it dangerous for the player's continued participation in the round.

Giga does raise good points about things such as mistaken cases of mime's speaking, but largely these are no different to other possible "mistaken kill" scenarios - we generally can tell a good faith actor vs someone trying to slip under the radar.
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Re: Talking mimes shouldn't be valid

Post by skoglol » #519881

Shoeless clowns should be treated the same way imo, fuck shoeless clowns. Not literally, you weirdo.

Mimes should have a limited PDA vocabulary too, preferably just emojis. Same with paper. If you can't mime it out, you dont want it enough.

Also fuck these mimes.
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Re: Talking mimes shouldn't be valid

Post by wesoda25 » #519882

Clowns at least have possible gimmicks going for them without shoes, I've seen some good Jester/Griffin stuff before. The purpose of the clown is to be funny/entertaining, and shoes aren't necessarily a prerequisite.

But mimes only purpose is to be quiet and if they fail that they deserve to die.
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Re: Talking mimes shouldn't be valid

Post by teepeepee » #519887

don't play the mute role if you don't wanna be mute, kind of like you don't play non humans if you want silicon protection roundstart
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Re: Talking mimes shouldn't be valid

Post by Sandshark808 » #519889

deedubya wrote:
Sandshark808 wrote:Nobody really kills talking mimes if you talk for a good reason
Yes, and nobody kills the friendly wizard either.

Do you even play the same game that the rest of us do?
I've been forced to talk as a mime (tortured by security) and also tried to get people robusted as a traitor with a mime target, but nobody goes after mimes who speak even though they're allowed to. I've also seen mimes talk and tried to gin up a witch hunt to swirlie them, and nobody responds. Maybe it's just Sybil culture?
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Re: Talking mimes shouldn't be valid

Post by deedubya » #519893

Sandshark808 wrote:
deedubya wrote:
Sandshark808 wrote:Nobody really kills talking mimes if you talk for a good reason
Yes, and nobody kills the friendly wizard either.

Do you even play the same game that the rest of us do?
I've been forced to talk as a mime (tortured by security) and also tried to get people robusted as a traitor with a mime target, but nobody goes after mimes who speak even though they're allowed to. I've also seen mimes talk and tried to gin up a witch hunt to swirlie them, and nobody responds. Maybe it's just Sybil culture?
I play exclusively on Sybil, and every time I've seen the mime talk, either in common or just in local, they've always been found dead sooner rather than later. Hell, one time recently on Kilo, there was a legitimate greytide trying to get into the HOP office. The mime said something, I don't even remember what it was. All I remember is that all the assistants immediately stopped trying to break into the HOPffice and proceeded to toolbox the mime so hard he didn't even know what happened, made peace with the HOP after they gave their thanks for removing the talking mime, then everyone moved on with their shift. It was amazing, yet still absolutely retarded.
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oranges wrote:honestly holy shit deedubs you're a dent head
wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums
IkeTG wrote:every post from deedubya is worrying behavior
Super Aggro Crag wrote:you're a poo head!!!!!
TheMythicGhost wrote:You're a moron, but that's really nothing new since you're Deedubya, and really at this point I'm just playing an instrument by speaking since your head is so goddamn empty these words are resonating as they pass through.
Lazengann wrote:What's interesting about deedubya is the guy has no reading skills or comprehension and his ADHD is so severe he can't read through a single thread but he shows up to argue anyway
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Re: Talking mimes shouldn't be valid

Post by Sandshark808 » #519903

I have no idea why we have such different experiences then.
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Re: Talking mimes shouldn't be valid

Post by teepeepee » #519904

deedubya wrote:
Sandshark808 wrote:
deedubya wrote:
Sandshark808 wrote:Nobody really kills talking mimes if you talk for a good reason
Yes, and nobody kills the friendly wizard either.

Do you even play the same game that the rest of us do?
I've been forced to talk as a mime (tortured by security) and also tried to get people robusted as a traitor with a mime target, but nobody goes after mimes who speak even though they're allowed to. I've also seen mimes talk and tried to gin up a witch hunt to swirlie them, and nobody responds. Maybe it's just Sybil culture?
I play exclusively on Sybil, and every time I've seen the mime talk, either in common or just in local, they've always been found dead sooner rather than later. Hell, one time recently on Kilo, there was a legitimate greytide trying to get into the HOP office. The mime said something, I don't even remember what it was. All I remember is that all the assistants immediately stopped trying to break into the HOPffice and proceeded to toolbox the mime so hard he didn't even know what happened, made peace with the HOP after they gave their thanks for removing the talking mime, then everyone moved on with their shift. It was amazing, yet still absolutely retarded.
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Re: Talking mimes shouldn't be valid

Post by Tlaltecuhtli » #519926

there is no rule about mime speaking being valid/not valid

if you killed/have killed you just got baited
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Re: Talking mimes shouldn't be valid

Post by deedubya » #519929

Tlaltecuhtli wrote:there is no rule about mime speaking being valid/not valid

if you killed/have killed you just got baited
https://tgstation13.org/phpBB/viewtopic ... 41&t=19699
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
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oranges wrote:honestly holy shit deedubs you're a dent head
wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums
IkeTG wrote:every post from deedubya is worrying behavior
Super Aggro Crag wrote:you're a poo head!!!!!
TheMythicGhost wrote:You're a moron, but that's really nothing new since you're Deedubya, and really at this point I'm just playing an instrument by speaking since your head is so goddamn empty these words are resonating as they pass through.
Lazengann wrote:What's interesting about deedubya is the guy has no reading skills or comprehension and his ADHD is so severe he can't read through a single thread but he shows up to argue anyway
annoyinggreencatgirl wrote:you really are almost superhumanly retarded dude, holy smokes.
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Re: Talking mimes shouldn't be valid

Post by Analbifida » #519941

Mimes have a ventriloquist dummy so they can speak without actually speaking, just use that and you won't get lynched.
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Re: Talking mimes shouldn't be valid

Post by Iatots » #519981

Analbifida wrote:Mimes have a ventriloquist dummy so they can speak without actually speaking, just use that and you won't get lynched.
Mimes have never been able to use the dummy.
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Re: Talking mimes shouldn't be valid

Post by Reyn » #519983

Iatots wrote:
Analbifida wrote:Mimes have a ventriloquist dummy so they can speak without actually speaking, just use that and you won't get lynched.
Mimes have never been able to use the dummy.
WHAT dummy?
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Re: Talking mimes shouldn't be valid

Post by Mickyan » #519984

As long as this rule exists allowing mimes to break their oath is a dumb cop out and either one should be removed
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Re: Talking mimes shouldn't be valid

Post by Analbifida » #519990

Iatots wrote:
Analbifida wrote:Mimes have a ventriloquist dummy so they can speak without actually speaking, just use that and you won't get lynched.
Mimes have never been able to use the dummy.
Seems I was wrong, I was pretty sure I had used it as a mime before. You can still use it if you break the vow as a workaround to not get lynched.
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Re: Talking mimes shouldn't be valid

Post by terranaut » #519995

remember when mimes couldnt break their oaths
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Re: Talking mimes shouldn't be valid

Post by teepeepee » #520045

Reyn wrote:
Iatots wrote:
Analbifida wrote:Mimes have a ventriloquist dummy so they can speak without actually speaking, just use that and you won't get lynched.
Mimes have never been able to use the dummy.
WHAT dummy?
the one you hold in one hand and use .l or .r (depending on which hand) to speak through
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Re: Talking mimes shouldn't be valid

Post by Grazyn » #520078

I don't think you can do something that makes you valid and then kill anyone who comes to kill you, unless you were already an antag.
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Re: Talking mimes shouldn't be valid

Post by crashmatusow » #520081

Have y’all tried not being fucking sociopaths?
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Re: Talking mimes shouldn't be valid

Post by Ivan Issaccs » #520089

Perhaps a solution would be to have a Mime that breaks its oath gib upon doing so.

Keeps filthy fucking talking mimes off the server and denies valid hunters there salt for killing them.
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Re: Talking mimes shouldn't be valid

Post by Cobby » #520101

It should be changed to permit escalation, not outright KoS in the same way it should be permissible to escalate against a doctor not healing you, an engineer not making power, etc.

Basically it makes the mime the instigator
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Re: Talking mimes shouldn't be valid

Post by Gamarr » #520114

And you wonder why mimes are assholes.
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Re: Talking mimes shouldn't be valid

Post by Tarchonvaagh » #520122

Ivan Issaccs wrote:Perhaps a solution would be to have a Mime that breaks its oath gib upon doing so.

Keeps filthy fucking talking mimes off the server and denies valid hunters there salt for killing them.
Or just fully remove the action button
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Re: Talking mimes shouldn't be valid

Post by Cobby » #520135

can we make assistants who don't assist valid next?
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Re: Talking mimes shouldn't be valid

Post by bandit » #520137

deedubya wrote:See title. Dumb rule that limits creative expression in a role meant to encourage it
it does the opposite of this actually; it forces mimes to utilize their creative capabilities to actually pantomime stuff, which is, you know, the entire fucking point of the mime
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Re: Talking mimes shouldn't be valid

Post by Gamarr » #520201

I want to point out that you want assistants that don't do anything but want to hold a mime to a standard of not-talking and kill him just for breaking it. Do you not see the absurdity of this?
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Re: Talking mimes shouldn't be valid

Post by Tarchonvaagh » #520212

Gamarr wrote:I want to point out that you want assistants that don't do anything but want to hold a mime to a standard of not-talking and kill him just for breaking it. Do you not see the absurdity of this?
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Re: Talking mimes shouldn't be valid

Post by confused rock » #520554

No? Assistant is the basic stress free job. Mime is a unique job which is based around the one obligation. Anyone not doing that one thing is wasting the only slot. Not that that matters, because this is dumb.
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Re: Talking mimes shouldn't be valid

Post by Cobby » #520967

an obligation decreed by whom? It's permissible via the code...
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Re: Talking mimes shouldn't be valid

Post by NecromancerAnne » #520978

I feel bad for removing my suspenders and beret, let alone breaking the vow.
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Re: Talking mimes shouldn't be valid

Post by Sandshark808 » #520983

NecromancerAnne wrote:I feel bad for removing my suspenders and beret, let alone breaking the vow.
Clowns who take off their shoes deserve to have their feet removed.
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Re: Talking mimes shouldn't be valid

Post by Nervere » #521143

Shitter mimes who speak deserve death.
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Re: Talking mimes shouldn't be valid

Post by terranaut » #521168

The proper punishment is to forcefully cut their tongue out.
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Re: Talking mimes shouldn't be valid

Post by Qbmax32 » #521260

Why pick the gimmick job if you don’t want to play the gimmick lol

Talking mimes deserve death
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Re: Talking mimes shouldn't be valid

Post by Cobby » #521351

why pick the job meant to be used as a newbie role to just be a general nuisance / hunt antags / gather gear so when antags reveal you can proceed to hunt them?

Assistants who don't assist deserve death
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Re: Talking mimes shouldn't be valid

Post by Farquaar » #521377

Cobby wrote:why pick the job meant to be used as a newbie role to just be a general nuisance / hunt antags / gather gear so when antags reveal you can proceed to hunt them?

Assistants who don't assist deserve death
This but unironically
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Re: Talking mimes shouldn't be valid

Post by imsxz » #521538

Cobby wrote:why pick the job meant to be used as a newbie role to just be a general nuisance / hunt antags / gather gear so when antags reveal you can proceed to hunt them?

Assistants who don't assist deserve death
assistant isnt a gimmick job and has no general expectation of anyone. if anything, people expect assistants to shit up the place.

mimes are expected to pantomime stuff and NOT TALK. Ask anyone, ss13 player or not, what they expect of a mime. Not only will they mention stuff like the classic invisible box, they'll 99% mentino that mimes dont talk.
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Re: Talking mimes shouldn't be valid

Post by Grazyn » #521539

Cobby wrote:why pick the job meant to be used as a newbie role to just be a general nuisance / hunt antags / gather gear so when antags reveal you can proceed to hunt them?

Assistants who don't assist deserve death
Assistants are literally given a link to various gimmicks they can do instead of assisting in their spawn text upon joining.
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Re: Talking mimes shouldn't be valid

Post by Tarchonvaagh » #521660

terranaut wrote:The proper punishment is to forcefully cut their tongue out.
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Re: Talking mimes shouldn't be valid

Post by Davidchan » #521747

Mines breaking their vow should be hit with such a heavy mood debuff no amount of mindbreaker and space drug should make them neutral.
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Re: Talking mimes shouldn't be valid

Post by skoglol » #521748

Davidchan wrote:Mines breaking their vow should be hit with such a heavy mood debuff no amount of mindbreaker and space drug should make them neutral.
Or buckshot. Buckshot works too.
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Screemonster
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Re: Talking mimes shouldn't be valid

Post by Screemonster » #521799

Davidchan wrote:Mines breaking their vow should be hit with such a heavy mood debuff no amount of mindbreaker and space drug should make them neutral.
this

speaking isn't "acting like an antag" anyway so I dunno where nonantags get the idea they can just murder them unless they want to argue that the mime has attacked them by speaking somehow therefore it's escalation
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Re: Talking mimes shouldn't be valid

Post by deedubya » #521815

A clown that doesn't honk isn't valid.
An assistant that doesn't assist isn't valid.
An engineer that doesn't fix shit isn't valid.
A doctor that doesn't heal people isn't valid.
A chemist that doesn't make medicine isn't valid.
A scientist that doesn't do research isn't valid.
A cook that doesn't cook isn't valid.
A mime that doesn't stay silent is valid.

Where's the consistency? It's pretty obvious from every single other job on the station that not doing your job the way you're expected to isn't a crime worthy of death/lynching. Yet we make an exception for what is essentially the most harmless role on the station when done "incorrectly".
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
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oranges wrote:honestly holy shit deedubs you're a dent head
wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums
IkeTG wrote:every post from deedubya is worrying behavior
Super Aggro Crag wrote:you're a poo head!!!!!
TheMythicGhost wrote:You're a moron, but that's really nothing new since you're Deedubya, and really at this point I'm just playing an instrument by speaking since your head is so goddamn empty these words are resonating as they pass through.
Lazengann wrote:What's interesting about deedubya is the guy has no reading skills or comprehension and his ADHD is so severe he can't read through a single thread but he shows up to argue anyway
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Farquaar
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Re: Talking mimes shouldn't be valid

Post by Farquaar » #521819

deedubya wrote:A clown that doesn't honk isn't valid.
An assistant that doesn't assist isn't valid.
An engineer that doesn't fix shit isn't valid.
A doctor that doesn't heal people isn't valid.
A chemist that doesn't make medicine isn't valid.
A scientist that doesn't do research isn't valid.
A cook that doesn't cook isn't valid.
A mime that doesn't stay silent is valid.

Where's the consistency? It's pretty obvious from every single other job on the station that not doing your job the way you're expected to isn't a crime worthy of death/lynching. Yet we make an exception for what is essentially the most harmless role on the station when done "incorrectly".
To provide a counterargument, if someone doesn't do their job gets demoted:

A demoted clown is just clumsy. Plus, it's not uncommon for unfunny clowns to get lynched
A demoted assistant is just a permabrig resident.
A demoted engineer, doctor, chemist and scientist has no special abilities.
A demoted cook has an ability that can only be used in the workspace that he no longer has access to (and presumably wasn't using before he was demoted)
A demoted mime will still have the ability to retake their vow of silence when it suits them, granting them access to annoying mime powers no matter what IC action is taken.

The mime is really one of the only jobs that has innate powers that you can't truly take away, and these powers are tied to whether the mime speaks or not. Is killing your coworker for speaking weird from an RP perspective? Yes. But it'll have to be replaced with serious IC consequences that go beyond a temporary inconvenience.
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Re: Talking mimes shouldn't be valid

Post by deedubya » #521870

Farquaar wrote:
deedubya wrote:snip
To provide a counterargument, if someone doesn't do their job gets demoted:

A demoted clown is just clumsy. Plus, it's not uncommon for unfunny clowns to get lynched
A demoted assistant is just a permabrig resident.
A demoted engineer, doctor, chemist and scientist has no special abilities.
A demoted cook has an ability that can only be used in the workspace that he no longer has access to (and presumably wasn't using before he was demoted)
A demoted mime will still have the ability to retake their vow of silence when it suits them, granting them access to annoying mime powers no matter what IC action is taken.

The mime is really one of the only jobs that has innate powers that you can't truly take away, and these powers are tied to whether the mime speaks or not. Is killing your coworker for speaking weird from an RP perspective? Yes. But it'll have to be replaced with serious IC consequences that go beyond a temporary inconvenience.
The punishment for breaking the vow is being locked out of your griffwalls for a not insignificant amount of time until you can renew your vow. In fact, that just made me think up a fairly decent code solution: The timer for being able to re-take your vow of silence resets every time you use the "say" verb, rather than it just being a static timer starting when you broke it in the first place.

Also, lynching the clown without proper escalation is still against the rules, so I'm not sure how that applies as a point in support of this.
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
hey imma teegee admeme compliment me on my appearance here

flattering compliments people have given me:
Spoiler:
oranges wrote:honestly holy shit deedubs you're a dent head
wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums
IkeTG wrote:every post from deedubya is worrying behavior
Super Aggro Crag wrote:you're a poo head!!!!!
TheMythicGhost wrote:You're a moron, but that's really nothing new since you're Deedubya, and really at this point I'm just playing an instrument by speaking since your head is so goddamn empty these words are resonating as they pass through.
Lazengann wrote:What's interesting about deedubya is the guy has no reading skills or comprehension and his ADHD is so severe he can't read through a single thread but he shows up to argue anyway
annoyinggreencatgirl wrote:you really are almost superhumanly retarded dude, holy smokes.
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