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RaveRadbury wrote:Part of the difficulty with this is that there are some who want rounds shorter than they are now. I think that if we are going to move towards longer rounds in general that Bagil should get adjusted in the opposite direction. A large amount of change could be effected just by fiddling with the server configs. Round ending modes can be made continuous or set to occur less often. We could shorten the average Bagil round while lengthening all the others.
CPTANT wrote:Remove the ability of the AI to call the shuttle.
It's dumb and let's every assistant call the shuttle by shouting "AI law 2 call shuttle" on the radio.
oranges wrote:honestly holy shit deedubs you're a dent head
wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums
IkeTG wrote:every post from deedubya is worrying behavior
Super Aggro Crag wrote:you're a poo head!!!!!
TheMythicGhost wrote:You're a moron, but that's really nothing new since you're Deedubya, and really at this point I'm just playing an instrument by speaking since your head is so goddamn empty these words are resonating as they pass through.
wesoda25 wrote:Wizard should be removed outside of dynamic, no longer its own gamemode. And in dynamic round shouldn’t end with wizard death (might already do this I’m not certain).
IDK about revs, but having the round not end once one side wins would definitely be interesting, at least to discourage station annihilation.
Horza wrote:Pre-ssethtide Sybil was at a very comfy entente between antags and regular players, with counts between 20-50 players. Nukie/wiz rounds were so rare that Sybil was the easiest server to completely steamroll as, as any sort of antag. Was it rules-based or code-based? Nah. Just players realizing that murderboning on a usual Sybil round was like waterboarding a 6-year-old child. Sure, you can easily do it, but why? What do you gain? We had a lot of fun gimmick-based antags and gimmick-based wizzes. One wiz even got acomplained since they outright joined sec and got a warden job since they were doing the pacifist wiz thing and got away with it, mostly.
The best way to prevent the scenario of oh fuck 50% of the station died and nobody cares enough to kill the horrendously powergaming murderboner please sent ERT isn't the usual admeme response of no but rather to do the pre-ssethtide Sybil method of simply publically shaming anyone who murderbones for no real reason. The reason it doesn't work at the moment, or at least one of the reasons, is that the admins don't put their foot down.Spoiler:
It's a userbase problem and trying to fix it via code or policy will make it worse.
wesoda25 wrote:If we remove wizard events (or add some actually fun ones like rng loot) and summon guns/weapons I'll never complain about anything ever again.
Sandshark808 wrote:How about instead of generating catastrophes, have dynamic be better paced and let people leave the round via a private shuttle (or the crew freezer from Goon)? Then rounds could go on for ages and people could just leave and let others take their place.
oranges wrote:if you're a terry player, do not even bother commenting in this thread, your server is misconfigured in a configuration the codebase does not support.
firecage wrote:Honestly. The only way would probably involve adjustments to policies/rules involving random shuttle calls and the freedom antags are given.
oranges wrote:i've already commented on this btw, and we're just going to push for longer rounds from the code side and not worry about the policy/culture sides.
Already happening.
oranges wrote:don't murderbone then
skoglol wrote:wesoda25 wrote:If we remove wizard events (or add some actually fun ones like rng loot) and summon guns/weapons I'll never complain about anything ever again.
Already gone in dynamic. Dynamic is the future.
oranges wrote:i've already commented on this btw, and we're just going to push for longer rounds from the code side and not worry about the policy/culture sides.
Already happening.
oranges wrote:honestly holy shit deedubs you're a dent head
wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums
IkeTG wrote:every post from deedubya is worrying behavior
Super Aggro Crag wrote:you're a poo head!!!!!
TheMythicGhost wrote:You're a moron, but that's really nothing new since you're Deedubya, and really at this point I'm just playing an instrument by speaking since your head is so goddamn empty these words are resonating as they pass through.
CPTANT wrote:The fundamental problem of the game is that boring rounds where nothing is happening are long and interesting rounds with lots of action are short.
onleavedontatme wrote:Cobby wrote:I hate this argument "make it like the movie" because the whole premise of "The Thing" was finding its hardcounter and hardtell that obviously can't exist in a round-based open-source game without heavy RP restrictions or large balances in their favor which will just be a reskinned version of what we have now.
Cobby wrote:the AMOUNT of antags scale with crew size, but the individual power is all the same.
At 25pop Wiz and at 100pop you still get 10 points.
Each traitor still gets 20TC and discounts are not shifted for pop.
If you want to kill round-enders, we need to look at the individual power for ALL antags. Especially in the wake of medical and stun changes.
Critawakets wrote:If there is something that would make rounds much shorter, it would be removing cloning which is what oranges wants. There really needs something to prevent reactionary "cap dead, call it" shuttle calls.
Farquaar wrote:Isn't an hour-hour and a half perfectly reasonable? It's rare to see a Sybil round last less than an hour unless somebody goofs and blows themself up roundstart as a wizard.
PKPenguin321 wrote:yeah that was the goal a year or two ago and we've basically hit it, sure there are occasionally half hour wizard or rev rounds but cmon we need those sometimes
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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