Radiation sucks

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
Post Reply
User avatar
Lazengann
Joined: Sat Feb 25, 2017 2:26 pm
Byond Username: Lazengann

Radiation sucks

Post by Lazengann » #529830

It's not a fun mechanic in its current state. One dope who stood near the supermatter is all it takes to radiate everyone in medbay, at which point everyone has to spend 20 minutes chugging chemicals while getting even more radiated by everyone walking around. It transfers too much to each person it's like a chain reaction effect instead of a distribution.
Kryson
Code Maintainer
Joined: Thu Nov 29, 2018 11:04 pm
Byond Username: Kryson

Re: Radiation sucks

Post by Kryson » #529832

Lazengann wrote:It's not a fun mechanic in its current state. One dope who stood near the supermatter is all it takes to radiate everyone in medbay, at which point everyone has to spend 20 minutes chugging chemicals while getting even more radiated by everyone walking around. It transfers too much to each person it's like a chain reaction effect instead of a distribution.
Is this with seiver treatment or just pent / KI?

I have to test this, but the best practice for treating rad contamination would probably equipping biosuits, isolating the patient and feeding them seiver with mutadone on standby. If this is just player error medical mains could probably help educate fellow doctors on how to mitigate this issue and solve it organically without further code intervention.

I think if players were more knowledgeable of how seiver works and the great rad resist of biosuits, treating radiation would not be so burdensome.

From a medical players perspective i think large scale disasters such as deadly virus outbreaks, rad contamination and mass poisonings are some of the most fun moments.

Replacing one of the biological protection lockers with a radiation protection locker might also help if maintainers determine code intervention is required.

We have to remember that until the recent medbay overhaul the gameplay was quite simplistic and boring(in my opinion) and the best practices have perhaps not been not been refined and disseminated as much as in other departments.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Radiation sucks

Post by oranges » #529851

I honestly cannot tell if radiation is actually bad, or people are bad at playing the game

like legitimately I cant
cacogen
Forum Soft Banned
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: Radiation sucks

Post by cacogen » #529856

In my limited experience it takes a very long time standing underneath a shower for your radiation level to decrease
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
Image

Image
User avatar
CPTANT
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Re: Radiation sucks

Post by CPTANT » #529859

oranges wrote:I honestly cannot tell if radiation is actually bad, or people are bad at playing the game

like legitimately I cant
It's a pretty bad mechanic because the lack of feedback you have makes it very frustrating to deal with. It is invisible and spreads very fast. It doesn't show up how much radiation you actually have on medscanners, just that you "are" irradiated, which shows up far below the threshold it hurts you, geiger counters work but medbay doesn't have them by default.

The anti-radiation mechanics are either complete shit (showers), mediocre (pottasium iodine) or stupidly tedious to make in the amounts required (pentetic). Though it seems seiver might actually be a decent chemical now.

The combination of invisible and fast spreading is IMO just pretty shit.
Last edited by CPTANT on Thu Dec 19, 2019 2:43 pm, edited 1 time in total.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
cacogen
Forum Soft Banned
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: Radiation sucks

Post by cacogen » #529865

oranges wrote:I honestly cannot tell if radiation is actually bad, or people are bad at playing the game
rereading this reminded me you don't play
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
Image

Image
Kryson
Code Maintainer
Joined: Thu Nov 29, 2018 11:04 pm
Byond Username: Kryson

Re: Radiation sucks

Post by Kryson » #529874

CPTANT wrote:
It doesn't show up how much radiation you actually have on medscanners, just that you "are" irradiated, which shows up far below the threshold it hurts you, geiger counters work but medbay doesn't have them by default.
The advanced scanner actually does tell you the amount so it is well worth printing / grabbing(if CMO).

Just letting us print Geiger counters at the med lathe could also be part of the solution.

Maybe we could remind the CMO to order a rad protection crate?
User avatar
Mickyan
Github User
Joined: Tue Oct 14, 2014 11:59 pm
Byond Username: Mickyan
Github Username: Mickyan

Re: Radiation sucks

Post by Mickyan » #529878

As mentioned the main issues with radiation are lack of feedback/visual cues rather than methods of treatment, which makes it very confusing to deal with (hence wildly different feedback on the subject) and generally impossible to deal with the root of the problem.
Especially as an MD, during a radiation outbreak you'll have more than enough on your plate and not enough time to go on a wild goose chase with a geiger counter trying to track down the irradiated to shit plasmaman that's walking around the station.
ImageI play on Manuel as Swanni, the brain-damaged moth.
Be nice to each other.
Image
Image
Image
Image
Image
confused rock
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Radiation sucks

Post by confused rock » #529880

Why why do pentetic and iodide do nothing why must I use mutadone and charcoal to treat symptoms why must seiver be vaguely lethal so I can’t put it in cryo while also requiring cold so I have to put it in cryo why does rad damage even exist
Image
Image
Image
Image
User avatar
CPTANT
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Re: Radiation sucks

Post by CPTANT » #529883

Also the radiation mode on engineering scanners doesn't even work.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
User avatar
Lazengann
Joined: Sat Feb 25, 2017 2:26 pm
Byond Username: Lazengann

Re: Radiation sucks

Post by Lazengann » #529887

Radiation functions like a virology disease that has no fast cure, doesn't show up on the med HUD, and you don't get immune to after it's gone. It transfers from person to person who will inevitably walk around the station radiating everyone else because it transfers what seems to be a disproportionate amount of radiation units to each person

Worst part is it makes me bald
User avatar
Lazengann
Joined: Sat Feb 25, 2017 2:26 pm
Byond Username: Lazengann

Re: Radiation sucks

Post by Lazengann » #529888

The round starts, you pick station engineer. You start setting up the supermatter, but one of your dummy coworkers starts it up too early. It starts to go wild. You fix it, but now you're irradiated.

Your next options are to hide for about ten to fifteen minutes to avoid spreading it, walk to medbay and ruin the round for everyone, or call for radiation meds and get tossed a single jab of pentetic so now you only have to spend five minutes under a shower. Naturally, four other engineers walked into you while you were meeting the doctor and they're spreading radiation now.
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Radiation sucks

Post by Anonmare » #529895

There is a fast and easy way to remove all radiation from someone, but it involves hacking the SSUSs and deals a large amount of burn damage. Having a decontamination chamber that does what the SSU does, but without the damage would make life so much easier for dealing with patient zeros.
Image
Image
Image
User avatar
CPTANT
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Re: Radiation sucks

Post by CPTANT » #529905

Anonmare wrote:There is a fast and easy way to remove all radiation from someone, but it involves hacking the SSUSs and deals a large amount of burn damage. Having a decontamination chamber that does what the SSU does, but without the damage would make life so much easier for dealing with patient zeros.
Just buff how fast showers reduced contamination.

This is the code part responsible for showers decontaminating right?

Code: Select all

/obj/machinery/shower/proc/contamination_cleanse(atom/thing)
	var/datum/component/radioactive/healthy_green_glow = thing.GetComponent(/datum/component/radioactive)
	if(!healthy_green_glow || QDELETED(healthy_green_glow))
		return
	var/strength = healthy_green_glow.strength
	if(strength <= RAD_BACKGROUND_RADIATION)
		qdel(healthy_green_glow)
		return
	healthy_green_glow.strength -= max(0, (healthy_green_glow.strength - (RAD_BACKGROUND_RADIATION * 2)) * 0.2)
I guess "healthy_green_glow" is someone trying to be funny with variable names and is just radiation amount?

It seems to only remove one radiation component, does this remove contamination or radiation amount?
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
User avatar
Lazengann
Joined: Sat Feb 25, 2017 2:26 pm
Byond Username: Lazengann

Re: Radiation sucks

Post by Lazengann » #529917

Showers only remove contamination which doesn't help you when you got bumped into by some random guy
User avatar
Kel
Joined: Sun Aug 10, 2014 1:04 am
Byond Username: Jaraxxus

Re: Radiation sucks

Post by Kel » #529929

personally i would propose a variant of hacked suit storage units that get rid of contamination with only mild burn damage, dont require hacking, and dont store suits. let the radiation medication deal with sickness while the chambers get rid of the aura of death. naturally, like everything else in medbay, this must be easily sabotage-able to absolutely slaughter anybody who dares step foot into it.
Image
User avatar
Ayy Lemoh
Joined: Mon Jun 05, 2017 5:58 pm
Byond Username: Jerry Derpington

Re: Radiation sucks

Post by Ayy Lemoh » #529935

Lazengann wrote:Radiation functions like a virology disease that has no fast cure, doesn't show up on the med HUD, and you don't get immune to after it's gone. It transfers from person to person who will inevitably walk around the station radiating everyone else because it transfers what seems to be a disproportionate amount of radiation units to each person

Worst part is it makes me bald
ayy lmao
deedubya
Confined to the shed
Joined: Wed Aug 15, 2018 2:05 am
Byond Username: Deedubya
Location: shitting up your thread

Re: Radiation sucks

Post by deedubya » #529948

oranges wrote:I honestly cannot tell if radiation is actually bad, or people are bad at playing the game

like legitimately I cant
It's not people being bad. Literally the only way as a doctor to even potentially nip a rad hazard in the bud without getting royally fucked yourself is to have a syringe gun loaded with the roundstart anti-rad at the ready 24/7. Arguments could be made about how easy it is for Plasmeme McEngitide to have a jolly stroll around the station after having an SM pow-wow for half an hour. But the biggest concern I have is just how fucking impossible it is for medbay to cure and contain radioactive contamination in its current state. Like honestly, I kind of want to turn the old chemlab(apothecary) into a quarantine zone specifically for shit like this and viruses.
Lazengann wrote:The round starts, you pick station engineer. You start setting up the supermatter, but one of your dummy coworkers starts it up too early. It starts to go wild. You fix it, but now you're irradiated.
Shit like this is probably why oranges even made the above post. Entirely your fault for even going near the SM without a radsuit. Literal workplace hazard with on-hand safety equipment that people choose to ignore.
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
hey imma teegee admeme compliment me on my appearance here

flattering compliments people have given me:
Spoiler:
oranges wrote:honestly holy shit deedubs you're a dent head
wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums
IkeTG wrote:every post from deedubya is worrying behavior
Super Aggro Crag wrote:you're a poo head!!!!!
TheMythicGhost wrote:You're a moron, but that's really nothing new since you're Deedubya, and really at this point I'm just playing an instrument by speaking since your head is so goddamn empty these words are resonating as they pass through.
Lazengann wrote:What's interesting about deedubya is the guy has no reading skills or comprehension and his ADHD is so severe he can't read through a single thread but he shows up to argue anyway
annoyinggreencatgirl wrote:you really are almost superhumanly retarded dude, holy smokes.
Image
carshalash
Joined: Sat Aug 26, 2017 4:57 am
Byond Username: Carshalash

Re: Radiation sucks

Post by carshalash » #529955

A certain race being able to make a death aura with radiation is pretty cancerous.
User avatar
MisterPerson
Board Moderator
Joined: Tue Apr 15, 2014 4:26 pm
Byond Username: MisterPerson

Re: Radiation sucks

Post by MisterPerson » #529963

CPTANT wrote:-snip-
Absolute shitcode all around. Works with components directly, the formula is unintuitive and poorly written, and worst of all, the math actually makes no sense to begin with. It could have just been radiation.strength *= 0.8 and woulda had roughly the same effect and been 100 times easier to understand. Yet for some reason, with the way it's written, if we tweaked background radiation to be higher, the shower would inexplicably remove radiation more slowly.

All I'm saying is if someone needed another reason to rework radiation, there you go.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
User avatar
Mrhugo13
Joined: Thu Jan 17, 2019 12:11 pm
Byond Username: VonDiech

Re: Radiation sucks

Post by Mrhugo13 » #531293

I do remember one idea/thing that i had that would hopefully fix the issue, if people weren't to go the other way around (like in meta)

A decontamination chamber/room that works similar to the virology/engineering one, however the key difference being that once you try to cycle to the other airlock, a bunch of foam starts to spew forth, decontaminating any items or people who had contamination on them.

It wouldn't be too hugbox-y since it only deals with (external) contamination, not with (internal) rads.
User avatar
CPTANT
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Re: Radiation sucks

Post by CPTANT » #531379

Mrhugo13 wrote:I do remember one idea/thing that i had that would hopefully fix the issue, if people weren't to go the other way around (like in meta)

A decontamination chamber/room that works similar to the virology/engineering one, however the key difference being that once you try to cycle to the other airlock, a bunch of foam starts to spew forth, decontaminating any items or people who had contamination on them.

It wouldn't be too hugbox-y since it only deals with (external) contamination, not with (internal) rads.
Like I said, just make showers do this.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
Reyn
Joined: Tue Aug 02, 2016 2:13 am
Byond Username: ReynTime13
Location: Canada

Re: Radiation sucks

Post by Reyn » #534379

Perhaps you should lynch the CE if they decide to become fucking chernobyl. Radiation is a thing. It's dangerous. Usually it's confined to engineering unless someone isnt showering or using radiation protection. If that's the case, they're a hazard. Deal with them appropriately.

Also if someone is draging around RPEDs of radioactive parts, Kill them. For the love of fucking god.
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
Have I told you how much I hate engineering, by the way?
User avatar
Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
Byond Username: Qbopper
Github Username: Qbopper
Location: Canada

Re: Radiation sucks

Post by Qbopper » #534851

oranges wrote:I honestly cannot tell if radiation is actually bad, or people are bad at playing the game

like legitimately I cant
both

I was in the round in question and rads are just not fun to deal with as is, but people are also utterly clueless and make the problems worse
Limey wrote:its too late.
Suspicious
Joined: Fri Jan 10, 2020 6:15 am
Byond Username: Suspicious

Re: Radiation sucks

Post by Suspicious » #534988

carshalash wrote:A certain race being able to make a death aura with radiation is pretty cancerous.
Maybe just make the death aura a little harder to generate, or easier to counteract, then, instead of nerfing a race that's already hard to play to begin with. I doubt anyone was thinking plasmamen were anything apart from a 'hard mode' race before this came to light.
OFQ
Joined: Wed Aug 07, 2019 11:16 pm
Byond Username: OFQ

Re: Radiation sucks

Post by OFQ » #535309

If radiation sucks just make rads spread not only by objects but also by gases so when a plasmameme "forgets" to close SM room door all of the station gets irradiated.
Oh wait, you are complaining about it being too stronk? Well then just play plasmamem like true gamers do I mean add rad airlock hologram similar to medbey infection thingy. Actually you can simply rework engineering holo barrier since no one uses it - instead of being stupid "STOP" barricade it won't pass through anyone who has too much rads. You can install it around SM room and in-front of medbey. EZ fix. Then you can make gases get contaminated.
Spoiler:
Image
Image
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Radiation sucks

Post by Armhulen » #535339

I'd be much happier if radiation did not spread and instead was a disease like appendicitis. Even if radiation didn't generate forever and ever if left alone, it would still be impossibly annoying to get people to not irradiate everyone else. This mixed with no chance of radiation hud because of lag issues just reaffirms my belief that setting this to some disease and moving on with our lives would be so much easier
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Radiation sucks

Post by oranges » #535340

Removing the contamination that spreads radiation is probably a good first step.
OFQ
Joined: Wed Aug 07, 2019 11:16 pm
Byond Username: OFQ

Re: Radiation sucks

Post by OFQ » #535341

oranges wrote:Removing the contamination that spreads radiation is probably a good first step.
But why would you call it radiation then :roll: I'm pretty sure it will be much less of a problem if there was a way to detect(and not let them in) irradiated items and players in critical ares (like in my propose) or even just make them glow. I bet it will solve the 99% of complains. Sec will lynch glowing plasmameme, everyone else will run away from him. Also adding to the server rules "being radioactive makes you valid" will help. But then I can emphasize with Oranges wanting to simply remove contamination so he won't have to code a better fix for "meter bin trick" :P
Image
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Radiation sucks

Post by oranges » #535343

well, we could make highly contaminated people get like a green glow outline or something
OFQ
Joined: Wed Aug 07, 2019 11:16 pm
Byond Username: OFQ

Re: Radiation sucks

Post by OFQ » #535344

oranges wrote:well, we could make highly contaminated people get like a green glow outline or something
And items. Can you like attach a glowing smoke/sparkles(similar to trit) sprite to them? So it can be universal for everything. Even if an item is inside a locker the sprite will be visible. You can call the sprite kill_tag/deth_mark/im_valid :D
Image
User avatar
MisterPerson
Board Moderator
Joined: Tue Apr 15, 2014 4:26 pm
Byond Username: MisterPerson

Re: Radiation sucks

Post by MisterPerson » #535380

If something radioactive is in a locker, presumably it will radiate the locker eventually, so that's not a pressing issue.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
OFQ
Joined: Wed Aug 07, 2019 11:16 pm
Byond Username: OFQ

Re: Radiation sucks

Post by OFQ » #535381

Hmmm. Not sure that lockers get irradiated at all. Maybe they do.

- - - - - - -

I noticed that when someone activates an emitter admin gets notification + tracking link. It would be useful if this also happened when someone turns into Chernobyl. Or even better. When Chernobyl walks outside of engineering :D
Spoiler:
Plasmameme, Chernobyl and the harbinger of death walked outside of engineering.
Last edited by OFQ on Tue Jan 14, 2020 3:49 pm, edited 1 time in total.
Image
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Radiation sucks

Post by Armhulen » #535394

oranges wrote:well, we could make highly contaminated people get like a green glow outline or something
This is a really easy pull request that would help the issue tenfold.
OFQ
Joined: Wed Aug 07, 2019 11:16 pm
Byond Username: OFQ

Re: Radiation sucks

Post by OFQ » #535500

There is IMHO even better and easier to implement fix. Give rudimentary Geiger counter that simply crackles to all PDAs. It will be less cheesy than the visible rads, gonna keep it more ominous of a treat and force someone with PDA detector to investigate the source(risking contamination) instead of simply seeing it.

The only drawback that I can see is that a really fast moving and really irradiated plasmameme on drugs running around corridors will cause some damage before it can be detected. Given that the exposure is short it's probably not a problem but you can make stuff not radioactive to other objects while it moves.
Spoiler:
Could even be easier on servers if some kind of rad AOE computation caching can be used given that only static(not moving) objects are radioactive. That rule prolly can even help with the lag that stuff like the "meter bin trick" causes by replacing static irradiated items, rad computation vise, with a singe multi tile prop that can irradiate dynamic objects (all interactions between static objects are computed on update). Even better you might be able to properly fix the "meter bin trick" if that composite rad prop was a graph like structure where each naturally radioactive node(like SM or SM shard) serves as a radiation input + all nodes are radiation drains so the total radiation level stays at the same level that the inputs provides(in terms of a real world they are shielding that absorbs radiation and gets irradiated) + some radiation inertia to simulate decay/irradiation. It probably not too computation expensive if it all can be cached and presented as a static radiation filed that changes over time (in the case of dynamic radiation input) - basically a table lookup: f(t, x, y). You can pre-compute what radiation level will be in N ticks so then you can get the 0..N f values by using interpolation between f(0,x,y) and f(N,x,y)...

Disclaimer: I have no idea what I'm talking about :roll:
Image
deedubya
Confined to the shed
Joined: Wed Aug 15, 2018 2:05 am
Byond Username: Deedubya
Location: shitting up your thread

Re: Radiation sucks

Post by deedubya » #535569

oranges wrote:well, we could make highly contaminated people get like a green glow outline or something
I swear this has been suggested dozens of times in the past, why is it only now being considered?
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
hey imma teegee admeme compliment me on my appearance here

flattering compliments people have given me:
Spoiler:
oranges wrote:honestly holy shit deedubs you're a dent head
wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums
IkeTG wrote:every post from deedubya is worrying behavior
Super Aggro Crag wrote:you're a poo head!!!!!
TheMythicGhost wrote:You're a moron, but that's really nothing new since you're Deedubya, and really at this point I'm just playing an instrument by speaking since your head is so goddamn empty these words are resonating as they pass through.
Lazengann wrote:What's interesting about deedubya is the guy has no reading skills or comprehension and his ADHD is so severe he can't read through a single thread but he shows up to argue anyway
annoyinggreencatgirl wrote:you really are almost superhumanly retarded dude, holy smokes.
Image
OFQ
Joined: Wed Aug 07, 2019 11:16 pm
Byond Username: OFQ

Re: Radiation sucks

Post by OFQ » #535574

Can we like for a moment consider contaminating oxygen so it will turn into Oxygen-13 or Oxygen-15? I bet those gases totally breathable with some tiny side effects.

Also nitrogen.

Nitrogen-13 and oxygen-15 are produced in the atmosphere when gamma rays (for example from lightning) knock neutrons out of nitrogen and oxygen
Those isotopes are unstable and will bring much joy to my heart shaped crystal
Image
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Radiation sucks

Post by oranges » #535651

deedubya wrote:
oranges wrote:well, we could make highly contaminated people get like a green glow outline or something
I swear this has been suggested dozens of times in the past, why is it only now being considered?
because none of the people who suggested it can code.
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Radiation sucks

Post by Armhulen » #535707

give me a sprite. i'll do it.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Radiation sucks

Post by oranges » #535718

bro, you just posted cringe.

there is an outline filter
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Radiation sucks

Post by Armhulen » #535726

i'm not settling for green line i want wibble wobbles of sizzle bop
OFQ
Joined: Wed Aug 07, 2019 11:16 pm
Byond Username: OFQ

Re: Radiation sucks

Post by OFQ » #535859

Armhulen wrote:i'm not settling for green line i want wibble wobbles of sizzle bop
Hmm. How about fire sprites but with a toxic green hue.
Spoiler:
Art like this would look real legit but not universal. Adding outline + changing object's color to toxic green can come close.
Image
Image
User avatar
Lazengann
Joined: Sat Feb 25, 2017 2:26 pm
Byond Username: Lazengann

Re: Radiation sucks

Post by Lazengann » #536058

re use the hygiene effect
User avatar
ragevirus
Joined: Tue Sep 04, 2018 3:05 am
Byond Username: Ragevirus

Re: Radiation sucks

Post by ragevirus » #536076

Lazengann wrote:re use the hygiene effect
This and make it glow proportional to amount of rads. I want to blind the shit out of people while I turn them into retards
User avatar
Sheodir
Joined: Fri May 25, 2018 2:44 pm
Byond Username: Sheodir

Re: Radiation sucks

Post by Sheodir » #536080

I play Holden Westmacott. Sec/PM main most of the time.
Post Reply

Who is online

Users browsing this forum: datorangebottle