When talking about it in deadchat or in OOC people are usually of the opinion that it's a bad change that coders are going to force on them anyway, and that being in a testmerge means that it's going to be merged in some form anyway. I, of course, did see some people say that they like the change, but I'm pretty sure they're outnumbered by the people who don't.
IMO the PRs that were merged in order for this to be even considered for a testmerge have made it a lot more feasible to have cloning as a fallback. Since that's the case, cloning should not be removed but either not available roundstart or should not have upgradeable speed or mutation chance. All of that is simple to do in code right now and I can make a PR for any of those options.
Additionally, I don't really like surgery that much. It takes a long time and isn't very engaging, it's just the same steps every time with no space to innovate/improvise. The tend wounds surgeries are by far the biggest offenders, being three-step surgeries which take a very long time to complete (especially if the patient has clothes on).
This change kinda fucks with plasmamen a lot, making the only roundstart available revival method be a transplant to a human body or Strange Reagent (which is only theoretically roundstart available).
Many people that are in support of the removal in this thread seem to say this is a good thing or not as bad of a thing because dying should suck. That's bullshit, being dead isn't good for anyone but the one who killed you (either an antag or a shitter) and you make everyone spend less time playing the game so that MDs can have their gameplay.
Muncher21 wrote:Time to make setting up the SM take two button presses on a computer because "Engineer players can't be amazing and perfect" to set it up every time.
That's a non-argument. Setting up the default SM setup is quite quick and takes 0 thought, just mechanical button clicks. You also have like 15 minutes to do it and won't be diminishing anyone's fun if you don't do it as quick as possible.
Cobby wrote:I actually agree with this, hence why I look forward to some of the BS antag powers/arsenals getting toned down a bit.
Why does that have anything to do with cloning?
skoglol wrote:Event hall has been doing pretty well with it, this says more about the player mentality on terry tbh.
In my experience, it's usually doing terrible or doing well only because of Strange Reagent, which you want to nerf. Haven't played on Terry during the testmerge.
Anonmare wrote:Epipens have formaldehyde which stops organ decay. Why aren't y'all using them?
Epipens are a rare-ish non-recyclable item. Paramedics already start with a bottle of formaldehyde and a syringe, it should probably be their job to do it.
Lazengann wrote:Remove cryo healing too but keep it as a way to bring down the body temperature of corpses who died in lava
Cryo is basically the only way to cure toxin damage or all-around high amounts of damage without consequences or without waiting a long time. It is also usable when there are no MDs around.