Multi-z questions/feedback thread

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Tarchonvaagh
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Multi-z questions/feedback thread

Post by Tarchonvaagh » #543043

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Are stairs constructible or destructible?
What about blob placement? Can you use the "go up/down" verbs to move as Bob overmind?
And revs (or heads in a rev round) ? Do they lose upon changing zlevels on-station?
And teslas/singulos? Can they change levels?
Do explosions affect the upper level?
And the atmosphere?
Can you draw cult runes upstairs?
That's all atm
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Re: Multi-z questions/feedback thread

Post by cacogen » #543044

i'm unimaginative but do you lose the use of your legs if you fall through the floor
can you mission impossible zipline down to the captain's shit and back up again as a traitor
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Re: Multi-z questions/feedback thread

Post by Armhulen » #543047

cacogen wrote:i'm unimaginative but do you lose the use of your legs if you fall through the floor
can you mission impossible zipline down to the captain's shit and back up again as a traitor
absolutely possible. you need a jetpack to do it without taking damage (and you know, GET OUT duh doy)and you need an explosive to get in from the roof.

you take a lot of damage from falling so i think it's very possible you'd pass some kind of threshold to lose control over your legs at some point
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Re: Multi-z questions/feedback thread

Post by cacogen » #543063

what if

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Re: Multi-z questions/feedback thread

Post by Flatulent » #543082

Why is this in CODING and not in Feedback or Ideas?
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Re: Multi-z questions/feedback thread

Post by Tarchonvaagh » #543092

Blame denton
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Re: Multi-z questions/feedback thread

Post by PKPenguin321 » #543101

Flatulent wrote:Why is this in CODING and not in Feedback or Ideas?
Moving to feedback
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Re: Multi-z questions/feedback thread

Post by nianjiilical » #543112

Are stairs constructible or destructible?
ideally yes, although for balance reasons it might be a good idea to make the roundstart stairs incredibly tough and only let people build weaker ones, which might also lead to fun shenanigans like assistants building shitty wooden stepladders to try to get into security's attic
What about blob placement? Can you use the "go up/down" verbs to move as Bob overmind?
restricting blob to one z-level doesnt sound very fun but for balancing maybe give them a dedicated blob structure like a blob pillar or something that they need to use to bridge upstairs/downstairs, so the crew fighting them can immediately tell where the blob is attacking from

also dont let node influence spread across z levels so the blob cant sustain a mass with a node upstairs
And revs (or heads in a rev round) ? Do they lose upon changing zlevels on-station?
no, it's still part of the station
And teslas/singulos? Can they change levels?
the best way to handle this imo would be to have a loose tesla/singulo on one level spawn an identical one on the other level and have them mirror each others states/movements, to give the impression they're so big they transcend z-levels, but i feel like that might be a coding nightmare

they should definitely affect other z levels, maybe have an overlay show where they are so that if a singulo is above you you arent getting obliterated by an invisible succhole
Do explosions affect the upper level?
again i think the most interesting way to handle this would be to simulate explosions having a spherical influence by spawning an smaller bomb on adjacent z-levels

if someone sets off a 100u meth bomb downstairs, spawn a 50u meth bomb explosion upstairs, to give the impression that the blast was farther away
And the atmosphere?
obviously yes, gas should escape/flow into holes in the ceiling/roof, but i have no idea how much of a nightmare or nonissue coding that would be
Can you draw cult runes upstairs?
same rules as the 'normal' z level, ie any rooms a rune is valid should be valid on either z level, although this can be changed depending on balance
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Re: Multi-z questions/feedback thread

Post by oranges » #543117

this isn't feedback, as there's no PR to feedback about, moving back to coding
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