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XSI wrote:I will always have some good memories of Shadowrun
4th edition mostly but with some others in there occasionally
Super Aggro Crag wrote:are RPGS fun?
XSI wrote:If you play with fun people, yes
If you play with shitty people, they'll be shitty
Timbrewolf wrote:Cyberpunk Red got a little more preview stuff from the upcoming core book. Tentatively set for June.
Health is HP based instead of stuff like wound levels, but it sounds like there are thresholds at which you suffer increasing penalties.
Hit locations are back and they've added a table of crit effects based on where you've been hurt. Critical injuries become easier to suffer as your overall HP drops.
terranaut wrote:I love Shadowrun, favorite System and Setting for me by far. Started with 4th which was great, 5's good, haven't tried 6 yet. I haven't played in a while but I'm moving next month and hope to pick up a group there.
XSI wrote:or you could put those points into cash and buy a lifetime of supplies for the things you would use the body score for
Timbrewolf wrote:There are a bunch of issues with the old system
Chiefly that it made Body kinda pointless.
Keep in mind that the average low-class ganger should not pose a threat for even a novice runner barring extreme circumstances; that's part of the setting, Shadowrunners are big and evil and scary terrorists and every good citizen should be afraid of these professional monsters and killers-for-hire.
Someone with 1 Body and no cyberlimbs has 9 hp which is criminally low and those weedy little hacker/mage archetypes don't invest in strength either so their physical limit is garbage and they'll just get knocked down all the time.
Anonmare wrote:Last I heard, /tg/ hates 6e's rules and fluff.
Although the biggest gripe I have with SR is the "magic-run" bent that happened in the later editions where magic characters just become objectively better and mundanes hit a brick wall they can't scale. Not to mention that cyberware is just so damn expensive so the cool, interesting stuff that gives you novel ways to play (like cyberlegs that let you fall several floors without a scratch) will gimp you outside of special builds while mages can just throw karma at it and do the same, but better.
And I am STILL mad that there's 'ware in 3e that STILL isn't ported over.
Timbrewolf wrote:I dunno "My PC needs to be godlike or the game isn't being played right" sounds seriously insecure to me but hey have your fun.
In 5th ed you can buy an Armored Jacket for 1,000 nuyen that has an armor rating of 12. This is enough to bounce an assault rifles base damage.
Imagine playing D&D and being told by the GM that the only things in the world that can hurt you are Dragons and most adventures probably wont have any in them.
That's not an adventure that's babysitting.Keep in mind that the average low-class ganger should not pose a threat for even a novice runner barring extreme circumstances; that's part of the setting, Shadowrunners are big and evil and scary terrorists and every good citizen should be afraid of these professional monsters and killers-for-hire.
No, that's the power-level you like to play in. Even a street-level game, where the characters are supposed to be these gangsters, quickly goes sideways when the players have the inspired self-awareness and agency to go get these protective elements or buy bigger pistols while the humdrum average ganger or sercurity guard is still considered to have like armored clothing and a light pistol. It's a janky world where you have to wonder why this nigh-invulnerability is available on a regular store shelf and so many residents of this world just shrug and dont opt for it.
Also:Someone with 1 Body and no cyberlimbs has 9 hp which is criminally low and those weedy little hacker/mage archetypes don't invest in strength either so their physical limit is garbage and they'll just get knocked down all the time.
You only test for knockdown if someone takes damage. You can throw an Armored Jacket on an old lady and then follow her down the street plugging her with shotgun shells and nothing will happen.
terranaut wrote:Some good points but a bunch of misinformation
Timbrewolf wrote:terranaut wrote:Some good points but a bunch of misinformation
1) I said shotgun shells, this entire example assumes you're loading slugs
2) You're assuming the average ganger has a 9 dice pool to shoot and access to APDS ammo, that's not contradictory to anything we're working with here I just think it's worth pointing out how insane that is and speaks to your lack of understanding a base power level
3) You neglected to convert the base damage from physical to stun since the Armor Jackets modified armor value (17 for shot) is higher than the Defiance's modified DV (12)
You're right at least that I choose a poor combination of things to compare. Assuming a Body 1 Willpower 1 granny and an average (33%) number of hits on her test she's going to take a 6S hit on her track which is only 11 boxes long. She gets bruised badly and knocked over.
A base hit from slugs (DV 10, AP-1) and assuming the average number of hits on her test with only 12 dice she takes (oddly) the exact same number of stun boxes again. She gets bruised badly and knocked over.
Assuming the same results from repeated testing you could murder grandma in an armored jacket if you shot her with a shotgun four(?) times. Less shots as your skill in shooting increased to gain more net hits.
Regardless I think my point still stands that armor is stupidly OP when you consider that without that armor on she goes from needing repeated shotgun blasts to put down to dying in one base damage hit in this system.
terranaut wrote:1) nobody uses flechette but fair enough
2) yes I do and that's for a good reason https://files.catbox.moe/69oa5s.jpg
3) thats why nobody uses flechette
terranaut wrote:I love Shadowrun, favorite System and Setting for me by far. Started with 4th which was great, 5's good, haven't tried 6 yet. I haven't played in a while but I'm moving next month and hope to pick up a group there.
IkeTG wrote:tell the shadowrun writers to hire better editors and then I'll think about it
Space Panda wrote:terranaut wrote:I love Shadowrun, favorite System and Setting for me by far. Started with 4th which was great, 5's good, haven't tried 6 yet. I haven't played in a while but I'm moving next month and hope to pick up a group there.
I do not like cyberpunk at all, but I actually enjoy Shadowrun's setting. I got introduced to it through the Dragonfall game, which had a pretty cool world and story. That's the only cyberpunk rpg I ever wanted to play, but sadly when I tried to get my group into it, they felt like the rules were too complicated, and wanted a traditional cyberpunk setting instead.
I'm pretty sure they just got scared by the big 500-page core rulebook that wasn't available in our native language.
XSI wrote:After running 3 shadowrun games for about 7 years I stopped being the GM
Someone run it and I'll try playing for a change, I can't forever GM
Though I suppose I could run a few small one-run games sometimes if there's still interest in that. I'll select the better runs I've given my players and just run those as a separate thing. Expect scheduling to be a huge pain in the ass though
Helios wrote:My longest session was a Vampire the Masquerade campaign
It's a damn good setting
Paranoia is also 10/10.
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