[POLL] Add slowdown for dragging bodies

A place to record your ideas for the game.

Good Idea?

Yeah
26
9%
Yeah
26
9%
Yeah
26
9%
Nah
59
21%
Nah
59
21%
Nah
59
21%
Dragging bodies should damage the mob instead
5
2%
Dragging bodies should damage the mob instead
5
2%
Dragging bodies should damage the mob instead
5
2%
Abstain
2
1%
Abstain
2
1%
Abstain
2
1%
 
Total votes: 276

User avatar
Reimoo
Joined: Wed Apr 23, 2014 2:58 pm
Byond Username: Reimoo

[POLL] Add slowdown for dragging bodies

Post by Reimoo » #55428

I think it's kinda ridiculous you can run down a hallway at mach 5 both hands full and drag a human body with you. Since you can run unimpeded by dragging a corpse means it's most likely that there's blood trails all over the place by the 30 minute mark, and when you walk past a blood trail you don't immediately think of murder because they're so common. Security investigations are almost always boring and anti-climatic because most of the time the evidence is mingled with blood trails leading to medbay, making most blood trails not actually worth following. If blood trails actually led to something conclusive most of the time, maybe traitors would be encouraged to use a little more finesse when deciding to factor in time to clean up their mess or not.

Then people are gonna say "what about getting dying people to medbay?"

Inaprovaline and a stretcher. We could actually make them useful for once. Ever since I saw a clown being towed away on a stretcher I knew that I wanted this to be the norm because not only was it really funny to see, but it actually made sense IC wise because when you see a guy show up with a stretcher and take someone away, you know something just hit the fan and it makes the situation that much more believable. On scene medical treatment needs to happen more often because frankly despite being an MD on a station almost guaranteed to suffer casualties, the job is so mind numbingly easy and boring nobody actually plays it.
Last edited by Reimoo on Sun Jan 04, 2015 3:25 pm, edited 2 times in total.
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Add slowdown for dragging bodies

Post by Saegrimr » #55431

I was thinking slowdown for dragging just about anything. Especially if it isn't something you can pick up, or put in a backpack.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
User avatar
Reimoo
Joined: Wed Apr 23, 2014 2:58 pm
Byond Username: Reimoo

Re: Add slowdown for dragging bodies

Post by Reimoo » #55433

Violaceus wrote:Dragging anything should slow you down and take at least one hand. I never understood why this and grab are separated.

Also how is forenssinc scaner based on RNG?
I kinda scratched that part out because it wasn't really relevant but IIRC it's because it's not guaranteed of whether or not fibers/fingerprints show up when you touch something and it's based upon chance.
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Add slowdown for dragging bodies

Post by cedarbridge » #55439

Reimoo wrote: Then people are gonna say "what about getting dying people to medbay?"

Inaprovaline and a stretcher. We could actually make them useful for once. Ever since I saw a clown being towed away on a stretcher I knew that I wanted this to be the norm because not only was it really funny to see, but it actually made sense IC wise because when you see a guy show up with a stretcher and take someone away, you know something just hit the fan and it makes the situation that much more believable. On scene medical treatment needs to happen more often because frankly despite being an MD on a station almost guaranteed to suffer casualties, the job is so mind numbingly easy and boring nobody actually plays it.
Actually, I'd be for anything that got jackass assistants to stop dragging bodies away from medical staff that DO show up to the scene. I've had to chase down (and occasionally syringe) half a dozen jerks dragging recent casualties down the hallway toward medbay and away from my backpack full of medical supplies and defib.
Also, unless a fix is added, stretchers don't actually stop blood trails.
User avatar
Phalanx300
Joined: Fri Aug 08, 2014 7:26 pm
Byond Username: Phalanx300

Re: Add slowdown for dragging bodies

Post by Phalanx300 » #55446

I'd like to see some more realism. So yeah I'd support this change. Also, it makes those medbay carts good for transporting people.
User avatar
Balut
Joined: Wed Apr 23, 2014 2:22 am
Byond Username: Balut

Re: Add slowdown for dragging bodies

Post by Balut » #55451

Make the slowdown tied to item size. What size is a corpse, again?

I am slightly wary of making it require a hand, since I occasionally use that as a basically a really awkward third hand slot. It balances out for the non-ability to hold more than one thing in each hand by draping shit in my arms, under my armpits, or making a basket out of my arms or whatever the fuck, so it should totally stay as-is.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
http://sam.wileycomputerworks.com/SS13/
User avatar
MisterPerson
Board Moderator
Joined: Tue Apr 15, 2014 4:26 pm
Byond Username: MisterPerson

Re: Add slowdown for dragging bodies

Post by MisterPerson » #55455

Corpses don't have a size. Only items you can pick up have such a concept. We'd need to define some new vars.

The usual reason against this is that it would make security take even longer to arrest people and for doctors to get crit or dead people to medbay. Are we ok with that?
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Add slowdown for dragging bodies

Post by Saegrimr » #55456

MisterPerson wrote:The usual reason against this is that it would make security take even longer to arrest people and for doctors to get crit or dead people to medbay. Are we ok with that?
Unless the guy is on the ground for some reason, pulling him shouldn't take longer logically as he can still use his legs.

Making it take longer to drag people to medbay would encourage on-site medical treatment instead of "drag to cloning lel"
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
dezzmont
Joined: Wed Sep 17, 2014 6:07 pm
Byond Username: Dezzmont

Re: Add slowdown for dragging bodies

Post by dezzmont » #55457

This would have strange implications for security, which already had a large power reduction. While a lot of that power was not really helpful, like the super stun ranges old tasers had, some of it was.

The stun change changed a lot of things about combat. We should wait to see where we are at for a bit before making more changes that make it harder to incapacitate and secure someone, either for arrest, murder, or hiding the body.
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Add slowdown for dragging bodies

Post by cedarbridge » #55459

MisterPerson wrote:Corpses don't have a size. Only items you can pick up have such a concept. We'd need to define some new vars.

The usual reason against this is that it would make security take even longer to arrest people and for doctors to get crit or dead people to medbay. Are we ok with that?
As a medical player sick of watching patients get dragged away because "lol u hav to medicine at medbay." Oh God yes please.
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Add slowdown for dragging bodies

Post by danno » #55460

realism is retarded.
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Add slowdown for dragging bodies

Post by cedarbridge » #55462

danno wrote:realism is retarded.
Dragfu combat and zero-slowdown drags are retarded too.
Konork
Joined: Sat Apr 19, 2014 6:33 am
Byond Username: Konork

Re: Add slowdown for dragging bodies

Post by Konork » #55463

Violaceus wrote:Dragging anything should slow you down and take at least one hand. I never understood why this and grab are separated.
Because dragging things existed before the grab intent and, in all the time that the two have existed, no one apparently decided to try merging the two.
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Add slowdown for dragging bodies

Post by cedarbridge » #55464

Konork wrote:
Violaceus wrote:Dragging anything should slow you down and take at least one hand. I never understood why this and grab are separated.
Because dragging things existed before the grab intent and, in all the time that the two have existed, no one apparently decided to try merging the two.
To be fair, drag and grab intent function totally differently. Try using grab intent on a super matter shard next time somebody brings one on station. Also, see how long it takes for somebody to robust you for using grab intent on a criminal enroute to the brig.
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Add slowdown for dragging bodies

Post by lumipharon » #55466

Holy fuck please no. Enjoy trying to arrest anyone ever, with a slow down from dragging.

Realism is good when it doesn't make the game less fun. I truly believe this will make the game much less fun. Also dragging people in from space. Enjoy your space wind + freeze slow down + drag slow down.

Also the logic with it only slowing down for corpses makes no sense since yes, a person cuffed and alive can use their legs. But pretty often they would you know, be resisting/dragging their feet. For that matter cuffing someone in this game is extremely unrealistic, in terms of how gimped you are when cuffed, but that's gameplay over realism.

Gameplay over realism.
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Add slowdown for dragging bodies

Post by cedarbridge » #55471

lumipharon wrote:Holy fuck please no. Enjoy trying to arrest anyone ever, with a slow down from dragging.

Realism is good when it doesn't make the game less fun. I truly believe this will make the game much less fun. Also dragging people in from space. Enjoy your space wind + freeze slow down + drag slow down.

Also the logic with it only slowing down for corpses makes no sense since yes, a person cuffed and alive can use their legs. But pretty often they would you know, be resisting/dragging their feet. For that matter cuffing someone in this game is extremely unrealistic, in terms of how gimped you are when cuffed, but that's gameplay over realism.

Gameplay over realism.
Its not that hard to check for "Is cuffed" Also, designing everything around spacewind (an admitted poor design/bug in the first place) is kinda dumb. As it is now, we don't have realism or fun, we have drag-fu and patient/suspect abductions.
User avatar
Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: Add slowdown for dragging bodies

Post by Scones » #55477

Howsabout Xenos get slowdown on that shit. It'd made dying to them about 300% less "Wow, that was utter shit!"
plplplplp WOOOOooo hahahhaha
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Add slowdown for dragging bodies

Post by lumipharon » #55478

I can also carry enough metal in my backpack to construct 175 solid metal walls. Those things are like 2m^3 cubes of metal. This does not slow me down, and takes up the same amount of space as 7 match sticks.
I can also be shot in the head point blank with a shotgun or revolver, and slap a BRUISE PACK over the gaping wound and instantly recover.

Designing things purely around realism is not good game design. It's a game, it needs to be fun. If this change makes the game more interesting and/or fun great.
Slowing things down is usually less fun and more tedious. We saw it with space speed nerf, and we see with hunger slowdown currently when people have to rely on sugary food because there's no chef currently. People hate it.
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Add slowdown for dragging bodies

Post by cedarbridge » #55480

lumipharon wrote:I can also carry enough metal in my backpack to construct 175 solid metal walls. Those things are like 2m^3 cubes of metal. This does not slow me down, and takes up the same amount of space as 7 match sticks.
I can also be shot in the head point blank with a shotgun or revolver, and slap a BRUISE PACK over the gaping wound and instantly recover.

Designing things purely around realism is not good game design. It's a game, it needs to be fun. If this change makes the game more interesting and/or fun great.
Slowing things down is usually less fun and more tedious. We saw it with space speed nerf, and we see with hunger slowdown currently when people have to rely on sugary food because there's no chef currently. People hate it.
Quote me using realism as a reason to add this and I'll take the complaint seriously.
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Add slowdown for dragging bodies

Post by lumipharon » #55498

It wasn't specifical targetted towards you, but the change in general.
User avatar
Reimoo
Joined: Wed Apr 23, 2014 2:58 pm
Byond Username: Reimoo

Re: Add slowdown for dragging bodies

Post by Reimoo » #55502

I assumed it wasn't necessary to say that dragging someone able to use their own two feet shouldn't result in a slowdown. That would be a ridiculous security nerf.

Also, this isn't at all about muh realism, just because it's a slowdown doesn't mean anything. It just makes it more interesting than belting it straight to the medbay with a dying/dead guy in tow. MDs will actually have to start doing their jobs and answer calls for a medic.
soulgamer
Joined: Mon Nov 10, 2014 9:21 am
Byond Username: Soulgamergod

Re: Add slowdown for dragging bodies

Post by soulgamer » #55550

Reimoo wrote:I assumed it wasn't necessary to say that dragging someone able to use their own two feet shouldn't result in a slowdown. That would be a ridiculous security nerf.

Also, this isn't at all about muh realism, just because it's a slowdown doesn't mean anything. It just makes it more interesting than belting it straight to the medbay with a dying/dead guy in tow. MDs will actually have to start doing their jobs and answer calls for a medic.
How the fuck is tedious more interesting? Slowing you down means less doing fun stuff and more walking down boring hallways. How does this add anything to a round? Sure it adds "realism" dont get me fucking started on this oh my god but that is it. It adds no fun. It adds nothing but a slow mind numbing walk to an already tedious chore. Instead people will be towed even slower into medbay so they will arrive dead. The injured/dead person will have to be in crit/cloning even longer taking fun out of their round. At the very best this means people will use their emergency innaprov pens more and just take longer dragging people. Or better yet just not help people at all.
dezzmont
Joined: Wed Sep 17, 2014 6:07 pm
Byond Username: Dezzmont

Re: Add slowdown for dragging bodies

Post by dezzmont » #55556

It depends on how slow we are talking actually. The intent seems to be to less about moving bodies being really slow and making it easier to catch up to someone who is dragging. This means you could use an almost unnoticable slowdown just to make it so that non-draggers can catch up.

Problem is that this favors the station more than it favors antags and does so in a way that shuts down potential play options without really opening anything up. It is purely for the convinience of medical officers.
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Add slowdown for dragging bodies

Post by Incomptinence » #55558

Anyone advocating realism in a 2d game is a total moron.

Unless you are thinner than the edge of a knife 2d realism won't get you more immersed. Hell I would say the inability to conceive a reality where the game fits perfectly is a personal failing of imagination.
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Add slowdown for dragging bodies

Post by lumipharon » #55560

Keep in mind that with byond there is no "minor" speed adjustment. You're either old speed sanic, current cruising speed, or crippled snail slow. Or frozen, dying, crippled snail slow.
User avatar
Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
Byond Username: Scree

Re: Add slowdown for dragging bodies

Post by Screemonster » #55565

If you wanna talk realism, dragging a wounded body at running pace along a hallway by their ankles would royally fuck them up.

If you wanna discourage patientdragging in favour of more stretchers and on-scene medical, give people in crit like 3 brute for every tile they're dragged or go full baymed
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Add slowdown for dragging bodies

Post by Steelpoint » #55568

If your going to go for the realism angle you can't pick and choose what parts to take and ignore.

As for body drag slowdown, all I see is a benefit to medical doctors and a harsh nerf to antagonists and security.
Image
Lo6a4evskiy
Joined: Fri Apr 18, 2014 6:40 pm
Byond Username: Lo6a4evskiy

Re: Add slowdown for dragging bodies

Post by Lo6a4evskiy » #55575

Bodies will be just transported in lockers. Security will cry.

I get it, pulling is a huge problem for many things, but fixing it is gonna be HARD.
User avatar
Phalanx300
Joined: Fri Aug 08, 2014 7:26 pm
Byond Username: Phalanx300

Re: Add slowdown for dragging bodies

Post by Phalanx300 » #55578

Screemonster wrote:If you wanna talk realism, dragging a wounded body at running pace along a hallway by their ankles would royally fuck them up.

If you wanna discourage patientdragging in favour of more stretchers and on-scene medical, give people in crit like 3 brute for every tile they're dragged or go full baymed
Baymed would be great, especially their virology is much better then what we have. Actually feel like a Virologist rather then a ghetto chemist/geneticist.
kosmos
Joined: Tue Apr 22, 2014 2:59 pm
Byond Username: Kingofkosmos

Re: Add slowdown for dragging bodies

Post by kosmos » #55586

Incomptinence wrote:Anyone advocating realism in a 2d game is a total moron.

Unless you are thinner than the edge of a knife 2d realism won't get you more immersed. Hell I would say the inability to conceive a reality where the game fits perfectly is a personal failing of imagination.
"If you disagree with my view, you are a moron."
I don't see anything bad with the game trying to be more realistic. Also it could encourage doctors to use the defibrillators more and antags to do more subtle attacks since they can't make the body vanish as quickly from the hallway.
Last edited by kosmos on Sun Jan 04, 2015 2:37 pm, edited 1 time in total.
User avatar
phil235
Joined: Thu Apr 17, 2014 11:39 am
Byond Username: Phil235

Re: Add slowdown for dragging bodies

Post by phil235 » #55587

Adding body dragging slowdown would also give a use to roller beds.
I'm a tgstation coding maintainer janitor
Lo6a4evskiy
Joined: Fri Apr 18, 2014 6:40 pm
Byond Username: Lo6a4evskiy

Re: [POLL] Add slowdown for dragging bodies

Post by Lo6a4evskiy » #55593

Oh, good, again we have a poll so people can use it as an argument without actually reviewing all pros and cons or the situation in general
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: [POLL] Add slowdown for dragging bodies

Post by danno » #55606

lumipharon wrote:Keep in mind that with byond there is no "minor" speed adjustment. You're either old speed sanic, current cruising speed, or crippled snail slow. Or frozen, dying, crippled snail slow.
yeah. at this point it's more about whether or not we want this game to become suffering or not.
kosmos wrote:
Incomptinence wrote:Anyone advocating realism in a 2d game is a total moron.

Unless you are thinner than the edge of a knife 2d realism won't get you more immersed. Hell I would say the inability to conceive a reality where the game fits perfectly is a personal failing of imagination.
"If you disagree with my view, you are a moron."
I don't see anything bad with the game trying to be more realistic. Also it could encourage doctors to use the defibrillators more and antags to do more subtle attacks since they can't make the body vanish as quickly from the hallway.
If you are trying to make a game more realistic purely for the sake of realism, chances are you are weakening the mechanics of the game which is stupid
and therefore realism is stupid
ss13 is never going to be a realistic game and that's GREAT. that's FANTASTIC. let's not go down that road anyways, it sucks.
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Add slowdown for dragging bodies

Post by Saegrimr » #55611

Lo6a4evskiy wrote:Bodies will be just transported in lockers. Security will cry.
Which is why I suggested for all things that you can't pick up or store in a bag. Because locker-fu is also pretty dumb.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Lo6a4evskiy
Joined: Fri Apr 18, 2014 6:40 pm
Byond Username: Lo6a4evskiy

Re: [POLL] Add slowdown for dragging bodies

Post by Lo6a4evskiy » #55621

Saving people from space will be impossible/much harder
Security will be much harder
Being a medic will be much harder
Surviving in crit will be much harder
Cargo will be much harder.
Space construction might become harder.

We seriously need to weigh all pros and cons. What do we get?
A purpose for certain things, but that's not really THAT great. Sure, Ripley might actually be viable for getting crates, but do we really need that?
What else? Can't think of a thing, to be honest.
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: [POLL] Add slowdown for dragging bodies

Post by danno » #55622

there isn't a positive to any of it unless you happen to be the dick in a situation trying to prevent the revival of someone
even just random bumping in the halls will be SO MUCH WORSE

this is a bad idea.
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Add slowdown for dragging bodies

Post by cedarbridge » #55627

soulgamer wrote:
Reimoo wrote:I assumed it wasn't necessary to say that dragging someone able to use their own two feet shouldn't result in a slowdown. That would be a ridiculous security nerf.

Also, this isn't at all about muh realism, just because it's a slowdown doesn't mean anything. It just makes it more interesting than belting it straight to the medbay with a dying/dead guy in tow. MDs will actually have to start doing their jobs and answer calls for a medic.
How the fuck is tedious more interesting? Slowing you down means less doing fun stuff and more walking down boring hallways. How does this add anything to a round? Sure it adds "realism" dont get me fucking started on this oh my god but that is it. It adds no fun. It adds nothing but a slow mind numbing walk to an already tedious chore. Instead people will be towed even slower into medbay so they will arrive dead. The injured/dead person will have to be in crit/cloning even longer taking fun out of their round. At the very best this means people will use their emergency innaprov pens more and just take longer dragging people. Or better yet just not help people at all.
Have you considered maybe NOT dragging people across the station to medbay? If you're the sort who sees somebody go down and tunnelvisions dragging them to medbay at the expense of everything around you, you're part of the problem. Let medics do their job and stop whining about a change that makes you making lives harder harder. Fun fact: People you drag to medbay and then abandon (or attempt to personally stuff into cryo die more often than not BECAUSE you dragged them off and not in spite of it.
dezzmont wrote:Problem is that this favors the station more than it favors antags and does so in a way that shuts down potential play options without really opening anything up. It is purely for the convinience of medical officers.
Other than the fact that drag-fu combat is retarded. Yeah, sure.
Vigilare
Joined: Mon Dec 01, 2014 11:05 pm

Re: [POLL] Add slowdown for dragging bodies

Post by Vigilare » #55643

Someone who needs medical help that badly is probably gonna have to go to Medbay anyway, either being dragged as dead/crit or limping slowly at 30% health. Drag slowdown ain't going to make medbay's job any easier.
Image Image Image
User avatar
Antonkr
Joined: Fri Apr 18, 2014 4:28 pm
Byond Username: Antonkr

Re: [POLL] Add slowdown for dragging bodies

Post by Antonkr » #55645

Yes only if you make roller beds not have the slow down, as well as giving them Bay's collapsible functionality.
No longer an admin by own free will. Feel free to add me on steam.
Vigilare
Joined: Mon Dec 01, 2014 11:05 pm

Re: [POLL] Add slowdown for dragging bodies

Post by Vigilare » #55658

Antonkr wrote:Yes only if you make roller beds not have the slow down, as well as giving them Bay's collapsible functionality.
they already are collapsible
drag and drop onto yourself
(this works with closed, empty bodybags too)
(and tablecrafting which is weird but the only way to make IEDs)

I'd be cool with dragging a wounded/dead person giving them brute damage - it means taters gotta choose between the quicker death (dragging + blood trails) or the cleaner death (shove 'em in a locker in crit, slow but less blood)

plus rollerbeds are cool as hell why don't we use them more often
Image Image Image
User avatar
RG4
Joined: Wed Jun 25, 2014 12:19 am
Byond Username: RG4ORDR

Re: [POLL] Add slowdown for dragging bodies

Post by RG4 » #55665

/TG/ Station - No quite Bay, but we're getting there!
Seriously if you want fucking realism in SS13 then go play on the more RP heavy servers instead of wanting to have ~R3aL1iSM~ on /TG/. Changing a lot of the fundamental elements of /TG/ being a lightRP server by adding elements that'd make more sense on RP severs is down right stupid and starts to make it unappealing.
User avatar
Antonkr
Joined: Fri Apr 18, 2014 4:28 pm
Byond Username: Antonkr

Re: [POLL] Add slowdown for dragging bodies

Post by Antonkr » #55672

Vigilare wrote:
Antonkr wrote:Yes only if you make roller beds not have the slow down, as well as giving them Bay's collapsible functionality.
they already are collapsible
drag and drop onto yourself
(this works with closed, empty bodybags too)
(and tablecrafting which is weird but the only way to make IEDs)

I'd be cool with dragging a wounded/dead person giving them brute damage - it means taters gotta choose between the quicker death (dragging + blood trails) or the cleaner death (shove 'em in a locker in crit, slow but less blood)

plus rollerbeds are cool as hell why don't we use them more often
Oh shit, I thought that wasn't on /tg/. That's pretty cool.
No longer an admin by own free will. Feel free to add me on steam.
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Add slowdown for dragging bodies

Post by Incomptinence » #55673

kosmos wrote: "If you disagree with my view, you are a moron."
I don't see anything bad with the game trying to be more realistic. Also it could encourage doctors to use the defibrillators more and antags to do more subtle attacks since they can't make the body vanish as quickly from the hallway.
More a moron for exercising one of the most futile struggles I have ever seen.

Has anyone sat back from this sort of jank and been satisfied? "OH MAN THAT RED SCREEN IS SO REAL, I am totally immersed now!"

Maybe if this was a good quality 3d game (watch those projects burn) with rift or some shit support so you could be a spooky spaceman it would work but this is so far behind the edge it is ridiculous and that sort of trickery is a thing you must play upon yourself.

Many good uses for dragging but oh no sec/antags! Better nerf oxygen because those guys breathe it!
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: [POLL] Add slowdown for dragging bodies

Post by cedarbridge » #55685

RG4 wrote:/TG/ Station - No quite Bay, but we're getting there!
Seriously if you want fucking realism in SS13 then go play on the more RP heavy servers instead of wanting to have ~R3aL1iSM~ on /TG/. Changing a lot of the fundamental elements of /TG/ being a lightRP server by adding elements that'd make more sense on RP severs is down right stupid and starts to make it unappealing.
Can we stop beating this dead horse? I don't see anyone championing "muh realisms" but it seems like every no vote saw the word "realism" in this thread somewhere and then jumps in to scream "real iz dum guise."
User avatar
Ikarrus
Joined: Fri Apr 18, 2014 2:17 am
Byond Username: Ikarrus
Github Username: Ikarrus
Location: Canada
Contact:

Re: [POLL] Add slowdown for dragging bodies

Post by Ikarrus » #55696

Yes, PLEASE!

It's ridiculous how effective it is to stun+drag them away, in plain sight of others, at light speeds to kill them elsewhere.

The only caveat is that it shouldn't affect those who have been cuffed so security can still do their jobs effectively.
Former Dev/Headmin
Who is this guy?
dezzmont
Joined: Wed Sep 17, 2014 6:07 pm
Byond Username: Dezzmont

Re: [POLL] Add slowdown for dragging bodies

Post by dezzmont » #55702

Saying "drag fu combat is stupid" isn't really an argument against dragging being easy. It is just an unqualified opinion. Qualify it by saying why the current combat system is bad, because currently the combat system mostly revovles around incapacitating a target and then securing them. Deliberately making it harder for antags to be able to grab a downed and stunned target will just make it harder to antag sneakily.
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: [POLL] Add slowdown for dragging bodies

Post by Saegrimr » #55703

dezzmont wrote:Saying "drag fu combat is stupid" isn't really an argument against dragging being easy. It is just an unqualified opinion.
Neither is the constant "MUH REALISMS" retort to all of that.
So we have to look at this specifically at what it does both IN and OUT of combat.

Outrunning people while dragging someone on the floor and also bashing them to death is stupid.
Outrunning security while dragging a huge locker or crate to block their taser/disabler shots is ridiculous.
For security dragging people, if they don't suffer the same slowdown while STANDING, I don't see what the problem is.

How often are you dragging non-cuffed people while rapid tasing them? If your response is "often" then you should rethink how you're subduing people. You got cuffs for a reason.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
dezzmont
Joined: Wed Sep 17, 2014 6:07 pm
Byond Username: Dezzmont

Re: [POLL] Add slowdown for dragging bodies

Post by dezzmont » #55705

Like I JUST SAID.

"It is stupid" is a non-arugment. It doesn't matter how specific a thing you are calling stupid is, you need to explain the actuall outcomes, not an unqualified opinion. That doesn't just let you look at if a change should be made, but how it should be made. Calling an idea dumb does not actually make it dumb, or do anything to advance discussion or help people come up with solutions.

For example, being able to move about without being caught ever is actually really hard to do in SS13 without having maint access. The hallway airlocks prevent drag-fu from being effective versus mobs unless you are clever and get a good head start. It conversely allows traitors to function without wirecuffs as a mandatory object. You also tend to start leaving a bloodtrail if you are beating on someone so it is very easy to follow you, and I am pretty sure you do stop for a step to hit your target. For that reason it probably isn't good for the game to make dragging a person even slower, at best landing an attack should manually slow you.

You also didn't go into why locker blocking has bad outcomes, you just again called it dumb. I think I agree that large furniture being dragged should be slowed down significantly. You should be using that to assemble stuff, not as a method of stealing parts of the station or blocking shots, so that means people fighting you need to be fast enough to get to your side effortlessly if you try this trick. The only large object that blocks projectiles that should be fast to drag should be security barriers.

Sec cuffs speeding up dragging when someone is standing is nonsense snowflake code that raises a lot of questions and hurts realisim in a confusing bad way rather than an acceptable breaks way, because it makes things work in reverse of how you would think they would, rather than making things work in a way they don't that people don't generally notice. Furthermore it does still nerf sec dragging because you would be slow dragging while initially moving, which would make it much easier to interfere with the arrest.
User avatar
MisterPerson
Board Moderator
Joined: Tue Apr 15, 2014 4:26 pm
Byond Username: MisterPerson

Re: [POLL] Add slowdown for dragging bodies

Post by MisterPerson » #55706

Can we try to stay on topic? This isn't about "realisms", it's about making antags less effective at disposing of bodies and kidnapping people by chainstunning while dragging them away. That's it. Dezzmont is right, provide some gameplay-related consequences to your arguments or don't even bother posting. Any further discussion about "realism" or "/tg/ vs bay" or "we're turning into bay" will be deleted.

I disagree that dragging standing humans being faster than downed ones is confusing. It makes sense to me. People are fucking heavy, 120-200 pounds, easy. Do you have any idea how hard it is to drag 180 pounds without assistance? It's fucking hard. There's a reason that any real life police trying to arrest someone will wait until the person they're arresting is conscious and capable of supporting their own weight. And if they can't, that's what a stretcher is for since it has wheels.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
dezzmont
Joined: Wed Sep 17, 2014 6:07 pm
Byond Username: Dezzmont

Re: [POLL] Add slowdown for dragging bodies

Post by dezzmont » #55707

It is easier to move someone who isn't willing to do anything than it is to move someone who absolutely refuses to move.

It would create this weird situation where dragging someone spamming resist would be faster than stunning them and dragging them in response, and I know a lot of sec officers like to, for RP reasons, smack someone for lip when moving them or when they try to remove cuffs. Not super vital to powergaming but it would discourage harmless officer roughousing.

Is there currently a delay when you smack someone while dragging them or am I imagining it? I think it would be better to try to build up dragging as a mechanic rather than trying to lock it down as a viable combat option, which means perhaps focusing on the counterplay would be better. Blood trails from injured people, smack slowdowns, ect.
Post Reply

Who is online

Users browsing this forum: No registered users