Life is Feudal

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XSI
Joined: Wed Apr 30, 2014 5:41 pm
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Re: Life is Feudal

Post by XSI » #56155

Bottom post of the previous page:

Joined server

Tried to turn, could not
Poked the chat
Couldn't get back to normal movement controls
Server not saved in history for easy returning to server

Shit
I'll figure this out sometime when someone is on to actually help me figure out what to do

Also, my plan is to be casual builder/hunter combination

Building seems like a nice thing to do to just help out people and hunting seems like a good way to get some extra shit in
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srifenbyxp
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Re: Life is Feudal

Post by srifenbyxp » #56157

I'm normally on during 4-11PM est to do whatever. Only reason why I wasn't on a lot yesterday was because I was hunting a roc in dwarf fortress for 3 god dam hours. Yeah I chopped off a few limbs but not his wings so he flew away. You could al so bug me on steam and I'll hop on to get you started. Right now I'm shovel in dirt in the lake to build a castle on tip of it. I'm about to give up because 90k unit s of dirt and 1 1/2 hours later I managed to get it almost to ground level
Last edited by srifenbyxp on Tue Jan 06, 2015 3:08 pm, edited 1 time in total.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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XSI
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Re: Life is Feudal

Post by XSI » #56162

Yeah, I added you on steam
Thing couldn't find you normally so I went through Maccus' profile to find you
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srifenbyxp
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Re: Life is Feudal

Post by srifenbyxp » #56188

This is how you equip sheit
For Icepop <3
Also note some weapons has prerequisites inorder to equip/use but because I set the skill gain to 100x this shouldnt be much of a problem

1.
Press I for inventory and then T for your equip screen. For a sling you must equip both the sling and ammo, drag and drop the weapon/ammo to a random slot. I've numbered what equipment slot is to what hotkey Icon. For example bottom left slot is Number 1 so this is the hotkey Icon with the L on top of the guys hand over/under his weapon.
Spoiler:
Image
2.
In this case my sling is equiped to my bottom right side so I would press the number 2 or clicky the hotkey to "Hold" the sling.
Spoiler:
Image
3.
When/If you equip the weapon you should see a handprint over your equipped anything like this.
Spoiler:
Image
4.
You must then press the R key to enter Attack Mode and then (mainly for ranged weapons) C key to enter first person. It's better to close out of your inventory and equip screen so you can actually see.
Spoiler:
Image


5.
To actually use the sling you have to hold down the left mouse clicky and you'll see your cross hair exspand and if you press c again to go into third person you'll see your guy doing a very poor animation. Let go of the left clicky to throw.
Spoiler:
Image
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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XSI
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Re: Life is Feudal

Post by XSI » #56198

Still couldn't get it working, not a clue how

Will check back later
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srifenbyxp
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Re: Life is Feudal

Post by srifenbyxp » #56363

I got bored and tested a few things out and made 2 castles. Castle Sybil and Badger.
Before clicky the images play this video and listen to it while you tilt your head.

[youtube]rp8hvyjZWHs[/youtube]

Also I now know the reason why your required to flatten the ground even though you don't have to. Castle Sybil is the peak of architectural engineering! Intruders? HA!
Spoiler:
Image

But that didn't stop me!
Spoiler:
Image

Castle Badger has a built in mote.
See this for future laughs
Spoiler:
Image
Last edited by srifenbyxp on Wed Jan 07, 2015 3:14 am, edited 2 times in total.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
Mat13295
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Re: Life is Feudal

Post by Mat13295 » #56369

How the fuck do you even dig a tunell, i'm not seeing the cell change /at all/.
I don't even play here anymore, hue.
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srifenbyxp
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Re: Life is Feudal

Post by srifenbyxp » #56370

Need to get a pickaxe and unlock the mining skill, me thinks you have to get mining to level 60 to dig tunnels, also it takes a good number of whacks for it to change. For me it's about 10-20 hits depending on what type of block it is.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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tedward1337
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Re: Life is Feudal

Post by tedward1337 » #56375

I decided on making my characters name Richard Aultman instead. Dont kill me plox ;__;
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srifenbyxp
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Re: Life is Feudal

Post by srifenbyxp » #56396

XSI for some reason can't equip anything and i'm about to Teamview his computer to see what the actual fuck is going on that he's unable to use a sling after not only talking him through but posting pictures on how to do so. Either way after we get all constructive buildings made i'll wall off the lake and make the server public.

Also in order to rise armor skills you need to be attacked while wearing gear, so whenever some one is on keep smacking each other to get skill up.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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tedward1337
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Re: Life is Feudal

Post by tedward1337 » #56404

Theres a small ridge near the lake where its basically flat, clear land surrounded by trees. I am staking my claim there! Its not too far from the little village you have so far, the only trouble is finding rocks >:(
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XSI
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Re: Life is Feudal

Post by XSI » #56441

I got this shit working

So it turns out, if you have 40 skill in slings

You can't use shiny 50 quality sling rocks
Mat13295
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Re: Life is Feudal

Post by Mat13295 » #56445

Just a word of warning but apparently planting potatoes can fuck over your server and crash it. Found out the hard way ;_;7 RIP fort wooden shithole, destroyed by potato seeds.
I don't even play here anymore, hue.
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XSI
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Re: Life is Feudal

Post by XSI » #56446

Good that you mention, because I found a potato just now

More food than the Irish
More food mainly because I just hunted a boar and slaughtered it. I will most likely be a hunter in this stuff. BLOOD FOR THE BLOOD GOD!

..Now what do I do with the meat, bones, and skin? I guess there was a tanning tub and drying rack at camp. I'll go put the skin on there

Edit: or not. I don't get the option. Do we have a chest I can just store this in?
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srifenbyxp
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Re: Life is Feudal

Post by srifenbyxp » #56452

When you have "cooking materials" you need to get a pot and right clicky on a campfire or oven to cook yer food. I've been meaning to clear more land to make us Houses so we're not living and mud huts and Raven doesn't live like a savage. I can make chests and stuff but I'd rather store them inside houses for aesthetics sake.

In early 2015 Tedward seceded from the village of sybil to form the village of badger. He must be stopped at all cost!
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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tedward1337
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Re: Life is Feudal

Post by tedward1337 » #56644

Stopped? D: no pls :(
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LunchboxKilla
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Re: Life is Feudal

Post by LunchboxKilla » #56717

We need voice over this or shit gets boring fast
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tedward1337
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Re: Life is Feudal

Post by tedward1337 » #56742

We can all just pile into a teamspeak, or mumble client if you guys want. I have a few we can use :)
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srifenbyxp
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Re: Life is Feudal

Post by srifenbyxp » #56744

Luckly it's fukn cheap to get voice through the server provider so I got 10 seats on team speak for $2.00. Once I set it up i'll post da info.
God dam you ted I just bought team speak.

Also I spent 4 hours leveling land, gathering materials and making shit. I've made 3 beds, 3 crates, the barn, stables and 2 small plaster houses made for us. Tomorrow I plan on clearing land for a stock pile so when we gather materials and made stuff we can toss it in the stock pile and anyone with the appropriate skill level can just grab > make shit > keep or return to stock pile.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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tedward1337
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Re: Life is Feudal

Post by tedward1337 » #56750

Whoops :^)

If anyone wants the teamspeak server, just send me a PM and I'll send it your way
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srifenbyxp
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Re: Life is Feudal

Post by srifenbyxp » #56751

We using your until mine is set up? Might as well use mine once the server provider sets it up for me.

I also expect walls deviding our villages in the some what near future, we'll shout profanities at each other on top of our walls. At some point each of our minions will run out to the middle field beating each other senseless, espionage will be common as our spies raid each others stock piles. It is Terrifying.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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XSI
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Re: Life is Feudal

Post by XSI » #56756

After checking the wiki, I found out I don't have to create a million furnaces to level up my building skill, which I was trying to do and thus also why I was making nearly no progress

That's going to help a lot in the MMO version, because seriously fuck having to build 1000 of the little shits, I can just make some nice clay tiles or shape some stone (As soon as I figure out where we have our stone mines)
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srifenbyxp
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Re: Life is Feudal

Post by srifenbyxp » #56840

Anyhow voice chat is built into the server I wager, default is L Ctrl. I need a wee-tard on to help me confirm dis.

Also this:
Spoiler:
Image
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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XSI
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Re: Life is Feudal

Post by XSI » #56847

I have spend 1 hour today trying to climb the mountain

Only to find out it has no paths leading up
Then 2 hours of trying to terraform my way up, and failing to do so
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tedward1337
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Re: Life is Feudal

Post by tedward1337 » #56849

Oh great, voice chat! :)
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Re: Life is Feudal

Post by srifenbyxp » #56863

XSI wrote:I have spend 1 hour today trying to climb the mountain

Only to find out it has no paths leading up
Then 2 hours of trying to terraform my way up, and failing to do so
You know there's a mine next to the village right? I spent 3 hours making it.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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XSI
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Re: Life is Feudal

Post by XSI » #56872

Yeah, I saw the hole in the mountain

But I was after the achievement for reaching the highest place of the island
I figured it was going to be a great view and everything

Also, tracking is shit, really needs to get the tracks actually visible
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Timbrewolf
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Re: Life is Feudal

Post by Timbrewolf » #56879

Is dis gaem fun?
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srifenbyxp
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Re: Life is Feudal

Post by srifenbyxp » #56887

It's comfy survival and yes it is fun, it'll be even more fun once I make the server public next week and me and tedward has land wars wile RP this exact scene. Did I mention I built a castle in the lake?

[youtube]A8yjNbcKkNY[/youtube]



And not the hole in the mountain I mean the hole over here.
Spoiler:
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To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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XSI
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Re: Life is Feudal

Post by XSI » #56889

Honestly, I personally don't really have much investment into it at this point

It's a bit too unfinished for me to really care, plus the skill tree stuff makes no sense whatsoever. Sure, terraforming to construction to architecture? I can understand that. Farming into cooking into tailoring? ...Uh..Really? Seems to me like most of these skill trees would do better just being completely separate skills

And of course, I mainly just consider it to be practice for when the MMO version comes out. That's when stuff actually starts happening
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srifenbyxp
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Re: Life is Feudal

Post by srifenbyxp » #56933

Yerp same here, Tailoring or clothing in general should be:Nature's Lore > Tailoring > jewlery seeing how you need to gather the actual fibers before spinning them and sheit. Either way I'd figure I'll post a progress update. I'm flatting out ground underneath the village for more room and made a ramp to travel between z-levels. Used up the rest of the Iron but it looks neat.
Spoiler:
Image
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
Raven776
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Re: Life is Feudal

Post by Raven776 » #56952

Really unfinished, really grindy, and most things in this game either have to be achieved with a large group, hours of gameplay, or an admin spawning things.
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Timbrewolf
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Re: Life is Feudal

Post by Timbrewolf » #56959

HAHA HOLY FUCK WHAT IS GOING ON WITH THAT SHOVEL

HOLY SHIT WHY
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srifenbyxp
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Re: Life is Feudal

Post by srifenbyxp » #56971

What raven said, even with admin powers it takes me a bit, most of the dam time is used up clearing land to build shit. Half of the skills aren't implemented but once err things set up and the population gets a-rising I'm assuming it'd be less grindy with more hands on deck.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Timbrewolf
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Re: Life is Feudal

Post by Timbrewolf » #56973

I can't fucking believe whoever modeled that has never seen a shovel IRL.

That piece of shit looks like something you use to fish pizzas out of a brick oven.

Fucking hell YOU ONLY HAD ONE JOB
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Hornygranny
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Re: Life is Feudal

Post by Hornygranny » #56983

An0n3 wrote:Is dis gaem fun?
no, buyer's remorse. runs like fucking shit on a monster rig too, how do people accomplish this?
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XSI
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Re: Life is Feudal

Post by XSI » #57272

Optimisation is less of a priority than implementing the skills and getting shit to run at all, I'd bet

So it's going to be a while, honestly I'd say if you want to have fun with it, wait a few months for them to actually implement the actual game.
I'd still come on every now and then to build shit and whatnot, but I'm not going to be as active as I would be if I actually cared about shit going on
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Re: Life is Feudal

Post by ColonicAcid » #57274

Hornygranny wrote:
An0n3 wrote:Is dis gaem fun?
no, buyer's remorse. runs like fucking shit on a monster rig too, how do people accomplish this?
>complaining about running like shit
>on a forum for a game made on byond

i laughed good joke hg.
crack is whack but smacks got your back
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srifenbyxp
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Re: Life is Feudal

Post by srifenbyxp » #57877

Sometime this evening i'll be making the server public, i've cleared almost enough land for certain people of african decent to greedily take spots of land over for themselves. I'll be building walls around the village, don't know where Tedward fucked off to but I'm minding that fence.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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XSI
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Re: Life is Feudal

Post by XSI » #57889

Give me a poke on steam if you want me to help building the fence
(Or if you want me to hunt some more boar for delicious meats)

I don't really have much reason to come on by myself, but if I can help out the group then I'll be there

I'll also need leather armour to boost my archery to use bows at some point, and plate armour to level 2 handed weapons. For some reason.
Skill system is seriously shit
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tedward1337
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Re: Life is Feudal

Post by tedward1337 » #57933

Im still plugging away at my village, its taking a hell of a long time to do so ;__;
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srifenbyxp
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Re: Life is Feudal

Post by srifenbyxp » #58093

With only yer self of course it's gona be a bit. Either way I was unable to complete my wall today, I spent 6 hours putting my car back together but as of this moment the servers Public. The wall I'm building is 35 units high with 2 gate houses and ramps leading up into the gate house and then back down in increments of: 35 - 32 - 29 - 27 - 25 to make a smooth ramp entrance/exit vise versa. The outline of my wall is a little bit back towards the mountain and 3 units of walls has already been made.

So servers name has changed to: ![US|NY] /tg/Spess Kingdom Wars (PVP/PVE) / Direct Connection 198.46.155.10:28040 / No password

I also spent a few extra dosh upping the animal amount from 20 to 40 because no man shouldn't spend an hour hunting down a single god dam animal.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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XSI
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Re: Life is Feudal

Post by XSI » #58296

>Server public
>Wall not done

Well, I'll get on there then, I might be able to finish a few sections for you guys
Will still need food though. And leather+ plate armour for when I go hunt. And a 2h sword to whack animals with. And if you get me a fishing pole I'll pull up a bunch of fish for you too
Hunting animals is pointless with the current tracking system. Good luck following brown tracks on that brown soil! Only chance you have is randomly running into them.
And they walk/spawn underwater apparently

Edit: ...Where are the walls even? I'm not even seeing a single wall tile. I can't build what I can't see. And I can't make boards so I can't make the walls. Unless it's palisade walls. Which, well, I can do that. I can also dig us a moat.
Edit2: Shit, logged back in, found myself stuck in a tree, permanently falling
Edit3: Got us enough food by hunting that I'm pretty sure we'll be able to go without worrying for several days. How many of us are actually still logging in? Seems to me like the whole thing is still too early access for people to care, most things aren't in yet and it's not even MMO
Last edited by XSI on Mon Jan 12, 2015 8:05 pm, edited 2 times in total.
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XSI
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Re: Life is Feudal

Post by XSI » #58320

There we go, if anyone wants in, I'd estimate we're actually in a decent spot to get a farm going.

Just need someone who wants to farm
omnitricks
Joined: Tue Apr 29, 2014 2:34 am

Re: Life is Feudal

Post by omnitricks » #75904

Do you guys still play this? I had the game in my library for months but didn't get too into it because of the learning curve but I guess if I can learn with other people it would be a better experience. At least better than Wurm since because I was so incompetent with it I had to resort to stealing shit.
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XSI
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Re: Life is Feudal

Post by XSI » #76092

The learning curve isnt bad, but its in a way early alpha state. Many things that I would consider vital aren't even in yet, and many are clearly either placeholders or retarded

You'll probably have to resort to stealing shit in this anyway because it's near impossible to even unlock the skills that let you make your own stuff, they really fucked that up last I checked

I'm not playing anymore because of the way too early state, it may have improved since then though
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