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A place to record your ideas for the game.
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Jack7D1
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Post by Jack7D1 » #565723

Last edited by Jack7D1 on Sun Feb 21, 2021 7:20 pm, edited 4 times in total.
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Stickymayhem
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Re: Things that other servers use that we should use.

Post by Stickymayhem » #565736

We used to have the bubble but powergamers like me would just wait for them to start typing and then beat them to death with a toolbox
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RaveRadbury
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Re: Things that other servers use that we should use.

Post by RaveRadbury » #565737

Stickymayhem wrote:We used to have the bubble but powergamers like me would just wait for them to start typing and then beat them to death with a toolbox
We should bring it back for the chat box but not for the input bar.
Ivuchnu
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Re: Things that other servers use that we should use.

Post by Ivuchnu » #565748

just wait for them to start typing
>implying this does not happen

Tator Tot exclaims "Hey!"
*clicks u with .357 twice*

I don't really think there's good fix for "talking gets you killed" meta.
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zxaber
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Re: Things that other servers use that we should use.

Post by zxaber » #565764

Jack7D1 wrote: 2. Baystation: Cyborg magnetic manipulator, and plasteel synthesizer
Engineering cyborgs receive a magnetic manipulator. This allows them to pick up and place exotic floortiles and sheets. The plasteel synthesizer makes it possible to actually repair things like reinforced walls among other things.
I've been toying with this idea back and forth ever since I made the mediborg beaker holder. The only thing really stopping me is that engiborgs already have a ton of tools, and like four of them are materials tools. Though I suppose R-glass isn't really used much since the RCD can make reinforced windows (and you could just use the rod tool on the glass tool to make some if it was a dire need), so I could drop that in favor of a mats manipulator apparatus.

I wouldn't give them a plasteel synthesizer, but they could use the mats manipulator to pick up plasteel and apply it to a wall.
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stan_albatross
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Re: Things that other servers use that we should use.

Post by stan_albatross » #565854

Since this is a good general idea I'll add some of my own.

Goon : clicking INV with clothing item to quick swap.

Countless others : representation of stamina in UI by its own instead of in the health indicator.

CM : macros (within reason).

VG and a lot of others : updated TEG sprites

VG : shuttle construction
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Tlaltecuhtli
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Re: Things that other servers use that we should use.

Post by Tlaltecuhtli » #565855

>Goon : clicking INV with clothing item to quick swap.
we already have it but its unbound by default
>Countless others : representation of stamina in UI by its own instead of in the health indicator.
doesnt seem needed
>CM : macros (within reason).
we have keybinding why would you need macros other than shit like point-to-incospicious-box
>VG and a lot of others : updated TEG sprites
teg is cringe and should be removed
>VG : shuttle construction
there arent many people who know how shuttle code works but i think could be possible by just loading an 9x9 empty shuttle you can customize
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pugie
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Re: Things that other servers use that we should use.

Post by pugie » #565892

Ivuchnu wrote:
just wait for them to start typing
>implying this does not happen

Tator Tot exclaims "Hey!"
*clicks u with .357 twice*

I don't really think there's good fix for "talking gets you killed" meta.
Don't get hit
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Re: Things that other servers use that we should use.

Post by Flatulent » #565944

citadel flavor text so I could put mike boner anthology in it
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Re: Things that other servers use that we should use.

Post by Jack7D1 » #566187

Added #4
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wesoda25
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Re: Things that other servers use that we should use.

Post by wesoda25 » #566193

fuck talking bubbles no one gets to know how slow I am at typing
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Vekter
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Re: Things that other servers use that we should use.

Post by Vekter » #566199

1) Ehhhhh. This feels like one of those things people say is an issue but it really doesn't happen very often.

2) God yes please.

3) This only works on Bay and CM because their expectations for RP are much higher. On here someone will just kneecap you when you start typing.

4) Yeah this is neat
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Re: Things that other servers use that we should use.

Post by RaveRadbury » #566201

Make #3 a config or at least test merge it on MRP because I think it would be a great addition.
Ivuchnu
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Re: Things that other servers use that we should use.

Post by Ivuchnu » #566224

Speech bubbles could be replaced with hotkey to make your character exclaim "Hey!" (or mime out appropriate alternative when genetically mute or with mime muteness thing), being cleaner way to attract attention of someone running in halls as opposed to spamming shift+middleclick. Could be configurable.
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Qbopper
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Re: Things that other servers use that we should use.

Post by Qbopper » #566228

RaveRadbury wrote:Make #3 a config or at least test merge it on MRP because I think it would be a great addition.
having it as a config seems like a no brainer
Limey wrote:its too late.
Jack7D1
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Re: Things that other servers use that we should use.

Post by Jack7D1 » #566247

Added #5

Also I think that we should try to move Manuel closer to bay in certain directions. However to be fair though I'd be down for HRP on the TG codebase.
I'm also very keen on the idea of combining a hot super matter with the TEG. Like Baystation does
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MisterPerson
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Re: Things that other servers use that we should use.

Post by MisterPerson » #566298

Jack7D1 wrote:Added #5

Also I think that we should try to move Manuel closer to bay in certain directions. However to be fair though I'd be down for HRP on the TG codebase.
I'm also very keen on the idea of combining a hot super matter with the TEG. Like Baystation does
That's already the intended goal. It might be awhile before it happens since it's such a big project though.
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stan_albatross
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Re: Things that other servers use that we should use.

Post by stan_albatross » #566355

[quote="Tlaltecuhtli"
>Countless others : representation of stamina in UI by its own instead of in the health indicator.
doesnt seem needed
>CM : macros (within reason).
we have keybinding why would you need macros other than shit like point-to-incospicious-box
>VG and a lot of others : updated TEG sprites
teg is cringe and should be removed
[/quote]

1. It's annoying to not know if you are taking real (toxin) damage / just stamina damage, particularly from SME hallucinations as often you get irradiated, think it's just stamina damage from hallucinations, then go into crit

2. I was thinking more along the lines of departmental frequency macros which auto-add .h or whatever to your message without needing to type it in. Also pick-up-xyz macros could be useful for ops and the like if they set it to their primary just for the single round. Just a thought.

3. TEG has had the same shitty old sprite for ages and it needs an update and love. TEG best engine.
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Re: Things that other servers use that we should use.

Post by ATHATH » #566502

fulpstation: beefmen
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