Ivuchnu wrote:I do not suggest banning new people. Teaching inexperienced people how to do things is fun. Working together with experienced people finding obscure mechanic combinations or discussing that is also fun. Powergaming in my experience is extremely anti-fun when you are victim and thus it really feels bad when admin bwoinks you to blame you for powergaming while you definitely did not do anything anti-fun. Someone tell me what is purpose of virologist the job if not to empower station with beneficial viruses and root out bad diseases.
You were kind of on a path to that conclusion.
I think the definition of the role is experimentation something something? There really isn't lore to be had for you. Kinda have to asspull that for yourself. Better that way anyway imo.
You are mixing up the purpose of the role ICly and people playing that role to have fun with it cus it's a videogame OOCly to be the same thing. That's not a thing people do, I hope. They are trying to have fun. And more over, it's a roleplay setting. Optimally trying to achieve the same goal over and over again isn't roleplaying, it's systematic powergaming.
You really,
really don't need to win the game every time you play it dood.
The setting you are in, it's not your personal virology test chamber for the sole purpose of giving you test subjects who don't fight back and always act optimally for purposes of spreading the contagion. That's what the monkeys are for. Proper roleplay approach to a virologist on a super secret research station spreading his virus without massive warning signs everywhere with the tag "it's really good for you" is to cremate the fuck at the spot, call security and then cremate everything that virologist touched. Probably yourself too.
Well, that's how I would probably react if some rando started giving me viral pills in middle of the street.
Roleplay muddies that water even further since a janitor is not supposed to know what any virus does. Well, "MRP", you figure what the means in this context.
It is more of an mindset people exist in rather than specific actions being taken, powergaming. I imagine you were more warned about being powergamy due to how they tend to act overall rather than you being mean about it on any level. Yeah, sucks. But you were acting like one. Powergamers, as a generalization, are anti-fun. Powergamers suck the setting around themselves to be about them, and how to make best use of it to further their goals. In this case it's you being bullheaded about your virus.
Yes, it is the optimally best virus in the game in a vacuum, no, that doesn't mean EVERYONE MUST HAVE IT CUS WE MUST WIN SPACESTATIONS.
That's the metaphorical powergame line you are tripping on.
Roleplay it more, only give it to heads, or test subjects. What if only security had your virus? That's far more optimal approach to win spacestations anyway. Change it around who get's it. If it's always the same end result, then there's no real story to be told, about you nor the people with it.
There's a golden path between being inept and being powergamer you are missing where the fun happens in a roleplay setting. You have to be good enough to be fluent in playing the game, but not good enough you always win. That does require a modicum of imposing limits to yourself to get most out of it. Winning is distasteful if it comes at the price of new things happening, imo. Well, this being SS13, you kind of never win.
You are being held back, and should be held back, so there's difference in the story of SS13, instead of it being literal groundhog day each time you log in.
You are kinda railing against the whole concept of roleplay and SS13 with the "being the best viro ever always that doesn't fail never" by copy-pasting your whole character arc over and over again. Being the best there is, is for children shows and badly written self-inserts. That's not an interesting character to interact with, that's a Mary Sue. Failures and mistakes make the story, there has to be opposing elements for it to be engaging. You always doing the same virus is anti-fun as a gameplay concept when the options are pretty darn limitless for viro. There is probs another guy wanting to be virologistmans to test his silly stuff rather than to optimize everything about the role too, so that's a thingamabob for you to ponder over as well, considering there is only ever one virologist.
Again, you do you, I don't decide what's fun for you.
saprasam wrote:do you need an entire fucking book to explain what powergaming is
it's literally just "ooga booga me take everything to minimize failure" at the expense of others
Not everyone instantly knows everything and sometimes it takes people a few minutes or tries to internalize stuff.
People are different and can be fantastically blind to specific things others internalize from a hint.
Assuming makes an ass out of you and me or watsit.