Add the PTL from goonstation

A place to record your ideas for the game.

Moderators: MisterPerson, Code Maintainers

griffithlol
 
Joined: Thu Aug 08, 2019 1:39 pm
Byond Username: Griffithlol

Add the PTL from goonstation

Postby griffithlol » Sat Jun 27, 2020 6:11 pm #567297

Something that frustrates me about tg is that there is really neat ways to increase power production, and the atmospherics and supermatter are both really cool things with lots of interesting possibilities, but there is no in-game incentive to do them. Actually, if anything, you are dissuaded because of the possibility of a delimation. The PTL exchanges excess power for money and this would be a cool way to make power generation something that everyone in the station would be interested in beyond my lights don't work.



User avatar
MisterPerson
Board Moderator
 
Joined: Tue Apr 15, 2014 4:26 pm
Byond Username: MisterPerson

Re: Add the PTL from goonstation

Postby MisterPerson » Sat Jun 27, 2020 7:13 pm #567301

Just to be clear, the PTL is the big mining laser that exchanges power for money, right?
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter

User avatar
trollbreeder
 
Joined: Sat Feb 22, 2020 8:22 am
Byond Username: Trollbreeder
Github Username: trollbreeder

Re: Add the PTL from goonstation

Postby trollbreeder » Sat Jun 27, 2020 7:21 pm #567302

MisterPerson wrote:Just to be clear, the PTL is the big mining laser that exchanges power for money, right?

Ehh, not really mining, just firing a laser at someone who wants a laser fired at him for reasons.
I'm a dumb feature coder, also a bad (but not terrible) coderspriter and a semi-good mapper and an enforcer of standards.
you can find me playing when i'm not coding or playing csgo as cleans-the-house on event hall, sybil or manuel

screenshot gallery:
Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

griffithlol
 
Joined: Thu Aug 08, 2019 1:39 pm
Byond Username: Griffithlol

Re: Add the PTL from goonstation

Postby griffithlol » Sat Jun 27, 2020 9:36 pm #567312

it dosent have to be an actual laser, its more the idea of it exchanging power for money. Goon has shaped there maps around it, and thats pretty cool, but it dosent have to be that. It could be just a simple sprite, saves time.

User avatar
TheFinalPotato
Code Maintainer
 
Joined: Sun Oct 13, 2019 7:58 am
Byond Username: LemonInTheDark

Re: Add the PTL from goonstation

Postby TheFinalPotato » Sun Jun 28, 2020 8:42 pm #567389

Sure, but not yet. Both power and econ are not stable economies, they're being worked on but it'll be a bit till they stabilize.
Image

User avatar
zxaber
In-Game Admin
 
Joined: Mon Sep 10, 2018 12:00 am
Byond Username: Zxaber

Re: Add the PTL from goonstation

Postby zxaber » Mon Jun 29, 2020 7:36 am #567425

Selling power for cash would be best accomplished by capacitor bank structures that function similarly to gas canisters, being wrenchable to a base connected to a powernet for charging (or discharging). That way you would include Cargo in the selling process.
Douglas Bickerson / Adaptive Manipulator / Digital Clockwork
Image
OrdoM/(Viktor Bergmannsen) (ghost) "Also Douglas, you're becoming the Lexia Black of Robotics"

User avatar
XDTM
Github User
 
Joined: Fri Mar 04, 2016 8:38 pm
Location: XDTM
Byond Username: XDTM
Github Username: XDTM

Re: Add the PTL from goonstation

Postby XDTM » Mon Jun 29, 2020 7:42 am #567426

Neither power (either you have much more power than you need or you don't have any) nor economy (prices are still pretty arbitrary) are in a stable balance state , and interlinking the two systems will make it even harder to accomplish in the future. If power could be sold in the current state of the game, you'd end up with infinite money considering the amount of power you can potentially get by boosting the engine.
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.

Tlaltecuhtli
 
Joined: Fri Nov 10, 2017 12:16 am
Byond Username: Tlaltecuhtli

Re: Add the PTL from goonstation

Postby Tlaltecuhtli » Mon Jun 29, 2020 12:00 pm #567452

make the bsa charge with actual power instead of draining whatver the cell had and firing

User avatar
oranges
Code Maintainer
 
Joined: Tue Apr 15, 2014 9:16 pm
Location: #CHATSHITGETBANGED
Byond Username: Optimumtact
Github Username: optimumtact

Re: Add the PTL from goonstation

Postby oranges » Tue Jul 07, 2020 11:16 am #568549

knocked back multiple times because of previously mentioned issues with both of them.

cacogen
 
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: Add the PTL from goonstation

Postby cacogen » Wed Jul 08, 2020 5:15 am #568607

the sell value could just decrease with each unit sold and recover naturally over time or there could just be limited demand
technokek wrote:Cannot prove this so just belive me if when say this

User avatar
Stickymayhem
In-Game Admin
 
Joined: Mon Apr 28, 2014 6:13 pm
Byond Username: Stickymayhem

Re: Add the PTL from goonstation

Postby Stickymayhem » Wed Jul 08, 2020 9:30 am #568618

zxaber wrote:Selling power for cash would be best accomplished by capacitor bank structures that function similarly to gas canisters, being wrenchable to a base connected to a powernet for charging (or discharging). That way you would include Cargo in the selling process.


Yeah I think it's important to involve logistics in this rather than just piping power to a megastructure
Image

Image

Naloac wrote:reminder to suck jannie cock daily to avoid being banned. dare to speak out about a jannies being shit and you will be banned!!


Return to Ideas

Who is online

Users browsing this forum: No registered users