racist mechanics

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Space Panda
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racist mechanics

Post by Space Panda » #568694

about 99% of the rounds in which the antagonists have won had human characters as heads of staff

i think moths and lizards and other races should be allowed to play head roles too, specially moths since they are the smartest playable race

thanks
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Space Panda
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Re: racist mechanics

Post by Space Panda » #568695

i thought i was in the ideas board i am so sorry

i accept my ban
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wesoda25
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Re: racist mechanics

Post by wesoda25 » #568697

Restrict lizards to jannie again
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Re: racist mechanics

Post by PKPenguin321 » #568711

Pretty sure this is a config option so this board is appropriate actually
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firecage
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Re: racist mechanics

Post by firecage » #568931

Personally, I don't see the reason for disallowing non-humans from being command roles.
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Re: racist mechanics

Post by Agux909 » #568932

I was told in the discord the reasoning is purely IC. NT are racist fucks and would never allow non-humans in command roles at a shift start.
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Ayy Lemoh
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Re: racist mechanics

Post by Ayy Lemoh » #568933

Too bad the AI always starts as asimov therefore allowing a hypothetical situation where the heads of staff are all quickly slaughtered.
"nope, jerry, will never happen. not even once."
You're way too optimistic then.

Besides, NT is a company. They'd most likely do it as a public PR move before quickly disbanding it once the public stops giving a shit because they don't ask questions when they consume products.
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Re: racist mechanics

Post by Cobby » #568945

centcom is the type of company to change their profile pics to rainbow or scaled square without actually doing anything for either group
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Re: racist mechanics

Post by Sheodir » #569038

Racism baked into mechanics adds flavor to the setting and interesting roleplay opportunities. Stage a revolution, sue for equity, gouge your eyes out with a spoon.
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Re: racist mechanics

Post by cacogen » #569042

So why are the roles restricted again? The gameplay reason. Something to do with Asimov? I don't think NT really cares about public perception by the way
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Re: racist mechanics

Post by Sheodir » #569044

cacogen wrote:So why are the roles restricted again? The gameplay reason. Something to do with Asimov? I don't think NT really cares about public perception by the way
roleplay is gameplay
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Re: racist mechanics

Post by cybersaber101 » #569045

I like the conflict it makes but if there's a vote and most players want non human heads of staff that's just fine too.
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Re: racist mechanics

Post by NoxVS » #569047

what I dont get is why command cant be nonhuman and then you see some admins catgirl/lizard OC centcom commander running around
The weak should fear the strong
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Re: racist mechanics

Post by Sheodir » #569048

NoxVS wrote:what I dont get is why command cant be nonhuman and then you see some admins catgirl/lizard OC centcom commander running around
Yeah this shit ain't kosher
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Re: racist mechanics

Post by PKPenguin321 » #569055

NoxVS wrote:what I dont get is why command cant be nonhuman and then you see some admins catgirl/lizard OC centcom commander running around
one is controlled the by the game and the other is controlled by a group that is largely weaboos
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Re: racist mechanics

Post by NecromancerAnne » #569084

It's because the equipment spawn admin button doesn't work like the ert spawn, and admins are lazy. I know I definitely couldn't be arsed to set myself to human when I spawn myself in every goddamn time.

Definitely made it funnier when, during an event where I hide with chameleon and watchef centcomm shenanigans, all of the Centcomm commanders were lizards.
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Re: racist mechanics

Post by NoxVS » #569094

NecromancerAnne wrote:It's because the equipment spawn admin button doesn't work like the ert spawn, and admins are lazy. I know I definitely couldn't be arsed to set myself to human when I spawn myself in every goddamn time.

Definitely made it funnier when, during an event where I hide with chameleon and watchef centcomm shenanigans, all of the Centcomm commanders were lizards.
Yeah what the fuck is up with all the lizards

and why are they all grey
The weak should fear the strong
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
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Re: racist mechanics

Post by cacogen » #569103

Sheodir wrote:
cacogen wrote:So why are the roles restricted again? The gameplay reason. Something to do with Asimov? I don't think NT really cares about public perception by the way
roleplay is gameplay
Cobby's personal retroactive headcanon justification isn't the original gameplay reason for restricting head of staff roles to humans. I'm beginning to suspect no one here actually remembers why it was done.
NecromancerAnne wrote:Definitely made it funnier when, during an event where I hide with chameleon and watchef centcomm shenanigans, all of the Centcomm commanders were lizards.
There is something sickening about this and it has nothing to do with lizard players
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Re: racist mechanics

Post by Ayy Lemoh » #569113

NoxVS wrote:what I dont get is why command cant be nonhuman and then you see some admins catgirl/lizard OC centcom commander running around
It can be interpreted in three ways:
- centcom hired them for diversity
- centcom is so incompetent they forgot to fire them during PR stunts
- not canon

I imagine the real reason behind this all was so that lizards/catgirls didn't become heads of staff as they probably were all seen as "donut steel OC" characters. It's either that or asimov.

Seriously, you're going to have to make a silicon policy discussion if you want lizards to be the head of security.
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Re: racist mechanics

Post by Cobby » #569124

@Carc ofc my rationale isn’t the gameplay reason, I never mentioned gameplay mechanics???

The gameplay reason was so players wouldn’t get cucked through Asimov.
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Re: racist mechanics

Post by RaveRadbury » #569137

It has to do with human hegemony and incentivizing players to play humans. If we had other species balanced to be as good or better than humans, with the ability to roundstart as heads, it would start to get distorted and lose a lot of the feel.

If you'd like to experience this kind of thing in action, you should play a few rounds on Paradise. Not only do they have balanced species but anyone can hold a head role. It definitely hits different to see how their crew manifest is populated.
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Re: racist mechanics

Post by Space Panda » #569139

RaveRadbury wrote:It has to do with human hegemony and incentivizing players to play humans. If we had other species balanced to be as good or better than humans, with the ability to roundstart as heads, it would start to get distorted and lose a lot of the feel.

If you'd like to experience this kind of thing in action, you should play a few rounds on Paradise. Not only do they have balanced species but anyone can hold a head role. It definitely hits different to see how their crew manifest is populated.
girl, you shouldn't be supportive of this systemic racism against your own kind. anthros do not deserve to be oppressed!
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Re: racist mechanics

Post by Countrygal68 » #569150

Racist mechanics (to an extent) are world-building. Canon is good. It provides a shared reality upon which to base roleplay.
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Re: racist mechanics

Post by wesoda25 » #569152

Space Panda wrote:
girl, you shouldn't be supportive of this systemic racism against your own kind. anthros do not deserve to be oppressed!
yes they do
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Re: racist mechanics

Post by saprasam » #569155

think of it this way:
if nonhumans are able to be heads, the amount of easily killable and extremely unrobust heads increase, making murderboning, nuke ops, cult, easier to do
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Re: racist mechanics

Post by NecromancerAnne » #569172

The fuck are you on about. Most of the oldest players in the game are cats and lizards, some of who are probably going to obliterate anyone stupid enough to step up on them because they've been there and done that. Most heads are literally almost always idiots with microscopic hours who didn't realize yet that headroles are a trap, and lose to a dude with a fucking fountain pen.
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Re: racist mechanics

Post by Sheodir » #569181

NecromancerAnne wrote:The fuck are you on about. Most of the oldest players in the game are cats and lizards, some of who are probably going to obliterate anyone stupid enough to step up on them because they've been there and done that. Most heads are literally almost always idiots with microscopic hours who didn't realize yet that headroles are a trap, and lose to a dude with a fucking fountain pen.
this is true but it's our way of portraying racism as innacurate and unfair

big brain

racism is inherent to the roleplay experience of playing those subhumans
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Re: racist mechanics

Post by saprasam » #569182

NecromancerAnne wrote:The fuck are you on about. Most of the oldest players in the game are cats and lizards, some of who are probably going to obliterate anyone stupid enough to step up on them because they've been there and done that. Most heads are literally almost always idiots with microscopic hours who didn't realize yet that headroles are a trap, and lose to a dude with a fucking fountain pen.
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Re: racist mechanics

Post by cacogen » #569235

Cobby wrote:@Carc ofc my rationale isn’t the gameplay reason, I never mentioned gameplay mechanics???
I know, you said that and it became the reason stupes were using to shoot op down. Snowflake roles are not good but I want a proper reason
NecromancerAnne wrote:Most heads are literally almost always idiots with microscopic hours who didn't realize yet that headroles are a trap, and lose to a dude with a fucking fountain pen.
what if they're idiots with macroscopic hours
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Re: racist mechanics

Post by NecromancerAnne » #569271

We can't all be perfect.
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Re: racist mechanics

Post by confused rock » #569801

What if nonhumans could be heads of staff, but not the captain? Still keeps the atmosphere largely similar since there were already some positions (quartermaster) where a nonhuman was higher ranking and it also means you won't have the captain dying to a single shot from a tempgun or having some other weakness.
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Re: racist mechanics

Post by Capsandi » #569803

Sorry if the world building through gameplay is getting in the way of your OC's sitcom romance/godhood on manuel

https://www.paradisestation.org/play.php << Paradise link is there if you need it, which you do
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Re: racist mechanics

Post by Armhulen » #569806

Capsandi wrote:Sorry if the world building through gameplay is getting in the way of your OC's sitcom romance/godhood on manuel

https://www.paradisestation.org/play.php << Paradise link is there if you need it, which you do
Paradise is genuinely the worst server there is right now, has been for a pretty long time. Because of such i always feel seriously bad for the people who are tricked into thinking it's an okay server when in reality it's completely garbage. The only ss13 experience right now where every single staff member is in denial pretending like it isn't just fetish fuck city

Unless i'm thinking of a different one :)
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Re: racist mechanics

Post by NecromancerAnne » #569811

I believe dog(girls) should vote.
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Space Panda
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Re: racist mechanics

Post by Space Panda » #569812

yes, I also believe we should increase the number of playable anthro species

we should have dogbois and pandagirls
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Re: racist mechanics

Post by wesoda25 » #569814

Capsandi wrote:Sorry if the world building through gameplay is getting in the way of your OC's sitcom romance/godhood on manuel

https://www.paradisestation.org/play.php << Paradise link is there if you need it, which you do
based
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Re: racist mechanics

Post by Screemonster » #569817

less aliens that are just "an animal, but humanoid" and more aliens that are shit like ammonia-based chitinids that breathe freon
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Re: racist mechanics

Post by Jin » #569842

Grr we are adding necrons
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Re: racist mechanics

Post by Sarvak » #569988

Synth species re-added when?
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Re: racist mechanics

Post by Flatulent » #569997

add white humanoids with red antenna
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Re: racist mechanics

Post by Coconutwarrior97 » #570866

We have no interest in allowing non-humans to take head of staff roles like this.

Headmin Votes:
Coconutwarrior97: No.
Phuzzylodgik: No.
TWATICUS: No.
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