Bodytypes

A place to record your ideas for the game.
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Sheodir
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Bodytypes

Post by Sheodir » #568784

Bodytypes chosen at roundstart with different stats that balance each other out.
Normal = as it is
Skinny = faster move speed, faster get-up animation/stamina recover, less brute resist, less brute damage (unarmed)
Big Lad = slower move speed, slower get-up animation/stamina recover, more brute resist, more brute damage (unarmed)
Fat = we currently have FAT but it only makes you slow as shit, make it be harder to knock down due to the sheer BUYOANCY

lemme roleplay as sundowner

(tl;dr 'what about spriting for all this' just deform the sprites slightly by making them wider or skinnier, preliminary tests on GIMP showed satisfactory results
I play Holden Westmacott. Sec/PM main most of the time.
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Ayy Lemoh
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Re: Bodytypes

Post by Ayy Lemoh » #568788

Sheodir wrote:(tl;dr 'what about spriting for all this' just deform the sprites slightly by making them wider or skinnier, preliminary tests on GIMP showed satisfactory results
Show us your test results then.

I wanna see how bad they're going to look.
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Sheodir
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Re: Bodytypes

Post by Sheodir » #568790

I tried testing at different heights and such but I think that'd generate a problem with fitting on blocks and such, so this is the best rushed mockup I came up with.
Normal
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Skinny (he's off center but whatever)
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Wide
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Fat
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Fat loses the neck. Rip neck.
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Stickymayhem
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Re: Bodytypes

Post by Stickymayhem » #568846

cool i pick skinny for fewer pixels and max speed because that's all that matters
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PKPenguin321
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Re: Bodytypes

Post by PKPenguin321 » #568874

funny thing, the concerns about the "extra spritework" would be the most braindead easy part of this to code seeing as you could just use a transform. dwarfism/gigantism already does it
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Mickyan
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Re: Bodytypes

Post by Mickyan » #568880

scaled sprites look like garbage since we're not using icons upscaled in gimp and you can't make pixels smaller

well I guess you can but it still looks awful
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trollbreeder
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Re: Bodytypes

Post by trollbreeder » #568927

the fatsprites look better than the skinnysprites
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Sheodir
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Re: Bodytypes

Post by Sheodir » #568934

Mickyan wrote:scaled sprites look like garbage since we're not using icons upscaled in gimp and you can't make pixels smaller

well I guess you can but it still looks awful
This kinda stretching without losing interpolation is possible in BYOND last I checked. It doesn't look as bad as making the whole thing gigantic - boomer had something like this for a while and it looked fine.
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NecromancerAnne
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Re: Bodytypes

Post by NecromancerAnne » #568938

I pick dwarf.
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remanseptim
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Re: Bodytypes

Post by remanseptim » #568948

problem here is that skinny is objectively the best.
speed is the most important in combat by far, and you also have less pixels to be clicked on.
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Sheodir
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Re: Bodytypes

Post by Sheodir » #568950

remanseptim wrote:problem here is that skinny is objectively the best.
speed is the most important in combat by far, and you also have less pixels to be clicked on.
I harshly disagree
Have you ever fought a player controlled monkey
Fuckers are fast, not a lot of pixels, but being able to take less damage and doing less damage makes them easy to bring down
I play Holden Westmacott. Sec/PM main most of the time.
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Space Panda
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Re: Bodytypes

Post by Space Panda » #568956

yes give me some fat catgirls
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MisterPerson
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Re: Bodytypes

Post by MisterPerson » #568957

There's a better way of doing this than just deforming the sprite with a matrix that gives better results. Look up displacement maps in the reference if you're interested.

I would be against this either way btw. Balance nightmare.
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Sheodir
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Re: Bodytypes

Post by Sheodir » #568968

MisterPerson wrote:There's a better way of doing this than just deforming the sprite with a matrix that gives better results. Look up displacement maps in the reference if you're interested.

I would be against this either way btw. Balance nightmare.
How is this a balance nightmare? There already is a way to make yourself both faster and smaller than this suggests for skinnies (and bigger and stronger for widebois) that is widely available and doesn't break the game.
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oranges
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Re: Bodytypes

Post by oranges » #569010

why would you want to play as an american?
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Sheodir
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Re: Bodytypes

Post by Sheodir » #569015

oranges wrote:why would you want to play as an american?
It isn't that I want to play as an american but that I wish to beat up americans
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Space Panda
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Re: Bodytypes

Post by Space Panda » #569017

i believe this feature would be even better if we had an erp server
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NecromancerAnne
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Re: Bodytypes

Post by NecromancerAnne » #569112

Honestly though, why add stat bonuses for it when it could just be aesthetic.
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Sheodir
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Re: Bodytypes

Post by Sheodir » #569115

NecromancerAnne wrote:Honestly though, why add stat bonuses for it when it could just be aesthetic.
From what I understand any diminishing or augmenting of the clickable pixels would already be a stat change for all intents and purposes and thus there is a need to balance that out. If that wasn't the case I'd be fine with this being cosmetic.
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MisterPerson
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Re: Bodytypes

Post by MisterPerson » #569129

Sheodir wrote:
NecromancerAnne wrote:Honestly though, why add stat bonuses for it when it could just be aesthetic.
From what I understand any diminishing or augmenting of the clickable pixels would already be a stat change for all intents and purposes and thus there is a need to balance that out. If that wasn't the case I'd be fine with this being cosmetic.
Hopefully someone does that swing arc idea so we don't have to consider ridiculous shit like "clickable pixels".
I code for the code project and moderate the code sections of the forums.

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Sheodir
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Re: Bodytypes

Post by Sheodir » #569136

MisterPerson wrote:
Sheodir wrote:
NecromancerAnne wrote:Honestly though, why add stat bonuses for it when it could just be aesthetic.
From what I understand any diminishing or augmenting of the clickable pixels would already be a stat change for all intents and purposes and thus there is a need to balance that out. If that wasn't the case I'd be fine with this being cosmetic.
Hopefully someone does that swing arc idea so we don't have to consider ridiculous shit like "clickable pixels".
God bless
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NecromancerAnne
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Re: Bodytypes

Post by NecromancerAnne » #569168

Well if that was a concern we would delete afros and other very high pixel hairs, along with bulky clothing. It is an immensely minor concern. The only times it matters is if the sprite is miniscule. Otherwise, you are clicking center of their sprite every time, or at least aiming to do so.
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