Detective Cyborg

A place to record your ideas for the game.
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panvxv
Joined: Sat Jul 18, 2020 8:16 am
Byond Username: Panvxv

Detective Cyborg

Post by panvxv » #572283

That kind of cyborg would have access to crew manifest and security records, security radio and crew motior after upgrade (the same that have mediborg).
His items would be white crayon, forensics scanner, flash, universal recorder, hand labeller, Security Holotape Projector , notebook, 3 item's storages and health and gas analizer
Upgrades:
-crew monitor
-meson goggles
-2 more item's storages
-access to pda messages

I got that idea from taking pictures of people having some suspicious item in hands or hacking doors as borg. Giving later pictures to sec and letting them do rest of work.
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Detective Cyborg

Post by Dr_bee » #572284

sounds like something that could be added to the PK borg to make it actually useful. shouldnt get mensons though, that should stay engineering only.
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Istoprocent1
Joined: Mon Nov 20, 2017 3:14 pm
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Re: Detective Cyborg

Post by Istoprocent1 » #572341

Essentially a validhunter borg for borg mains. :lol:
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wesoda25
Joined: Thu Aug 10, 2017 9:32 pm
Byond Username: Wesoda25

Re: Detective Cyborg

Post by wesoda25 » #572365

nahhh
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cacogen
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Joined: Sat Jun 02, 2018 10:27 am
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Re: Detective Cyborg

Post by cacogen » #572713

I like the idea but antag hunting silicons are cancer
technokek wrote:Cannot prove this so just belive me if when say this
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saprasam
Joined: Fri Nov 16, 2018 11:42 pm
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Re: Detective Cyborg

Post by saprasam » #572722

if validtrue
flashvalid
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kopoba
Joined: Sun Mar 10, 2019 11:09 am
Byond Username: Kopoba

Re: Detective Cyborg

Post by kopoba » #572725

make it drop colt on death :revolver: :revolver:
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