Cytology / Vatgrowing feedback

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Qustinnus
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Cytology / Vatgrowing feedback

Post by Qustinnus » #573486

give feedback pls
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Stickymayhem
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Re: Cytology / Vatgrowing feedback

Post by Stickymayhem » #573530

give github link pls
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Armhulen
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Re: Cytology / Vatgrowing feedback

Post by Armhulen » #573590

I am getting faster at making those vatmobs...
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RaveRadbury
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Re: Cytology / Vatgrowing feedback

Post by RaveRadbury » #573596

Xenobio lives up to its name now more than ever. Great job!
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Super Aggro Crag
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Re: Cytology / Vatgrowing feedback

Post by Super Aggro Crag » #573608

grow a monster in a vat from a wad of maint spooge but cloning is unrealistic
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Armhulen
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Re: Cytology / Vatgrowing feedback

Post by Armhulen » #573610

Super Aggro Crag wrote:grow a monster in a vat from a wad of maint spooge but cloning is unrealistic
cloning is fine and in theme, it's just bad game design. like silicons!
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Super Aggro Crag
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Re: Cytology / Vatgrowing feedback

Post by Super Aggro Crag » #573614

Armhulen wrote:
Super Aggro Crag wrote:grow a monster in a vat from a wad of maint spooge but cloning is unrealistic
cloning is fine and in theme, it's just bad game design. like silicons!
just make it so you have to babysit the clone and fiddle with buttons and levers and tubes or else they come out a mondo tard sludge

i want to DECANT out a FUCKING TUBE god DAMN IT
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Armhulen
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Re: Cytology / Vatgrowing feedback

Post by Armhulen » #573621

Super Aggro Crag wrote:
Armhulen wrote:
Super Aggro Crag wrote:grow a monster in a vat from a wad of maint spooge but cloning is unrealistic
cloning is fine and in theme, it's just bad game design. like silicons!
just make it so you have to babysit the clone and fiddle with buttons and levers and tubes or else they come out a mondo tard sludge

i want to DECANT out a FUCKING TUBE god DAMN IT
believe it brother me too, but like hell you'll find me touching medical
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Armhulen
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Re: Cytology / Vatgrowing feedback

Post by Armhulen » #573660

Regularly, you got completely fucked by RNG. It's super common. Nothing swabbable spawns, aaaand you're fucked
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oranges
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Re: Cytology / Vatgrowing feedback

Post by oranges » #573662

sounds like life
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Super Aggro Crag
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Re: Cytology / Vatgrowing feedback

Post by Super Aggro Crag » #573674

oranges wrote:sounds like life
life uh

finds a way
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Armhulen
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Re: Cytology / Vatgrowing feedback

Post by Armhulen » #573678

Life has bad game design
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IcePacks
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Re: Cytology / Vatgrowing feedback

Post by IcePacks » #574392

I've been messing around with this for a few days now, and it's a cool idea! There's a bit of a curve in not just dumping everything into a vat and filling it with worthless chemicals, and swabbing is a bit of a pain, but for the purpose of just re-growing on-station meat sources like mice or monkeys, it's easy (if a little slow) and self-sustaining. It can give the kitchen, a job which is often completely hobbled by its dependency on other jobs, a self-sustaining meat machine, which is cool for giving them something to do besides go braindead and hunt down antagonists.

For its current uses, my biggest complaint with cytology would be how the vat takes samples. For non-hostile mobs this is tedious (as it already grows them significantly slower than other sources of the mob) and for more exotic samples this is downright dangerous (I grew a blobbernaut in xenobio containment and couldn't grow another without making it docile). Maybe you could be able to research a means of re-growing multiple (but not infinite) specimen from a single sample or being able to remotely do it with a xenobiology console? That'd be cool.

I also really think you should be able to set up beacons with the plumbing device, but that's almost entire because I rarely ever see them used in the first place.
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
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Omni
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Re: Cytology / Vatgrowing feedback

Post by Omni » #574397

Some time ago I was playing as sentient cube spawned from cytology by enterpreneurial scienceman. After I vored alive simplemob crab my uhhh stamina/satiety/whatever thing went up to 500 and would fall very low below that level only to rise back to 500. I am not actually sure, but I believe it to be HP bar too, otherwise I have no other explanation to how I managed to punch gygax into oblivion basically on me own with zero damage otherwise.
it was unironially very fun, 9/10
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Kryson
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Re: Cytology / Vatgrowing feedback

Post by Kryson » #575931

IcePacks wrote:[...]or more exotic samples this is downright dangerous (I grew a blobbernaut in xenobio containment and couldn't grow another without making it docile).
This is something i thought about when designing cytology. One of my main gripes with gold extracts are that you can spawn mobs that are completely docile and unable to retaliate.

I also wanted to see if the existing xenobio tools for making mobs docile were sufficient.

Some of effect you could apply that lets the creatures be docile until they, or one of their friends are hit could be implemented. I would support something that lets you keep and manage pens of hostile creatures if these is still a possibility for danger.
IcePacks wrote:[...] Maybe you could be able to research a means of re-growing multiple (but not infinite) specimen from a single sample or being able to remotely do it with a xenobiology console? That'd be cool.
I've considered adding like a resampling feature to the vat, possibly enabled by T3 parts. This would also enable some new cytology antag strategies since space bears are designed to grow real fast with the right culture medium.
IcePacks wrote:I also really think you should be able to set up beacons with the plumbing device, but that's almost entire because I rarely ever see them used in the first place.
I think this can be added. It's absence was not a conscious decision, beacons did not exist when i wrote the research plumbing device code.
Omni wrote:Some time ago I was playing as sentient cube spawned from cytology by enterpreneurial scienceman. After I vored alive simplemob crab my uhhh stamina/satiety/whatever thing went up to 500 and would fall very low below that level only to rise back to 500.
This is a bug I had thought was fixed, but apparently not. I can see that there is an issue report for it. I will make sure it gets fixed.
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Rohen_Tahir
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Re: Cytology / Vatgrowing feedback

Post by Rohen_Tahir » #582646

Suggestion: make it possible to auto-sentience spawned creatures by dumping sentience potion into the vat. In finite amounts of course, and maybe only with the use of an antag item.
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