Cytology / Vatgrowing feedback
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Cytology / Vatgrowing feedback
give feedback pls
- Stickymayhem
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Re: Cytology / Vatgrowing feedback
give github link pls
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
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- Armhulen
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Re: Cytology / Vatgrowing feedback
I am getting faster at making those vatmobs...
- RaveRadbury
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Re: Cytology / Vatgrowing feedback
Xenobio lives up to its name now more than ever. Great job!
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- Super Aggro Crag
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Re: Cytology / Vatgrowing feedback
grow a monster in a vat from a wad of maint spooge but cloning is unrealistic
- Armhulen
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Re: Cytology / Vatgrowing feedback
cloning is fine and in theme, it's just bad game design. like silicons!Super Aggro Crag wrote:grow a monster in a vat from a wad of maint spooge but cloning is unrealistic
- Super Aggro Crag
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Re: Cytology / Vatgrowing feedback
just make it so you have to babysit the clone and fiddle with buttons and levers and tubes or else they come out a mondo tard sludgeArmhulen wrote:cloning is fine and in theme, it's just bad game design. like silicons!Super Aggro Crag wrote:grow a monster in a vat from a wad of maint spooge but cloning is unrealistic
i want to DECANT out a FUCKING TUBE god DAMN IT
- Armhulen
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Re: Cytology / Vatgrowing feedback
believe it brother me too, but like hell you'll find me touching medicalSuper Aggro Crag wrote:just make it so you have to babysit the clone and fiddle with buttons and levers and tubes or else they come out a mondo tard sludgeArmhulen wrote:cloning is fine and in theme, it's just bad game design. like silicons!Super Aggro Crag wrote:grow a monster in a vat from a wad of maint spooge but cloning is unrealistic
i want to DECANT out a FUCKING TUBE god DAMN IT
- Armhulen
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Re: Cytology / Vatgrowing feedback
Regularly, you got completely fucked by RNG. It's super common. Nothing swabbable spawns, aaaand you're fucked
- oranges
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Re: Cytology / Vatgrowing feedback
sounds like life
- Super Aggro Crag
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Re: Cytology / Vatgrowing feedback
Life has bad game design
- IcePacks
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Re: Cytology / Vatgrowing feedback
I've been messing around with this for a few days now, and it's a cool idea! There's a bit of a curve in not just dumping everything into a vat and filling it with worthless chemicals, and swabbing is a bit of a pain, but for the purpose of just re-growing on-station meat sources like mice or monkeys, it's easy (if a little slow) and self-sustaining. It can give the kitchen, a job which is often completely hobbled by its dependency on other jobs, a self-sustaining meat machine, which is cool for giving them something to do besides go braindead and hunt down antagonists.
For its current uses, my biggest complaint with cytology would be how the vat takes samples. For non-hostile mobs this is tedious (as it already grows them significantly slower than other sources of the mob) and for more exotic samples this is downright dangerous (I grew a blobbernaut in xenobio containment and couldn't grow another without making it docile). Maybe you could be able to research a means of re-growing multiple (but not infinite) specimen from a single sample or being able to remotely do it with a xenobiology console? That'd be cool.
I also really think you should be able to set up beacons with the plumbing device, but that's almost entire because I rarely ever see them used in the first place.
For its current uses, my biggest complaint with cytology would be how the vat takes samples. For non-hostile mobs this is tedious (as it already grows them significantly slower than other sources of the mob) and for more exotic samples this is downright dangerous (I grew a blobbernaut in xenobio containment and couldn't grow another without making it docile). Maybe you could be able to research a means of re-growing multiple (but not infinite) specimen from a single sample or being able to remotely do it with a xenobiology console? That'd be cool.
I also really think you should be able to set up beacons with the plumbing device, but that's almost entire because I rarely ever see them used in the first place.
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- Omni
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Re: Cytology / Vatgrowing feedback
Some time ago I was playing as sentient cube spawned from cytology by enterpreneurial scienceman. After I vored alive simplemob crab my uhhh stamina/satiety/whatever thing went up to 500 and would fall very low below that level only to rise back to 500. I am not actually sure, but I believe it to be HP bar too, otherwise I have no other explanation to how I managed to punch gygax into oblivion basically on me own with zero damage otherwise.
it was unironially very fun, 9/10
it was unironially very fun, 9/10
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Re: Cytology / Vatgrowing feedback
This is something i thought about when designing cytology. One of my main gripes with gold extracts are that you can spawn mobs that are completely docile and unable to retaliate.IcePacks wrote:[...]or more exotic samples this is downright dangerous (I grew a blobbernaut in xenobio containment and couldn't grow another without making it docile).
I also wanted to see if the existing xenobio tools for making mobs docile were sufficient.
Some of effect you could apply that lets the creatures be docile until they, or one of their friends are hit could be implemented. I would support something that lets you keep and manage pens of hostile creatures if these is still a possibility for danger.
I've considered adding like a resampling feature to the vat, possibly enabled by T3 parts. This would also enable some new cytology antag strategies since space bears are designed to grow real fast with the right culture medium.IcePacks wrote:[...] Maybe you could be able to research a means of re-growing multiple (but not infinite) specimen from a single sample or being able to remotely do it with a xenobiology console? That'd be cool.
I think this can be added. It's absence was not a conscious decision, beacons did not exist when i wrote the research plumbing device code.IcePacks wrote:I also really think you should be able to set up beacons with the plumbing device, but that's almost entire because I rarely ever see them used in the first place.
This is a bug I had thought was fixed, but apparently not. I can see that there is an issue report for it. I will make sure it gets fixed.Omni wrote:Some time ago I was playing as sentient cube spawned from cytology by enterpreneurial scienceman. After I vored alive simplemob crab my uhhh stamina/satiety/whatever thing went up to 500 and would fall very low below that level only to rise back to 500.
- Rohen_Tahir
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Re: Cytology / Vatgrowing feedback
Suggestion: make it possible to auto-sentience spawned creatures by dumping sentience potion into the vat. In finite amounts of course, and maybe only with the use of an antag item.
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