Crusader Kings III

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Crusader Kings III

Post by Ikarrus » #520125

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https://store.steampowered.com/app/1158 ... Kings_III/

Just announced earlier today. The new features appear to be skill trees and baronies visible on the map. The map is slightly enlarged to include more Africa and Asia, and they mentioned everyone is playable except merchant republics (nomads will be playable as tribals on release)

Also, CK2 is free now
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Re: Crusader Kings III

Post by XSI » #520127

Neat
So CK3 will be in a playable state sometime 2021. I'll keep it in mind for then
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Re: Crusader Kings III

Post by Lumbermancer » #520132

but deus vult
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Re: Crusader Kings III

Post by Farquaar » #520141

I'm hyped.
Lumbermancer wrote:but deus vult
It'll get modded in day one. If Paradox didn't feel the need to virtue signal, most players wouldn't even have noticed.
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Re: Crusader Kings III

Post by Grazyn » #520190

XSI wrote:Neat
So CK3 will be in a playable state sometime 2021. I'll keep it in mind for then
You should do a Muslim Britain AAR when it comes out, funny to think it actually became reality in the meantime.
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Re: Crusader Kings III

Post by Vile Beggar » #520237

i feel like my pc is going to be reduced to atoms by the amount of provinces it has
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Re: Crusader Kings III

Post by XSI » #520265

It won't be, apparently they revealed it will just be a console port
It runs on Xbox
Maybe I was trolled, but at this point I have so little faith in Paradox that it doesn't seem too far out there

I might do an AAR for 2 again, now that we know the whole DLC thing is done so I won't have to worry about save incompatibility and new features being shoved in to completely fuck over all the organization
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Re: Crusader Kings III

Post by Kraso » #520311

Grazyn wrote:
XSI wrote:Neat
So CK3 will be in a playable state sometime 2021. I'll keep it in mind for then
You should do a Muslim Britain AAR when it comes out, funny to think it actually became reality in the meantime.
didn't xsi already make an AAR that was exactly that
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Re: Crusader Kings III

Post by Grazyn » #520327

Kraso wrote:
Grazyn wrote:
XSI wrote:Neat
So CK3 will be in a playable state sometime 2021. I'll keep it in mind for then
You should do a Muslim Britain AAR when it comes out, funny to think it actually became reality in the meantime.
didn't xsi already make an AAR that was exactly that
That's what I meant. I learned about the game from his AAR.
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Re: Crusader Kings III

Post by MisterPerson » #520329

XSI wrote:It won't be, apparently they revealed it will just be a console port
It runs on Xbox
Maybe I was trolled, but at this point I have so little faith in Paradox that it doesn't seem too far out there
This is fake news.
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Re: Crusader Kings III

Post by Ikarrus » #520344

[youtube]aqUZoO8WwK8[/youtube]
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Re: Crusader Kings III

Post by XSI » #520484

I really hope it's fake news
Having to dumb down Crusader Kings of all games for console controls and hardware would suck. Especially this late in the console cycle, that's at least 10 years old hardware by the time it would release
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Re: Crusader Kings III

Post by srifenbyxp » #520487

Will this be more friendly to new players? I got skurd because of CK2 and Europa Universal look complicated as hell.
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Re: Crusader Kings III

Post by Ikarrus » #520583

They say it will be easier to approach and learn, but they are trying not to remove any depth. Things like a better tutorial and UI

What's likely is for that to be true, at least on launch. Once the expansions pile up it will become the wonderful complicated mess we love in their other games.
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Re: Crusader Kings III

Post by Qbmax32 » #520587

cant wait for 300 dollars of dlc that you need to pay for at least half of to make the game playable, i eagerly await the 2021 release date
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Re: Crusader Kings III

Post by oranges » #520592

Grazyn wrote:
XSI wrote:Neat
So CK3 will be in a playable state sometime 2021. I'll keep it in mind for then
You should do a Muslim Britain AAR when it comes out, funny to think it actually became reality in the meantime.
this is the subset of the ck2 playerbase that gets upset about the removal of deus vult
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Re: Crusader Kings III

Post by Lumbermancer » #520598

srifenbyxp wrote:Will this be more friendly to new players? I got skurd because of CK2 and Europa Universal look complicated as hell.
The trick to playing CK2 is to treat it as a management roleplaying game, I think. I finished it only 3 times, but I never played on a higher level than duke. The fun comes from building your dynasty and not worrying about politics on large scale (beyond your nation). And there's nothing more fun than dying heirless, and waking up as some cousin of a cousin duke on the other end of the continent, because you wed your aunt to some king decades ago.

EU is just a painting simulator.
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Re: Crusader Kings III

Post by oranges » #520608

fascinating, I loved playing as a king or emperor, although there are tricks you can do to reduce vassal management (especially if you can form your own kingdom to later turn into the empire, as you control exactly how many ducal titles exist in your kingdom, which means all the other subordinate kingdom titles can be managed by an NPC king)
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Re: Crusader Kings III

Post by Anonmare » #520630

CK2 is the only game where mass executions of men, women and children is not only something you can do, but is the optimal thing to be doing. Tyranny is actually a good strategy for stabilizing a realm.
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Re: Crusader Kings III

Post by Farquaar » #520631

Anonmare wrote:CK2 is the only game where mass executions of men, women and children is not only something you can do, but is the optimal thing to be doing. Tyranny is actually a good strategy for stabilizing a realm.
>Not diplomancing your way to victory, slowly converting your enemies to your side and using your new allies to pick off the tiny number stubborn naysayers as they rebel against your just and righteous rule
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Re: Crusader Kings III

Post by Anonmare » #520633

Farquaar wrote:
Anonmare wrote:CK2 is the only game where mass executions of men, women and children is not only something you can do, but is the optimal thing to be doing. Tyranny is actually a good strategy for stabilizing a realm.
>Not diplomancing your way to victory, slowly converting your enemies to your side and using your new allies to pick off the tiny number stubborn naysayers as they rebel against your just and righteous rule
Why do I need to convince anyone of anything when my right to rule comes from God?
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Re: Crusader Kings III

Post by XSI » #520639

oranges wrote:
Grazyn wrote:
XSI wrote:Neat
So CK3 will be in a playable state sometime 2021. I'll keep it in mind for then
You should do a Muslim Britain AAR when it comes out, funny to think it actually became reality in the meantime.
this is the subset of the ck2 playerbase that gets upset about the removal of deus vult
Nice bait
I don't really give a shit about some words though, I'm mostly just so tired of all the DLC spam where some are essential and you must have them to play the game without being gimped, and some are overpriced trash that you don't need but if you don't get it all, you have an incomplete experience. Especially in shit like Hearts of Iron 4 where they very clearly intended to just do features in DLC and kept in placeholders, Stellaris which was at best a beta on release and is only now looking like it might become a full game, and that new roman era thing they made that was pretty much just an alpha they released with "Yeah, we'll fix it later"
Their business model sucks, and it's clearly showing that they're not interested in making a complete game anymore
Maybe CK3 will be different, but considering Paradox' recent titles I highly doubt it will even be functional on release
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Re: Crusader Kings III

Post by oranges » #520660

>I don't give a shit about some words, but im going to quote a message that wasn't even directed at me to talk about how much I don't give a shit
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Re: Crusader Kings III

Post by FantasticFwoosh » #520671

Eugenics simualtor 3

Except i get to see my imbred genius bloodline son and mod him to wear coder socks in full 3d.

Spoiler:
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Re: Crusader Kings III

Post by XSI » #520756

I just wanted to complain about the DLC crap
Just give me good games
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Re: Crusader Kings III

Post by Ikarrus » #521818

CK3 adds cadet branches and intra-dynastic politics
https://forum.paradoxplaza.com/forum/in ... s.1270519/
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Re: Crusader Kings III

Post by Farquaar » #521822

Ikarrus wrote:CK3 adds cadet branches and intra-dynastic politics
https://forum.paradoxplaza.com/forum/in ... s.1270519/
This is something I was wishing was in CK2 for a while. Dynasties would get unrealistically big to the point that your "family" was made up of strangers who happened to be incredibly distant relatives. Cadet branches should fix every game being Habsburgs simulator.
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Re: Crusader Kings III

Post by Ikarrus » #574959

GOTY 2020
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Re: Crusader Kings III

Post by Lumbermancer » #574971

How much more taxing on CPU is it, because I don't know if my 6600 can handle it.
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Re: Crusader Kings III

Post by BrotherBeyond » #574972

Lumbermancer wrote:How much more taxing on CPU is it, because I don't know if my 6600 can handle it.
It's much easier to run than ck2, there's almost no lag. It's wonderful.
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Re: Crusader Kings III

Post by Farquaar » #574996

BrotherBeyond wrote:
Lumbermancer wrote:How much more taxing on CPU is it, because I don't know if my 6600 can handle it.
It's much easier to run than ck2, there's almost no lag. It's wonderful.
I was honestly surprised when I first booted up the game. My potato of a PC ran CK3 almost as smoothly as EU3. I think it has to do with the new courtier system. Unimportant courtiers that nobody interacts with leave your court and eventually disappear if no realm recruits them. Keeps things less cluttered and saves events for actually relevant characters.
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Re: Crusader Kings III

Post by Not-Dorsidarf » #575008

It’s really much better than I was afraid of.


Sweden is op as fuck though for some reason
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Re: Crusader Kings III

Post by bobbahbrown » #575022

even with the bit of content which is lacking from ck2 i still feel ck3 is a very very very nice upgrade -- ESPECIALLY for multiplayer holy moly

you can basically change character without having to restart your lobby, any player can change their played character at any time -- great for when your great plan of epic inheritence fails and you lose

you can also just reconnect if you get desynced

this is a new era of crusader kings
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Re: Crusader Kings III

Post by The Respected Man » #575024

I didn't expect it to be better than crusader kings 2 and it isn't, but it will be in 2-3 years
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Re: Crusader Kings III

Post by Lumbermancer » #575026

I swear CK2 had like an army window or something, because here I raised my levies and I couldn't find them, without manually clicking on soliders boys on the map. Also there's no war/diplomatic map overlay?
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Re: Crusader Kings III

Post by The Respected Man » #575028

Lumbermancer wrote:I swear CK2 had like an army window or something, because here I raised my levies and I couldn't find them, without manually clicking on soliders boys on the map. Also there's no war/diplomatic map overlay?
you also can't raise the levies of specific vassals and the levies of specific counties, you gotta raise them in bulk every time.
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Re: Crusader Kings III

Post by BigManMassive » #575045

I have a feeling it will have the typical paradox games problem of 10 trillion dlcs needed to actually have a playable game.
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Re: Crusader Kings III

Post by Naloac » #575113

all your vassals in this goddamn game take land fucking anywhere and everywhere, Playing in scandinvia I ended up with random tiles from france africa and the fuckin middle east. While 1 tile counts with 500 troops keep declaring war on me even though I have 30k troops. the games just ck2 presented way better while also removing some of the cool stuff ck2 had.
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Re: Crusader Kings III

Post by Ikarrus » #575118

That’s just vikings, though. They’re super strong in the early start date
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Re: Crusader Kings III

Post by Grazyn » #575123

The Respected Man wrote:
Lumbermancer wrote:I swear CK2 had like an army window or something, because here I raised my levies and I couldn't find them, without manually clicking on soliders boys on the map. Also there's no war/diplomatic map overlay?
you also can't raise the levies of specific vassals and the levies of specific counties, you gotta raise them in bulk every time.
You can, you have to set rally points then you can click on them and raise local levies or bulk.
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Re: Crusader Kings III

Post by The Respected Man » #575137

Grazyn wrote:
The Respected Man wrote:
Lumbermancer wrote:I swear CK2 had like an army window or something, because here I raised my levies and I couldn't find them, without manually clicking on soliders boys on the map. Also there's no war/diplomatic map overlay?
you also can't raise the levies of specific vassals and the levies of specific counties, you gotta raise them in bulk every time.
You can, you have to set rally points then you can click on them and raise local levies or bulk.
I tried that, instead of raising the 1k levies in that specific county where i set my second rally point it had 4.4k levies as local levies rather than the total 8k, forcing me to raise them and then tediously disband the levies until they are the number i want. I'll try it again, this time setting rally points at every county i own and every powerful vassal, see if that helps.
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Re: Crusader Kings III

Post by XSI » #575153

Not-Dorsidarf wrote:Sweden is op as fuck though for some reason
>Swedish devs
>Sweden OP
I could never guess why they would have done that. Surely it is coincidence
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Re: Crusader Kings III

Post by oranges » #575160

the war mechanics annoy me a bit, shattered retreats don't degrade your opponents army nearly as much, so you spend a lot more time chasing them around trying to bop them, because otherwise they'll run to your capital and seige it down.
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Re: Crusader Kings III

Post by Farquaar » #575173

oranges wrote:the war mechanics annoy me a bit, shattered retreats don't degrade your opponents army nearly as much, so you spend a lot more time chasing them around trying to bop them, because otherwise they'll run to your capital and seige it down.
I think the devs mentioned that they programmed the AI to pick a defensible location when they're losing and stay there until they get reinforced or die in a glorious last stand. That seems to be how its behaved in my CK3 experience, and it's definitely an improvement imo
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Re: Crusader Kings III

Post by Sheodir » #575245

You can see me being skeptical as shit in the Paradox Discord, but I think this is the best Paradox release title up to date. It doesn't feel like anything's deliberately missing, I'm having a fun time, and there's a lot clearer depth under the hood than in CK2. Man-of-arms work in a complicated rock paper scissors thing which that plyus Knights and Traits mean combat can actually be shit other than number games now, which I'm having a lot of fun with.
oranges wrote:the war mechanics annoy me a bit, shattered retreats don't degrade your opponents army nearly as much, so you spend a lot more time chasing them around trying to bop them, because otherwise they'll run to your capital and seige it down.
I was having difficulty with this until I realized lethality during combat (as in, how much you kill on a won battle) is heavily influenced by men-of-arms, and this is likely balanced around that. To stop these chases of near full stacks after defeats, invest in cavalry men of arms and other units with High Pursuit stats.
I play Holden Westmacott. Sec/PM main most of the time.
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Re: Crusader Kings III

Post by Grazyn » #575265

You no longer need to land claimants to have them become your vassals after you press the claim, BUT you have to recruit them to your court first... and you only have a small time window before they leave. Kinda annoying to watch the counter slowly tick to the 250 gold you need to recruit that sweet duke-level claimant guest just to see him pack his bags and leave when you're almost there. This combined with the need to recruit knights as well makes gold much more important than in CK2. I think you can use weak hooks to recruit guests though, if that's case investing on the skill tree that makes you fabricate them might be extremely useful.
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Re: Crusader Kings III

Post by Sheodir » #575272

Grazyn wrote:You no longer need to land claimants to have them become your vassals after you press the claim, BUT you have to recruit them to your court first... and you only have a small time window before they leave. Kinda annoying to watch the counter slowly tick to the 250 gold you need to recruit that sweet duke-level claimant guest just to see him pack his bags and leave when you're almost there. This combined with the need to recruit knights as well makes gold much more important than in CK2. I think you can use weak hooks to recruit guests though, if that's case investing on the skill tree that makes you fabricate them might be extremely useful.
Going wide rather than deep on skill trees is really efficient. There's a lot of great shit on the early tiers, and you gain XP for all three trees in a focus during the five year minimum you focus in one. My preferred strat is to focus on diplomacy for Befriend and Child Traits early on, maybe the Oppose Liege if I'm a vassal, swing to chivalry OR steward focus depending on what I want (+tax on steward, +knights and men at arms on martial) then when I'm old swithc to Health focus for some health bonuses to last longer and the pedagogy upgrade to raise my grandkids well.

PS: Seduce your wife as soon as you can and try to somehow get your heirs with some chaste chicks. As always, characters are CHEAT CRAZY in this game and will cheat relentlessly if you don't seduce them early, even if adultery's illegal, and Seducing hard counters that.
I play Holden Westmacott. Sec/PM main most of the time.
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tinodrima7020
Joined: Tue Sep 25, 2018 12:00 am
Byond Username: TinoDrima7020

Re: Crusader Kings III

Post by tinodrima7020 » #575278

Having a lot of children as a catholic is fucking suffering. Literally get notices that your child/child's spouse is cheating every other month
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If you see this image please show Subject217 some love. He's in a dark place right now :(
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Fikou wrote:
The problem is that the autistic fucking admins on these SS13 servers, so drunk with power, so intoxicated on the scent of their sweaty ballsacks as they drown in 'decision making' and 'responsibility', things they've never had before, hand out permabans for next to nothing. Why not a 3 month ban? Why not a 6 month ban? No. A fucking perma ban. Nevermind that people change, nevermind that people have shitty days or good days, nevermind that FOREVER IS A FUCKING LONG TIME, no... Permabans. And then they expect you to appeal on the forums so they can have MORE POWER, MORE DECISION MAKING. "HOO HOO, LOOKIT ME MOMMY, I GET TO DECIDE THE FATE OF THIS MAN HOOOO HOOOOOO WOWEEE SO EXCITE, MY LITTLE WINKY WILLY IS GETTING CHUB-CHUB, MOMMY." And let's be fucking absolutely real here, the only reason admins want people to sign up for the fucking forums to fucking ban appeal is so they can sell the members e-mails to, like, Chinese realtors or some shit.
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Farquaar
Joined: Sat Apr 07, 2018 7:20 am
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Location: Delta Quadrant

Re: Crusader Kings III

Post by Farquaar » #575281

tinodrima7020 wrote:Having a lot of children as a catholic is fucking suffering. Literally get notices that your child/child's spouse is cheating every other month
If you hit critical mass of children that hold titles, you'll end up seeing a lot of incest, which means more blackmail hooks for you to sink into the titles of your kin. Reshape your realm how you see fit.
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Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Crusader Kings III

Post by Grazyn » #575282

Can confirm, incest seems way more common. One generation into the game I found out that my dwarf brother was cheating on his wife with our sister. He also created a cadet house (he's a duke) which he filled with dwarflings and inbred children.
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