I finally got gorilla arms back before Christmas (no high jump legs yet, saving up for perk point refund) but I never use them because running around out of cover in combat is a great way to die immediately. Presumably if I'd bought perks ahead of time with melee in mind to soak the damage I'd be okay. But right now even wearing my most autistic-looking min-max ensemble (which you can view above, where it somehow works) I find myself stuck using cover in every shootout while having to resort to using my overpowered sniper rifle because any cool-looking weapon I pick up does barely any damage to the bullet sponge enemies which draws combat out needlessly and makes me more likely to die from their huge damage output.
The sheer amount of equipment and weaponry in the game is breathtaking
. The guns are all beautifully designed and animated which in any other game would make picking up new ones and trying them incredibly fun. But the DPS system they've implemented renders everything but the sniper rifle Panam gave me (and the same could be said by the sniper rifle I had beforehand) a peashooter. I can literally just quickscope enemies for a one hit kill in the form of a 10000 damage headshot while the sleek weapons I've been picking up since the game started that I desperately want to play around with are rendered useless and a great way to get killed. An arbitrary analogy would be that it'd be like playing Half-Life 2 only to find that the crowbar (melee weapons in this game are overpowered but obviously you have to expose yourself to enemies to use them) and the crossbow are the only weapons feasible for combat and the rest are essentially decorative for when you feel like shooting at the environment or for when you want to make combat overly challenging.
I'm pretty sure New Vegas showed you can have an FPS ARPG without reducing the guns to either staplers or anti-aircraft guns. I remember people complained about the sponginess of enemies in Fallout 3 (which I personally didn't have a problem with, at least not then in 2008) where you could unload 30 rounds from your 10mm SMG directly into a travelling caravan guard's face without killing him. I seem to recall this being dialled back in NV.
Another other problem with Cyberpunk is that enemy damage output makes them wrecking balls if you aren't hiding in cover desperately sucking on your inhaler. Or so this has been my experience with some great armour. Going to reroll my perks to better suit my desired playstyle when I can though. Maybe that will fix it.