Space Station 14 Progress Report No. 25

General SS13 Chat
Post Reply
User avatar
Swept
Joined: Sun Jan 12, 2020 6:40 am
Byond Username: Swept

Space Station 14 Progress Report No. 25

Post by Swept » #589911

Shilling permission
Spoiler:
Image
https://spacestation14.io/post/20_12_02 ... report-25/

This Progress Report was delayed a bit. Personally wanted to release it near Christmas but there actually wasn't enough to put in it since most of what happens isn't flashy or content focused but under the hood stuff with SS14 and it's engine. Got it out now though and we're pretty happy with it.

Gained a couple more coders since the last report and we've actually had some community servers popup. We have barebones playable rounds now and as you can see in this progress report we're actually adding content to jobs now.

Don't have 24/7 rounds going yet but we do playtests every weekend which helps us massively in finding bugs etc.

We also have a active Steam page now if you want to opt in for playtests. (You can still download the launcher from our website).

https://store.steampowered.com/app/1255 ... tation_14/

If you have any questions lemme know and i'll try to answer them. SS14 has pixel-movement and has removed intents from the start, instead opting for a "combat" mode like tgstation recently got.
DON'T PLAY SPACE STATION 14
DON'T PLAY SPACE STATION 14
DON'T PLAY SPACE STATION 14
DON'T PLAY SPACE STATION 14
DON'T PLAY SPACE STATION 14
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Space Station 14 Progress Report No. 25

Post by PKPenguin321 » #589912

singulo as the engine instantly bumps this up to "could seriously rival SS13 in the very near future"
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Space Station 14 Progress Report No. 25

Post by Cobby » #589917

Neat, although calling the singularity the best engine is very cringe. The “advanced” setup of a SIngulo would be adding more RCs, which happens to be an aspect of SM as well, but from the SM POV it is its BASIC form of setup (most people just add more emitters instead).

Also hope botany is like tg current instead of being more gene machine, those mechanics ruined botany.
Voted best trap in /tg/ 2014-current
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Space Station 14 Progress Report No. 25

Post by Armhulen » #589922

We teased it last time, and now it’s here! The singularity returns as the latest and arguably greatest engine, with the particle accelerator, containment field, and radiation collectors already implemented. It is capable of going through the station like a hot knife through butter, so beware of sabotage!
ngmi
Qustinnus
Joined: Tue Nov 07, 2017 12:30 am
Byond Username: Qustinnus

Re: Space Station 14 Progress Report No. 25

Post by Qustinnus » #589937

where are the cool singulo shaders smh
User avatar
trollbreeder
Joined: Sat Feb 22, 2020 8:22 am
Byond Username: Trollbreeder
Github Username: trollbreeder

Re: Space Station 14 Progress Report No. 25

Post by trollbreeder » #589938

Qustinnus wrote:where are the cool singulo shaders smh
i saw some cool SUCC distortion effects in this imgur
https://imgur.com/a/x0DEGqf
but other than that i havent seen any
I'm a dumb feature coder, also a bad (but not terrible) coderspriter and a semi-good mapper and an enforcer of standards.
you can find me playing when i'm not coding or playing csgo as cleans-the-house on event hall, sybil or manuel

screenshot gallery:
Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Tlaltecuhtli
Joined: Fri Nov 10, 2017 12:16 am
Byond Username: Tlaltecuhtli

Re: Space Station 14 Progress Report No. 25

Post by Tlaltecuhtli » #589954

cool, keep us updated for when it has an actual playerbase
User avatar
wesoda25
Joined: Thu Aug 10, 2017 9:32 pm
Byond Username: Wesoda25

Re: Space Station 14 Progress Report No. 25

Post by wesoda25 » #589956

Once the code is in a good place I think I might be leaving this place
[this space reserved]
User avatar
Farquaar
Joined: Sat Apr 07, 2018 7:20 am
Byond Username: Farquaar
Location: Delta Quadrant

Re: Space Station 14 Progress Report No. 25

Post by Farquaar » #589963

PKPenguin321 wrote:singulo as the engine instantly bumps this up to "could seriously rival SS13 in the very near future"
► Show Spoiler
User avatar
terranaut
Joined: Fri Jul 18, 2014 11:43 pm
Byond Username: Terranaut

Re: Space Station 14 Progress Report No. 25

Post by terranaut » #590005

Farquaar wrote:
PKPenguin321 wrote:singulo as the engine instantly bumps this up to "could seriously rival SS13 in the very near future"
death and destruction are what make ss13 good and i hate all the code changes catered to "balance"
bring back parasting
Image
[🅲 1] [🆄 1] [🅼 1]

Image
User avatar
Swept
Joined: Sun Jan 12, 2020 6:40 am
Byond Username: Swept

Re: Space Station 14 Progress Report No. 25

Post by Swept » #590011

Here lemme scrounge up some videos of the singulo doing stuff
DON'T PLAY SPACE STATION 14
DON'T PLAY SPACE STATION 14
DON'T PLAY SPACE STATION 14
DON'T PLAY SPACE STATION 14
DON'T PLAY SPACE STATION 14
cacogen
Forum Soft Banned
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: Space Station 14 Progress Report No. 25

Post by cacogen » #590070

Cobby wrote:Neat, although calling the singularity the best engine is very cringe. The “advanced” setup of a SIngulo would be adding more RCs, which happens to be an aspect of SM as well, but from the SM POV it is its BASIC form of setup (most people just add more emitters instead).

Also hope botany is like tg current instead of being more gene machine, those mechanics ruined botany.
this is wrong ignore this
trollbreeder wrote:
Qustinnus wrote:where are the cool singulo shaders smh
i saw some cool SUCC distortion effects in this imgur
https://imgur.com/a/x0DEGqf
but other than that i havent seen any
This is beautiful and the way it slurps up those singulos like apples in Crash is perfect
terranaut wrote:
Farquaar wrote:
PKPenguin321 wrote:singulo as the engine instantly bumps this up to "could seriously rival SS13 in the very near future"
death and destruction are what make ss13 good and i hate all the code changes catered to "balance"
bring back parasting
Image
I don't think you can have jobs that take as long as ours do, rounds that last longer than 40 minutes to an hour and instawin shit like this without some kind of respawn mechanic. Otherwise it'll just get nerfed or removed.
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
Image

Image
Post Reply

Who is online

Users browsing this forum: Google [Bot]