Better traits for friendly kudzu

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bean_sprout
Joined: Sun May 02, 2021 9:06 am
Byond Username: Barber_Ferdinand

Better traits for friendly kudzu

Post by bean_sprout » #599306

So, we all know kudzu. But did you know that kudzu actually has a few helpful mutations? It's true! It can also be neutered to prevent further mutations, effectively rendering a strain beneficial. The problem is, these mutations are kinda useless. Absorbing plasma/CO2, glowing, nothing that really justifies the difficulty of making it or compensates for the fact that it randomly buckles you and covers thing you are using.

But, what if more mutations were added that provided additional benefit? I think this might be worthwhile because it would:
(a) Give incentive to make kudzu that would benefit the station.
and
(b) Slightly nerf harmful kudzu by diluting the possible negative traits it has.
and
(c) Kudzu is just cool in general, and I think we can all agree that the more kudzu the station has, the better.

Here are some idea's that I've had that could be beneficial kudzu mutations:

Sleek Kudzu - will no long randomly buckle you, and you move slightly faster while walking on it.
Brittle Kudzu - vines will be destroyed from even tiny amounts of damage, like a single punch or a crowbar strike. This is particular useful when trying to open a firelock or use a machine that is covered in kudzu. Possible mutually exclusive with hardened?
Timid Kudzu - will not spread to tiles that have something that would normally block you from walking on it, like machines or tables. Useful for keeping it on the floor where it belongs!
Latticed Kudzu - will cover and seal holes in the floor, effectively creating new floor, similar to the effect of foam grenades. Some care will be needed to keep it from just expanding infinitely into space. Maybe only active in areas recognized as rooms?
Rough Kudzu - the surface provides traction, preventing slip effects. Remember clown, botany giveth and botany taketh away.
Aesthetic Kudzu - walking in it provides a slight mood increase. Ah, the wonders of nature!


These are just some traits I picked off the top of my head, but really it could be anything. What beneficial traits would you like to see on your friendly neighborhood BUDzu?
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saprasam
Joined: Fri Nov 16, 2018 11:42 pm
Byond Username: Saprasam

Re: Better traits for friendly kudzu

Post by saprasam » #599350

if the station turns into fucking jumani im gonna personally fly over to botany and elbowdrop them because "the kudzu is good 4 you :P"
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cacogen
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Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: Better traits for friendly kudzu

Post by cacogen » #599367

pretty cool post ^
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Omega_DarkPotato
In-Game Admin Trainer
Joined: Thu Jun 11, 2020 12:05 am
Byond Username: Omega_DarkPotato
Location: Former Hell, Gensokyo

Re: Better traits for friendly kudzu

Post by Omega_DarkPotato » #599485

saw a botanist release good kudzu while I was bartender

I was unable to tend bar
having a trait for good kudzu that makes it unable to spread onto tables would be nice
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confused rock
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Better traits for friendly kudzu

Post by confused rock » #599500

saprasam wrote:if the station turns into fucking jumani im gonna personally fly over to botany and elbowdrop them because "the kudzu is good 4 you :P"
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