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Steelpoint wrote:I think you should have pointed out exactly what I changed.
Security Cyborgs have had their AdvTaser replaced with a Disabler.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Cik wrote:just do note that with every change to secborg you are massively nerfing malf and traitor AI, which rely overwhelmingly on secborgs as footsoldiers and enforcers.
Its not really that out there. People tend to stick to certain roles they know well or specialize in. There's a reason you always see Reed in chemistry and Dreams-of-Trees in mining. Their players have a personal draw to that job most of the time and that reflects what they want, expect and look for in gameplay or playstyle. There are definitely people who play borg specifically to play secborg.Violaceus wrote:It's really ridiculous when I see someone saying
>borg players
>security players
>medbay players
like people would stick to only one fucking role and never play another one. Most of people have preferences, obviously, but as far as I observed people change their jobs a lot. One round I want to play captain, another one as cook to rest after stressful role, and next one maybe as janitor because I want to.
Therefore "X players" simply do not exist and your argument about srs secborg players there is wrong, as I used to play much as security borg and I agree with that change.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Incomptinence wrote:The less combative borg modules could use a dash of combat relevance in default and hacked.
I mean pap crows about stun arm but it is usually stun arm RCD made hole in the floor or 15 damage welding that brings home the bacon. Service borg also gets a stun arm and you don't hear nerf herders shivering about its terrible trays.
Janitor borg could use a better brute weapon on that note also.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
lumipharon wrote:Service borg has prod and stun beer (only good for stealthy work, but hilariously good at that)
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Saegrimr wrote:lumipharon wrote:Service borg has prod and stun beer (only good for stealthy work, but hilariously good at that)
Speaking of stealth service borgs.
The violin is a 10 brute weapon.
And is completely silent. No hit sound.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
paprika wrote:So sec isn't a complete pushover against silicons anymore?
Cool, antags should be avoiding sec and not taking them face on. This is the entire point of security. You shouldn't need to be robust as shit to fuck up tin-can IBM pieces of shit as security.
The idea is to take out security initially, using your stun batons, when they don't suspect you, or to avoid them and pick them off with lasers. It's totally doable and now not gg no re if 1 sec borg is good with his taser.
Cik wrote:>space the ion gun
this is about as helpful as saying to someone who is confronted with a rampaging secborg "just flash 'em bro"
if security is anything but absolutely terrible they will immediately notice and probably kill you, then dunk the AI. unless security is two people the warden will be around, you will have to walk past him and you will have to drag the ion gun, which you cannot conceal out
as a counter this is honestly ridiculous, you might as well tell an assistant to just disarm a traitor shooting them to death with a revolver
technically it's possible, but it should never happen assuming they aren't absolute retards
Incomptinence wrote:That was borgs very rarely surviving in malf with taserborgs. Which were being proclaimed as all powerful supersoldiers. Will the disabler borg be able to delay and kill enough meat tide scum to make malf wind more than a remote hijack the shuttle level possibility? Lets wait and see!
You are not talking balance you are setting up the game on an intensely personal scale where you rate everything against your single character alone in solo combat. AI antags fight stations not paprika or steelpoint..
Oldman Robustin wrote:It's an established meme that coders don't play this game.
cedarbridge wrote:You're working on some sort of assumption that malf AIs can't win without secborgs in either of their forms. This is totally without basis.
Raven776 wrote:A malf buff can be distributed elsewhere if this nerfs malf too much.
Disablers are not as shit as people seem to think. A lot of fights devolve into disabler shoot outs due to higher ammo count, longer range, and the fact that they go through windows.
Not-Dorsidarf wrote:I laugh when I see people saying "Just space the ion rifle/HOS with the proposed instant-win gun/captain/entire sec force", it's basic gameplay".
If you can space the ion rifle on a 70-pop sybil round with full security, I'm impressed. Taking down the HOS, who is almost never alone, heavily-equipped, generally one of the more robust players on station and who packs a belt full of flashbangs, gets a flash at roundstart, and can get you blown with a simple ":c H-h-e-e-eelp B-b-l-ow- B-b-b-borgs!"? I'd like to see you try, if it's so basic, easy, and simple that it counterbalances loss of stuns/overpowered win guns.
Hell, he doesn't even have the weakeness of most crew which is lasering them into crit before they can scream thanks to his 3robust armor.
Scott wrote:It couldn't with a taser either, unless the security team is two people.
Scott wrote:There is a reason to complain because the nerf was unjustified and actually makes the security borg less useful.
flazeo25 wrote:Tested out the disabler for secborg for a couple of rounds and it makes secborg very unplayable since disablers are bad at stunning a person even after 4 hits while running.
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