Poll: Adding a Population Cap

Users can post replies, but only game admins, mods, and forum admins may post topics. Mainly for questions and official discussions

Should we implement a population cap on the servers?

Poll ended at Wed Feb 11, 2015 4:15 am

Yes
46
17%
Yes
46
17%
Yes
46
17%
No
38
14%
No
38
14%
No
38
14%
Abstain
6
2%
Abstain
6
2%
Abstain
6
2%
 
Total votes: 270

Cheimon
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Re: Poll: Adding a Population Cap

Post by Cheimon » #67562

Bottom post of the previous page:

I'd still rather have an assistant cap than a player cap so that (as lots of people have been saying) you can have the job roles filled out. Otherwise you will get lots of assistants crowding out people who would actually fill station jobs.

I like highpop rounds, but apparently everyone else hates them? I guess I don't have a massive objection to playing on Basil if I understood the map a bit better.
flazeo25
Joined: Thu Apr 17, 2014 6:18 pm

Re: Poll: Adding a Population Cap

Post by flazeo25 » #67649

If there is gonna be assistant cap could we tie it to amount of security in round which would be hos, warden, officers and decteive:
0 sec = 3 assistants
1 sec = 5 assistants
2 sec = 7 assistants
3 sec = 9 assistants
4 sec = 12 assistants
5 sec = 15 assistants
6 sec = 17 assistants
7 sec = 19 assistants
8 sec = 21 assistants
all sec = unlimited or as many assistant as pop cap allows.

So it only work for security arriving so there be no 15+ assistants and 0 security a round.
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Scones
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Re: Poll: Adding a Population Cap

Post by Scones » #67680

flazeo25 wrote:-numbers snip-
So Security should be outnumbered in odds of 2.6ish on the higher end. Not bad.

It'd be a good way to regulate, and actually incentivize Security play - Basil is plagued by NoSec
plplplplp WOOOOooo hahahhaha
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paprika
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Re: Poll: Adding a Population Cap

Post by paprika » #67696

I wouldn't mind sec being tied to assistants. Security are assistants with guns who can't be antags anyway.
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Re: Poll: Adding a Population Cap

Post by Cipher3 » #67717

paprika wrote:I wouldn't mind sec being tied to assistants. Security are assistants with guns who can't be antags anyway.
Captains are all-access assistants who can't be antags
HoPs are all-access assistants
HoSes are all access assistants with tons of shiny gear who can't be antags
Scientists are assistants with explosives
Doctors are assistants with drugs
Engineers are assistants with free tools and a black hole
Cargo techs are assistants... with free supplies
etc
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by oranges » Sun Feb 15, 2015 7:15 pm
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paprika
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Re: Poll: Adding a Population Cap

Post by paprika » #67725

100% true
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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DemonFiren
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Re: Poll: Adding a Population Cap

Post by DemonFiren » #67905

So the only non-assistants aboard a station are the synthetics?
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non-lizard things:
Spoiler:
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Scones
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Re: Poll: Adding a Population Cap

Post by Scones » #67960

DemonFiren wrote:So the only non-assistants aboard a station are the synthetics?
no those are just assistants with laws who come in thee brands:
- assistants who get emagged
- assistants with remote all access to help the non all-access assists get places they shouldn't go
- assistants who steal supplies and build autism forts and can ventcrawl/tablewalk
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ColonicAcid
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Re: Poll: Adding a Population Cap

Post by ColonicAcid » #68058

all players are assistants.
we're assisting in being shitlers.
crack is whack but smacks got your back
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ThanatosRa
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Re: Poll: Adding a Population Cap

Post by ThanatosRa » #68356

The Janitor is still the janitor.
my forum gimmick is that no one knows who i am

gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
Amelius
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Re: Poll: Adding a Population Cap

Post by Amelius » #76799

This is a <terrible> idea. You're trying to force Sybil players onto Basil, and Basil is far more RP-heavy than Sybil. It won't end well for anyone - Sybil players won't like the slower pace or high RP, and Basil players won't like the more game-y players, or the faster pace. Plus the maps and cultures are different, most people used to one station will need a decent amount of convincing to learn a new map, let alone join a different server instead of simply waiting.

What will most likely happen, however is simply that most people will just wait for a slot on Sybil or leave, which doesn't solve anything.
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oranges
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Re: Poll: Adding a Population Cap

Post by oranges » #76842

This thread is a month old and has already been enforced.
Cheimon
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Re: Poll: Adding a Population Cap

Post by Cheimon » #77737

Question is, was it a success? I think it's more or less worked inthat high pop rounds are no longer unmanageably chaotic.

What it hasn't done is see a big population increase on Basil, as far as I can tell. People really do just wait for a new slot on Sibyl more than anything else. Oh well.
callanrockslol
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Re: Poll: Adding a Population Cap

Post by callanrockslol » #77826

People either not play on here at all or just wait for a new slot to open, it hasn't exactly solved any problems.

Load balancer perhaps?
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Still not even at the limit after 8 fucking years.
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Re: Poll: Adding a Population Cap

Post by Amelius » #77831

callanrockslol wrote:People either not play on here at all or just wait for a new slot to open, it hasn't exactly solved any problems.

Load balancer perhaps?
I keep saying it, but _stop trying to force people onto Basil_.

If people wind up on not-boxstation with no metafriends, they'll spam reconnect until they do. You can't force people to play on an unfamiliar station - even during downtime Basil population doesn't increase more than a couple people, evidencing that people would rather wait rather than play on not-Sybil. ESPECIALLY because the population and culture is completely different, what makes you think a load balancer would fix this? What makes you think the mentality even needs 'fixing' in the first place, when people will go out of their way to get around it?

Even then, population doesn't get above 60 more than for a couple hours every day. I don't see why it's a problem to have a few super high pop rounds in the first place.
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Re: Poll: Adding a Population Cap

Post by callanrockslol » #77837

Mainly because people don't like big rounds or something.

I dunno 100+ rounds are amazing laggy clusterfucks that never end in anything less than total destruction.
The most excessive signature on /tg/station13.

Still not even at the limit after 8 fucking years.
Spoiler:
Urist Boatmurdered [Security] asks, "Why does Zol have a captain-level ID?"
Zol Interbottom [Security] says, "because"

Sergie Borris lives on in our hearts

Zaros (No id) [145.9] says, "WITH MY SUPER WIZARD POWERS I CAN TELL CALLAN IS MAD."
Anderson Conagher wrote:Callan is sense.
Errorage wrote:When I see the win vista, win 7 and win 8 hourglass cursor, it makes me happy
Cause it's a circle spinning around
I smile and make circular motions with my finger to imiatate it
petethegoat wrote:slap a comment on it and call it a feature
MisterPerson wrote:>playing
Do you think this is a game?
Gun Hog wrote:Untested code baby
oranges wrote:for some reason all our hosts turn into bohemia software communities after they implode
Malkevin wrote:I was the only one that voted for you Callan.
Miggles wrote:>centration development
>trucking
ill believe it when snakes grow arms and strangle me with them

OOC: Aranclanos: that sounds like ooc in ooc related to ic to be ooc and confuse the ic
OOC: Dionysus24779: We're nearing a deep philosophical extistential level

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OOC: Armhulenn: CALLAN
OOC: Armhulenn: YOU MELTED MY FUCKING REVOLVER
OOC: Armhulenn: AND THEN
OOC: Armhulenn: GAVE ME MELTING MELONS
OOC: Armhulenn: GOD FUCKING BLESS YOU
OOC: Armhulenn: you know what's hilarious though
OOC: Armhulenn: I melted ANOTHER TRAITOR'S REVOLVER AFTER THAT

7/8/2016 never forget
Armhulen wrote:
John_Oxford wrote:>implying im not always right
all we're saying is that you're not crag son
bandit wrote:we already have a punishment for using our code for your game, it's called using our code for your game
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.

OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
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peoplearestrange
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Re: Poll: Adding a Population Cap

Post by peoplearestrange » #77904

This poll is done, system is already in place.

If you have any feedback, please put it here: https://tgstation13.org/phpBB/viewtopic.php?f=33&t=3238 on its policy feedback thread.
Whatever
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