Sprite Requests

Mapping Ideas and Sprite Galleries
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Re: Sprite Requests

Post by miggles » #6896

Bottom post of the previous page:

Image
youre telling me this looks bad
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Re: Sprite Requests

Post by Steelpoint » #6899

I think what he means is that he would like to see a SMG sprite that fits more with a Nanotrasen design style that does not look like something the Syndicate would use, or something very similar to a Half Life 2 weapon/MP7.
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Re: Sprite Requests

Post by imblyings » #6904

what is

'nanotrasen design style'

??????????
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Re: Sprite Requests

Post by miggles » #6906

apparently, anything that doesnt look like a bulky energy weapon isn't "nanotrasen" enough
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Re: Sprite Requests

Post by Steelpoint » #6908

It just looks, modern, something you would see in the year 2000 not 2500's. Not really something I would complain about though I was just trying to see what the original problem with the style was.
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Re: Sprite Requests

Post by paprika » #6924

The laser sight/scope on the top kills it for me most of all. Jesus damn that looks like a tumor.

Image

This already exists in the code and it looks much better and less syndicate than the 'saber' thing. Why not this?
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Re: Sprite Requests

Post by imblyings » #6948

the current smg sprite does need a replacement tbh but not for the reasons paprika listed

here are some replacements though with comparisons

Image

current one, next three are mine, last one is the one above in paprikas post
Last edited by imblyings on Mon May 19, 2014 8:42 am, edited 1 time in total.
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Re: Sprite Requests

Post by Steelpoint » #6951

The second and fourth ones seem good, the second one seems more of a alternative Nuke Ops SMG though, which might actually be useful given the Nuke Op changes being made.
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Re: Sprite Requests

Post by Psyentific » #6957

The third and fifth look more like ghetto blastaz or gats than SMGs. Something you'd bust caps in niggas with, or take on a drive-by, not a professional military SMG for operating operators. Paprikas looks like the sort of thing I'd hold sideways.
For reference, look up the MP-5, the UMP-45, the Uzi, and the Sten. For future-y SMGs, there's the P90 and the Kriss Vector. Visually, submachineguns tend to have stocks and longer barrels, and are meant to be wielded two-handed, while machine pistols tend to be wielded one-handed, with shorter barrels and often integrate the magazine with the grip.

What if, instead of an SMG, the R&D gun was just a small caliber high-capacity handgun? A Glock 17, Stetchkin, CZ75, Beretta 92, a Sig P226? Heck, maybe a Space Tokarev?
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Re: Sprite Requests

Post by imblyings » #6965

you can have longer barrels or stocks but never both. Well you can but you lose a dramatic amount of detail unless you come up with a freakishly good design.

Image

here's edits of three and four, the first four are modern black, the second four have picatinny rails removed and wooden furniture.

paprika probably wants something close to that last four, you apparently want a more operators operating operationally feel. Personally I want a more gits/gritty cyberpunk look for ballistic weapons but that's just my opinion of ss13 aesthetics out of many.
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Re: Sprite Requests

Post by Psyentific » #6968

You really can't go wrong with wood furniture. Bottom left is my favorite out of those, bottom right is also nice. Top right is trash, top left is nice. If I had to pick, I'd say bottom left or top left. Probably bottom left.
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Re: Sprite Requests

Post by AseaHeru » #6985

Ooh, can we get a Škorpion vz. 61 inspired thing for it?
Because they look nice to me...


http://en.wikipedia.org/wiki/%C5%A0korpion_vz._61
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Re: Sprite Requests

Post by paprika » #7087

hype
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Re: Sprite Requests

Post by danno » #7150

http://puu.sh/8T1AM/7631cdf505.png
I need assorted bandana sprites that are like this
departmental/different designs/whatever you can think of
go nuts
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Re: Sprite Requests

Post by miggles » #7190

paprika wrote:The laser sight/scope on the top kills it for me most of all. Jesus damn that looks like a tumor.

Image

This already exists in the code and it looks much better and less syndicate than the 'saber' thing. Why not this?
>that solid black outline
>that wood color and the banding on the wood
>doesnt even look like an smg

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Re: Sprite Requests

Post by danno » #7198

miggles has bad opinions
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Re: Sprite Requests

Post by miggles » #7203

are
are you
serious
right now

you are banned from all opinions pertaining to art forever
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Re: Sprite Requests

Post by Nienhaus » #7230

Danno. Miggles is right on this.
Hey.
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Re: Sprite Requests

Post by miggles » #7244

yeah thats right
nienhaus is the ARTIST here
he knows whats up
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Re: Sprite Requests

Post by Thunder11 » #7252

Looks pretty similar to a Shipka with a wooden grip though.
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Re: Sprite Requests

Post by paprika » #7297

If you're going to bring up a solid black outline as a reason to dislike a sprite then you'd better
Image
be
Image
ready
Image
to resprite all of these.

I always knew there's art 'taste' elitists out there but I never thought they'd go so far as to bitch about pixel art to these lengths. My criticism with the saber is that it both doesn't look like a gun and also looks far too syndicate for NT. I'm talking those sinister red lights, that retarded 'laser sight' on the top, that dark ass color scheme. The only thing close to that in the station arsenal is the combat shotgun which is grimdark as fuck. Every other ballistic weapon has a retro future finish on it in some way or another, so the sprite feels way out of place in my opinion. The only other possible example is the freeze/ion rifle/xray gun all being a little dark but they fit the same theme as each other and aren't nearly as dark and syndie looking as the saber. I literally don't give a fuck about black outlines on items and if anything that makes it easier to pick them up since picking things up relies on clicking the actual pixels 90% of the time.

Congrats miggles you made me make a paragraph about sprites.
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Re: Sprite Requests

Post by imblyings » #7310

the L6 does need to be redone
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Re: Sprite Requests

Post by Steelpoint » #7312

Considering the L6 is used far more commonly I do think it needs to be brought in line with the other Syndicate weapons.
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Re: Sprite Requests

Post by paprika » #7313

It was just kind of put into the syndicate uplink without any real thought put into the sprite but if you redo it keep in mind you have to redo inhands and the magazine as well. I love the SAW look to it though, belt fed weapons are delicious.
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Re: Sprite Requests

Post by miggles » #7553

paprika wrote:If you're going to bring up a solid black outline as a reason to dislike a sprite then you'd better
Image
be
Image
ready
Image
to resprite all of these.
i like how youre acting as if i do accept those sprites as good and im being a hypocrite but in reality you've just dug up more shitty sprites that need to be redone
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Re: Sprite Requests

Post by paprika » #7559

Ignoring the rest of my post I guess!
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Re: Sprite Requests

Post by miggles » #7567

thats why i snipped it out
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Re: Sprite Requests

Post by paprika » #7916

Can someone fix the flat cap sprites? the current flat cap doesn't look different no matter what direction you're facing on the mob sprite and it's kind of shit and I really want to live out my dreams of being a squatting russian but a working flat cap is all I need.

Image

I like the color and everything but this sprite has no directions and I think that's an oversight that's never been fixed. It's flat_cap in the icons\mob\head.dmi file, please add some directions because I am not good at sprites.
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Re: Sprite Requests

Post by danno » #7917

danno wrote:http://puu.sh/8T1AM/7631cdf505.png
I need assorted bandana sprites that are like this
departmental/different designs/whatever you can think of
go nuts

also if someone could redo the blue/red/green/gold on=head item sprites that are already ingame to match the botany one
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Re: Sprite Requests

Post by Remie Richards » #8129

I need sprites for:
- A big Artefact Scanner Machine
- Artefacts
- Desert tiles for a map, including walls and wall edging - Done by Nienhaus
- A little voucher thing - Done by Nienhaus
- A big DNA Scanner Machine

Code is largely done, Just need these sprites.
Last edited by Remie Richards on Fri May 23, 2014 8:16 pm, edited 3 times in total.
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Re: Sprite Requests

Post by paprika » #8131

Just edit the travel brochure in the gateway, also the detective's scanner unless you mean a machine
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Re: Sprite Requests

Post by Remie Richards » #8133

paprika wrote:Just edit the travel brochure in the gateway, also the detective's scanner unless you mean a machine
I'll edit my post to clarify, but by Big I Did mean machine.
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Re: Sprite Requests

Post by Psyentific » #8165

Can I request Beret and Hazard Vest pallateswaps for different departments? Engi, Science, Sec, Sci, Med, Cargo, Service, Command, Greytide, Crayon Colours...
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Re: Sprite Requests

Post by WeeYakk » #8563

Socks and footwear of various types to go with http://tgstation13.org/phpBB/viewtopic.php?f=15&t=427
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Re: Sprite Requests

Post by paprika » #8572

^^^ As long as they aren't the socks I'm currently working on, listed in the PR I made on NTs.
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Re: Sprite Requests

Post by paprika » #8818

I have a request. I need the industrial satchel and industrial backpack recolored/sprited a bit to include hints of purple, mining purple in fact, so miners can have a unique satchel and backpack.

Here's the UI/item sprite
Image
And the mob sprite
Image
Thank you in advance!
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Re: Sprite Requests

Post by imblyings » #8837

Image

here's the dmi with a .png file ext attached to it, the dmi metadata should still be there just get rid of the .png
Image

just a resprite to update it to current standards. Existing inhands and mag sprites should still be compatible.
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Re: Sprite Requests

Post by paprika » #8931

Sick as fuck, make a new syringe gun!! I think the stech is fine as it is though, it's got a really unique and iconic james bond/soviet look to it.
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Re: Sprite Requests

Post by AseaHeru » #9386

I like that gun...
The new one, above the above, just to deal with any confusion... :?
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Re: Sprite Requests

Post by miggles » #9477

there was never any confusion
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Re: Sprite Requests

Post by AseaHeru » #9563

I was confused when I read it less than a min after I posted it, so...
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Re: Sprite Requests

Post by miggles » #9636

most things confuse you
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Re: Sprite Requests

Post by AseaHeru » #9741

Yes they do.
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Re: Sprite Requests

Post by Rockdtben » #11274

I need some force field sprites.

Left side , middle (To have multi-tile force fields), right side, and single (includes left and right side on one tile)

For all directions.
They also need to be compatible with COLOR.

They should be thin like the sliding windoors not like the airlock doors.


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Re: Sprite Requests

Post by carnie » #11474

Wanted: Sprites for a new anomaly and new engine.

I'm coding an anomaly which will behave similarly to the current singularity. However, instead of eating stuff and pulling it with gravity, it will simply float around and shoot bolts of lighting at any mobs or machinery, frying them to a crisp.

If anybody played Command&Conquer:Red Alert on Playstation and saw the 'shroud' thing on there, that's the inspiration. However, you have artistic license to do what you want (obviously). So long as it looks mysterious and scary please.

I will need the following components in order to create the effects:
>Tesla coils (for collecting lightning from the anomaly, much like how radiation collectors work)
>Lightning. This should be roughly 2 tiles long and 1-2 tiles wide. Lots of forks and branches in the bolt, that way when they are 'joined' together they won't look misaligned (I'm hoping), but rather just randomly arcing through space.
>The anomaly itself. Whatever you feel looks mysterious and unstable. Maybe a spinning ball of sparks? Maybe a weird Aurora-Borealis type shroud thing? Maybe something like they had in the stalker games? I dunno.

This is for another server, but I will provide/port the code to TG since their community is providing the sprites.

Thankyou x
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Re: Sprite Requests

Post by bandit » #12402

Wanted: Sprite of Ian wearing the Ian shirt. I heard you liked Ian so I put an Ian on your Ian etc. (Also, it should be wearable by Ian.)
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Re: Sprite Requests

Post by NikNakFlak » #12994

This is a big one. I need a "sun" sprite. Only as big as a stage 2 or 3 singularity. So not 32x 32x but not as big as a stage 5 singuloth. It should basically look like the sun. Blue, orange, or yellow works. It should not rotate but have some movement on the edges (like solar flares) so it dosn't look stagnant. This is going to be for a new anomaly.
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Re: Sprite Requests

Post by carnie » #15886

carnie wrote:Wanted: Sprites for a new anomaly and new engine.

I'm coding an anomaly which will behave similarly to the current singularity. However, instead of eating stuff and pulling it with gravity, it will simply float around and shoot bolts of lighting at any mobs or machinery, frying them to a crisp.

If anybody played Command&Conquer:Red Alert on Playstation and saw the 'shroud' thing on there, that's the inspiration. However, you have artistic license to do what you want (obviously). So long as it looks mysterious and scary please.

I will need the following components in order to create the effects:
>Tesla coils (for collecting lightning from the anomaly, much like how radiation collectors work)
>Lightning. This should be roughly 2 tiles long and 1-2 tiles wide. Lots of forks and branches in the bolt, that way when they are 'joined' together they won't look misaligned (I'm hoping), but rather just randomly arcing through space.
>The anomaly itself. Whatever you feel looks mysterious and unstable. Maybe a spinning ball of sparks? Maybe a weird Aurora-Borealis type shroud thing? Maybe something like they had in the stalker games? I dunno.

This is for another server, but I will provide/port the code to TG since their community is providing the sprites.

Thankyou x
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Re: Sprite Requests

Post by paprika » #15917

carn what's your server
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Re: Sprite Requests

Post by imblyings » #16131

[quote="carnie"][/quote]

kept you waiting huh

Image

http://filesmelt.com/dl/coil.dmi
http://filesmelt.com/dl/lightning.dmi
http://filesmelt.com/dl/particle_accelerator.dmi
http://filesmelt.com/dl/sing.dmi

included in coil dmi is two sprites of the tesla coil, one normal and one hit by lightning because it looks cool. If can include that in your code cool if not oh well

lightning dmi has three variations of a 64x32 sprite, I'm still not sure how you were going to implement your lightning but anyway, these sprites are lined up so they align at both ends. The variation is there so it doesn't look too copy paste

particle_accelerator is a completely reskinned PA

sing.dmi is the anomaly. There only is one, a 3x3. It is animated, don't worry.
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Re: Sprite Requests

Post by Cipher3 » #16152

The steampunk look for that is awesome.
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I've got all that great hitler flavor but only half the hitler calories." - Anon3

You seem to be under the mistaken assumption that PR matters. ~MisterPerson

DEAD: Ichigo Momomiya says, "Coravin's just an ass."

Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

That said, I think there are a shitton of degenerates here and I'd probably gas the lot of you if I had the chance. ~Loonikus


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