Elite: Dangerous

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Elite: Dangerous

Post by leibniz » #25977

It's a new space game.
Supposedly they plan to release it in 2014 Q4.

You can fly ships and do stuff. Like piracy, trading, bounty hunting, exploring.

Right now it is in beta, you can buy it but it is more expensive now than what it will be later.

Some videos.

[youtube]Vvl7uaR1sfI[/youtube]

You can observe mechanics, like detection, which depends on your heat signature, which depends on your shield, engines, etc.
Dividing power between systems, depending on what is needed.
Also, nice hud.


Next, space space travel.

[youtube]hj2MXw8t_40[/youtube]


Some smuggling

[youtube]KbaLJTGHkj8[/youtube]


Trading (all 25+ minutes of it)

[youtube]Lgoz9lFD9Ms[/youtube]


In general I like to watch the videos of this guy https://www.youtube.com/user/Isinona/videos

I am really tempted to buy it, but not sure for now.
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Re: Elite: Dangerous

Post by Timbrewolf » #26001

Would buy if not for the price.

It's way too expensive. It reminds me of the new IL-2 game. Yeah man, looks fucking rad would love to play it...

But I'm not going to drop $75 on a fucking beta come on get real. Or in the case of IL-2 it's 54.99.
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Re: Elite: Dangerous

Post by Alex Crimson » #26005

Who the hell would pay that much money for a game in alpha? Nuts. From what ive seen there isnt even that much in the alpha yet.
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Re: Elite: Dangerous

Post by ColonicAcid » #26089

An0n3 wrote:Would buy if not for the price.

It's way too expensive. It reminds me of the new IL-2 game. Yeah man, looks fucking rad would love to play it...

But I'm not going to drop $75 on a fucking beta come on get real. Or in the case of IL-2 it's 54.99.
Il-2 BoS is worth it though. >Not wanting to fly around in a lala-5 in high definition while having a rats ass of visibility due to it being fucking winter in stalingrad.

Nah but for real it's nothing like CloD, that was rushed and took yoinks for it to actually get fixed. And even then, without the Fusion mod it's not worth it. This is already better than CloD and it's still in beta.
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Re: Elite: Dangerous

Post by Timbrewolf » #26105

Price complaints aside though, they both do look fucking amazing and I'll be more than happy to snatch them up when they're completed retail products at regular amounts.

I'm interested to see how Elite does the "massive" scale differently from Star Citizen. I think they're both different enough in combat and execution to have room for both.
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Re: Elite: Dangerous

Post by ThanatosRa » #26155

... Maaan, I kinda remember some of my old IL-2 Days.. Shit like shooting down an Fw-190 in the titular aircraft because I knew how to fly that fucker like a fighter.

I'd dropped payload on targe tby then already...


And I want BOTH these fucking games. Elite: Dangerous and Star Citizen. But i'm done buying into early access games for awhile fun as these may be.
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Re: Elite: Dangerous

Post by Incomptinence » #26174

Haven't heard of Elite Dangerous setting up space bonsai goals and planning to sell virtual ships for real money post release.
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Re: Elite: Dangerous

Post by Timbrewolf » #26191

Incomptinence wrote:Haven't heard of Elite Dangerous setting up space bonsai goals and planning to sell virtual ships for real money post release.
Please don't start that Star Citizen vs. Elite "who is getting scammed harder" debate again. It happened hourly in /vg/ for weeks, we've even already had it out in /tg/station related forums twice.

The truth is there are idiots spending way too much money for a game that doesn't yet exist in both camps.
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Re: Elite: Dangerous

Post by Comrade Leo » #26671

In an early interview Braben made clear he wasn't interested in betas or alpha sales, which is why he made it so expensive. I have played every elite since the first one, and Braben is based. Can't wait to get this one.
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Re: Elite: Dangerous

Post by Malkevin » #26869

The point of high price for early access is to stop the average retard consumer buying into the alpha/beta and then nerd raging when shit doesn't work. (Just look at the Space Engineers forums, literally first page will be full of threads of absolute retards moaning about the game not being finished the day before patch day)
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Re: Elite: Dangerous

Post by Timbrewolf » #26873

That's a really stupid apology for the price. Listen to yourselves.

"It's not over-costed, they're purposely pricing it really high to convince more people not to buy it!"
"Yes, it's not trying to wring extra cash out of your fanbase, it's setting a barrier of entry so poorly-mannered casuals don't get into the community!"
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Re: Elite: Dangerous

Post by Malkevin » #26883

Its not like the price is going to stay like that after release, look at Planetary Annihilation.
The devs of which did basically say that it was priced so high during early access because they were only interested in people buying into the beta that were actually interested in helping test, because they didn't want idiots buying it thinking it was like EA's psedu-early access where they give pre-orders access to the finished version's demo a few weeks before release... usually just after the gold master has been pressed for repro.
Because theres nothing worse in dev time than having 100s of people bitching about the same issue not getting fixed, atleast with the higher cost the idea is that the purchaser will stop and think and realise they are buying an unfinished game with all the issues that come about.

Now you might say "but isn't part of the point of preorders to give the indi-devs the cash they need to finish the game - won't they get more money buy lowering the price so that more people can afford to buy it?"
The answer to that is Yes, but theres nothing stopping the devs from either reducing the price when needed (which plays to the waiting people getting impatient), or better yet, having a steam sale because theres nothing better than those green numbers to entice the waiter (who's been growing impatient) into an impulse buy.

Now whether dev's charging consumers for the privilege of doing their software testing for them is immoral or not is another question entirely.
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Re: Elite: Dangerous

Post by kosmos » #26970

An0n3 wrote:Price complaints aside
>everyone continues bitching

PRICE COMPLAINTS ASIDE AGAIN I bought the beta and, to be frank, it's quite boring now. This sums it up nicely: http://i.imgur.com/Up2cmsK.png
Has a very nice feel to it, the basic things feel very "finalized" and not as rough as I'd expect a beta to be, only the game deepening features are missing.
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Re: Elite: Dangerous

Post by Timbrewolf » #27047

How comfy is trucking in Elite?
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Re: Elite: Dangerous

Post by Kangaraptor » #27049

kosmos wrote:
An0n3 wrote:Price complaints aside
>everyone continues bitching

PRICE COMPLAINTS ASIDE AGAIN I bought the beta and, to be frank, it's quite boring now. This sums it up nicely: http://i.imgur.com/Up2cmsK.png
Has a very nice feel to it, the basic things feel very "finalized" and not as rough as I'd expect a beta to be, only the game deepening features are missing.
so, basically, in its current state it's $60+ for a game you could get the same experience in ~$20 for X3?
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Re: Elite: Dangerous

Post by leibniz » #27306

kosmos wrote:
An0n3 wrote:Price complaints aside
>everyone continues bitching

PRICE COMPLAINTS ASIDE AGAIN I bought the beta and, to be frank, it's quite boring now. This sums it up nicely: http://i.imgur.com/Up2cmsK.png
Has a very nice feel to it, the basic things feel very "finalized" and not as rough as I'd expect a beta to be, only the game deepening features are missing.
How many ships are there in it?
I dont think I saw too many in the videos. Will they add more?
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Re: Elite: Dangerous

Post by ThanatosRa » #27331

As an amusing side note, i kinda wanna play it while listening to Big Data's Dangerous playing on Repeat in the background.
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Re: Elite: Dangerous

Post by leibniz » #50322

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Re: Elite: Dangerous

Post by THE MIGHTY GALVATRON » #50343



I'm conflicted on if I want to buy this game or not. I like Euro Truck Simulator, but at the same time this game looks so empty and lonely. Maybe I'll pick it up if it's ever discounted I dunno.
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Re: Elite: Dangerous

Post by Antonkr » #50734

I've been playing it on upgradecap's account and it's fucking fun as fuck actually. The issue at first comes in with earning enough money for your first real ship, but once you get a nice flow going, it's pretty cool. I've been mostly going to USS and either stealing there or bounty hunting. Should have enough for a Viper soon, and then Cobra! Early level trading fukken sucks though honestly, and trading seems pretty boring and eh in comparison to ETS2 (which I suddenly want to play again for some reason)
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Re: Elite: Dangerous

Post by Timbrewolf » #50751

The potential for us to group up and create an NT space conglomorate of a hauler and a bunch of Cobras profit-sharing is too great.

Do want game.

It seems like at the moment though there isn't shit to do outside of hauling shit from one station to another, preying on people hauling shit from one station to another, or preying on people who prey on people who haul shit from one station to another.
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Re: Elite: Dangerous

Post by Antonkr » #50763

Multiple crew ships would be damn nice
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Re: Elite: Dangerous

Post by Comrade Leo » #51077

Been playing since beta, Gamma is way better than beta, and alot more to do too. ETS2 it is not. Interdictions are more common, pvp interdiction is possible now, and bounty hunting is a thing. Someone mentioned USS earlier, i'm not sure what that is and i'd like to know if it's a acronym for something. Currently i'm hanging around Eranin collecting bountys. Got me a eagle fighter from my beta - which I love, can sack the shit out of any faggot in his cobbler mk pee.
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Re: Elite: Dangerous

Post by Hornygranny » #51078

Unknown Signal Source. The game is very very good as of Gamma, and it's going to be even better when it released in ~12 hours.
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Re: Elite: Dangerous

Post by Comrade Leo » #51082

Hornygranny wrote:Unknown Signal Source. The game is very very good as of Gamma, and it's going to be even better when it released in ~12 hours.
Now I feel stupid for not knowing that. Honey traps are great, just load some cargo and some hapless cretin will come along and scan you, then rake in the bounties.
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Re: Elite: Dangerous

Post by dezzmont » #51091

Man I am dying to dogfight. I plan to pick this up soon.
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Re: Elite: Dangerous

Post by Hornygranny » #51097

I'm currently on my way to Empire space, after racking up a sizable Federation bounty by killing any space cop stupid enough to interdict me.
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Re: Elite: Dangerous

Post by Antonkr » #51101

Federation intradiction dicks are annoying as hell.Plus Im already unfriendly with the feds. I'll probably be leaving for some Empire space close to an anarchy system or something.
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Re: Elite: Dangerous

Post by Timbrewolf » #51125

I started playing Frontier: Elite 2 because am poor and no game.

It's pretty fucking sweet.

I played the first Elite ages and ages ago. You can get a version of Frontier that supports openGL.

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Re: Elite: Dangerous

Post by THE MIGHTY GALVATRON » #51163

An0n3 wrote:I started playing Frontier: Elite 2 because am poor and no game.

It's pretty fucking sweet.

I played the first Elite ages and ages ago. You can get a version of Frontier that supports openGL.


Wow that looks like a game where if I do too good I'll get picked up by aliens and recruited into becoming a starfighter.

I'll have to try that out.
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Re: Elite: Dangerous

Post by Comrade Leo » #51212

I started playing elite when first encounters came out with that horrible no ship buy bug. After it was patched though it came a very close contender to being one of the best games I ever bought.

Kinda disappointed the other day when I tried to go to the old stomping grounds of the AIS in Titicam (FFE starter system) to find out it doesn't exist and AIS space being sparse.

Feds a shit.

Bring back the Saker Mk 3 or Osprey X.
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Re: Elite: Dangerous

Post by Malkevin » #51233

Is the single player component of this still canned or do I have to watch out for space assholes?
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Re: Elite: Dangerous

Post by Comrade Leo » #51240

It's a myth they removed single player. It's still there, you just have to be online to play singleplayer. It's to prevent cheating offline to get all the ca$hmoney, buy a imperial explorer with a plasma accelerator and rape the spacelanes 5ever. Or so they say anyway.
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Re: Elite: Dangerous

Post by Malkevin » #51241

What happens if I loose connection half way through a space trucker mission?
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Re: Elite: Dangerous

Post by Comrade Leo » #51254

Tentacles.
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Re: Elite: Dangerous

Post by Timbrewolf » #51385

So the game is fully launched and stuff and it only has like 10-12 ships in it?

Damn son.
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Re: Elite: Dangerous

Post by dezzmont » #51388

10-12 ships is enough to get 2-3 in each non-combat role and different ships in different weight classes for fighters. EVE is actually a pretty good example of why launching with a bajillion ships is not a good idea, they are still trying to re-balance the starters because up till recently the majority of ships were worthless.

It is generally smarter to wait to develop specialist tools after the meta develops a bit and they can see what people value, so they can start making ships that cater to niche strategies.
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Re: Elite: Dangerous

Post by Timbrewolf » #51393

Yeah but it's all tiny babby ships that are linearly better and then one or two cargo ships.
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Re: Elite: Dangerous

Post by Antonkr » #51395

With upgrade capabilities they are unique enough to warrant not having too many ships, though I hope the number does reach the promised 30.
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Re: Elite: Dangerous

Post by Timbrewolf » #51396

My point is that ships that get better on a scale is not a real variety.

If you can you'll just take the best one, always.

Variety is having a couple of ships that are empirically even, but do different things. EVE online accomplishes this by having different ships of the same class do different things, and (for the most part) makes them balanced across empires. Sure a Merlin might be better for you than a Rifter if you have blaster skills and no autocannon skills, but the two of them with appropriate pilots can go toe-to-toe just fine.

That's variety. That's choice. "Would you rather fly this shitboat or this good ship?" is not a choice. That's not variety.

Ask yourself what Battlemech is the best in all of Battletech. You can't answer that objectively because the game has variety.

Similarly you can't answer "What's the best 5th gen fighter" in real life because again, there's a variety.

In Elite (and what we've seen of Star Citizen so far) there are ships that are just better than others and they balance it out by making them cost more.

That's bad balance. That's not variety or choice.
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Re: Elite: Dangerous

Post by Antonkr » #51400

[citation needed]

Ships like a Viper is better for fighting and more expensive versus say the adder, but not remotely as good for trading and exploration.
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Re: Elite: Dangerous

Post by Timbrewolf » #51405

Antonkr wrote:[citation needed]
AYY LMAO
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Re: Elite: Dangerous

Post by dezzmont » #51408

Star Citizen actually has a weird ship balancing scheme that I like. The 300i is better than the combat specialized 300i or the heavy fighter for escort missions for example, because the combat pre-fabricated 300i has almost no fuel. Despite slightly worst preformance it has a unique niche for long term missions and helping out frieghters.

I agree that EVE managed to flip it to work out well, but in the beginning, no, ships of similar classes could not go toe to toe. They were too ambitious, and sometimes it was very deliberately designed to be unbalanced.

I don't know much about elite but reading through the ships makes it look like sort of eve launch. Mostly even with some true trash.
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Re: Elite: Dangerous

Post by Comrade Leo » #51442

Ships have their pros and cons, I don't think there is a ultimate combat vessel. Viper is heavily armed yeah, but a nimble eagle pilot can keep on it's rear. Cargo vessels are I think the only ones where they have a best ship, bigger hold the better. There's going to be something like 30 ships + eventually, depending on whether braben crumbles to peer pressure of seeing some of the old classic ships from previous titles.

If you've ever played them you'll know there was no real ultimate ship. Even a Imperial Explorer with a plasma accelerator could be brought down by 3 kraits sporting naval missiles and 5mws.
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Re: Elite: Dangerous

Post by Timbrewolf » #51452

I'm a snooty flight sim jockey so my standards are stupidly high, if they want to be a commercial success I'm not they're target audience so it's fine.

But in other flyan and die-an games, every matchup has advantages and disadvantages. Whether we're talking about WW2 planes or modern jets, outside of rare really lopsided matchups there's a plan of attack that'll increase your liklihood of success depending on factors like flight-envelops, weapon loadouts, etc.

Yeah that F-22 is going to shit all over your F-16...unless you can be a super smart pilot and fly like a madman shitting countermeasures out to get in, and use your more nimble smaller plane to get in on him and get work done. So while a single F-22 costs as much as ONE.HUNDRED.F-16's in a world with two perfect pilots behind the controls of each there's still at least SOME fight to be had about it.

Meanwhile in games like War Thunder or whatever if a plane costs more than another plane it means that other plane is going to get fucked. I haven't played Elite: Dangerous for myself yet but I've played its ancestors and I've looked at how they've broken down the stat blocks for each ship and it hints to me that it'll be more like War Thunder than my milsims. That pilot skill will help, sure, but you'll be able to just straight up "beast it" by pouring more money into your hull and guns and just face rolling people.

A big part of previous Elites is just flying like a fucking madman, save scumming, and hoping the AI never ever drags that 4MW beam laser over your hull because you'll instantly die, while you've got to keep your own 1MW laser trained on them for what feels like hours just to get through their shield.

Money should matter, preparation and investing in stuff should matter, but if the point of the game is the combat, then your skill at that should matter more than anything else. Which is why I (and others) prefer milsims, because there's none of this economy grind stuff. It's just realistic ships -> combat.
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Re: Elite: Dangerous

Post by Hornygranny » #51463

Skill is everything. A Federation dropship interdicted my barebones fighter, I was able to destroy his engines then his powerplant as he spun helplessly through space.
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Re: Elite: Dangerous

Post by Timbrewolf » #51470

Please tell me at least that everyone is flying around as a horrible /tg/station wolf pack shitting on people in a horde of tax deductible rust buckets.

Please I need this in my life.
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Re: Elite: Dangerous

Post by Drynwyn » #51517

Already thinking about buying this, and a TGSTATION pack to boot?
Looks like I'll be around.
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Re: Elite: Dangerous

Post by ThanatosRa » #51756

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Re: Elite: Dangerous

Post by Comrade Leo » #51966

Spacer's Pro-tip: Get a fucking ECM. Get one right now. Drop whatever it is you are doing and buy one. They are cheap enough, and use little power. If you got the power to spare, get a PD (point defense) turret (kinda like a phalanx on modern warships).

I died for the first time yesterday. Got jumped by a faggot in his go-fast viper. Before I could react he wiped my shields at close range and killed my hull (we ain't talking light alloy either, I got the second best plating) before I could turn on him and grab him by the tail. He used only missiles. Couldn't escape his interdictor either. Missiles are gonna be used by flashy faggots with lots of cash to grief newer players or those flying fighters like myself. ECM will cost around 13k give or take (last known price in Aulin). I'd fit a PD myself but I lack the power in my eagle to fit one.
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