Moderators: MisterPerson, Code Maintainers
Durkel wrote:Potentially related? No gravity makes travel within the station a herculean task. You move slow as balls when hugging the walls with gravity off. REALLY ANNOYING.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
paprika wrote:Is current space speed as fast as default runspeed on the station?
Incomptinence wrote:Nuke ops were performing pretty well anyway.
As for how space movement could be quicker than running in an atmosphere. There are things like no drag, no gravity pulling you back down and the fact that there are points in human movement in terrestrial environments where humans exert brief bursts of speed before falling down again like say jumping.
RG4 wrote:On the topic of Nuke Ops has that really been that big of an issue that they weren't able to see each other getting to the station? Mostly recently I've seen Ops get lost because everyone split up or someone drifted too far.
cedarbridge wrote:RG4 wrote:On the topic of Nuke Ops has that really been that big of an issue that they weren't able to see each other getting to the station? Mostly recently I've seen Ops get lost because everyone split up or someone drifted too far.
This is what I want to know. I feel like this is another "fix" for a problem that didn't exist in the first place.
MisterPerson wrote:Why do you need to move so goddamn fast through space?
MMMiracles wrote:Now, with how ungodly slow you move, by time you even reach the general area of an airlock, you've probably dropped into critical and left to die. Not a big fan of the change, pls revert/fix.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Saegrimr wrote:MMMiracles wrote:Now, with how ungodly slow you move, by time you even reach the general area of an airlock, you've probably dropped into critical and left to die. Not a big fan of the change, pls revert/fix.
Actually I doubt you'd make it to the sec lockers window. The slowdown from space cold + damage stacks with the slowed space movement.
Even slower than walking while near crit on the station.
TheWiznard wrote:I like slow space...sorta kinda
I think on station w/o gravity it's the best to be really slow, because then all the fuckers who run around 24/7 on not help intent get their shit wrecked when they wind up pushing an officer across the hallway etc.
I think in space space though the magboots and jetpack should allow you to move sanic.
I'm not gonna say that walking across the asteroid was slow but now you have the choice of 3 minutes on the asteroid or 5 minutes taking the "shortcut" through space.
LNGLY wrote:If the author knows that this is a problem why hasn't it been changed yet, it should take around five minutes to do
Coders really ought to stop ignoring the entire community when they say 'that change you made SUCKED COCK'. The server doesn't exist to cater to you solely, coderdudes.
TheWiznard wrote:If the author knows that this is a problem why hasn't it been changed yet, it should take around five minutes to do
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
RG4 wrote:The only good thing with the space update is that Lord Singlo is an even bigger threat than any antag ever now.
leibniz wrote:RG4 wrote:The only good thing with the space update is that Lord Singlo is an even bigger threat than any antag ever now.
I dont think most of us have an issue with the drifting, this thread is mainly about the speed change that was done
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
kevinthezhang wrote:Man low speed sucks so bad how this probably extended the time it takes to make a full station traversal (from the outside) by like 8x
Steelpoint wrote:In addition, this change has severally neutered space based antagonists, since they are so painfully slow its extremely easy to cut them off not to mention they are painfully unable to do anything. Or it turns into a game of wasting 10 minutes watching a Wizard slowly move across the station exterior.
MisterPerson wrote:I'll raise that up a bit too too.
Lo6a4evskiy wrote:Okay, can you just tell everyone what problem did you try to fix and how this fixed it and why is it worth huge hate towards this change and people dying to 1x1 space tile hull breach in packs. Seriously, just yesterday I saw 4 corpses near one broken window.
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