Cham's Generally Underwhelming Sprites

Mapping Ideas and Sprite Galleries

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Cham
 
Joined: Mon Sep 15, 2014 4:14 am
Location: Virginia

Cham's Generally Underwhelming Sprites

Postby Cham » Sun Nov 02, 2014 4:19 am #40114

I feel like I've signed up for 20 different /tg/station forums. Anyway, I figured that I'd get a thread here for me to dump different sprites in that I work on from time to time. I'm pretty inexperienced, so most stuff comes down to recolors, but w/e. I also was wondering if we're still using the ss13eu sprite uploader? I couldn't find or think of anywhere else where .dmi files could be stored without too much hassle.

EDIT: Lol, someone told me a couple of these look "familiar". They're up on the old sprite repository from before the split. If any of them made it into the game, neato. I've not played much in ages so I was unaware.

A plasma cutter/torch. Intended to be a researched upgrade from R&D.
Image Image Image Image

Several shotgun shells. Orange is pepperspray, Black is consecrated, and blue is anti-armor.
Image Image Image

Several hairstyles. A modified braid, the Rachel, and Lemmy of Motorhead's facial hair. The hard to see one is a Hulk Hogan-style skullet.
Image Image Image Image Image
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A set of tacticool operator goggles and a balaclava for operating tactically
Image Image Image Image Image Image Image Image

A Vampiric Horror. Was an idea I had for a more conspicuous form that the Vampire could take a-la Symphony of the Night.
Image Image

A smashed Keeper. Someone on NT had the idea for them and I just goofed around a little with it to make a more beat up looking sprite for when they'd get destroyed or scrapped.
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A full set of red cybernetic augmentations (including an alternate female torso with breasticles)
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Molten rock people. I'm not going to stop until I can weasel this fella' into Asteroidstation
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From here on I can't really claim ownership. Most of these are pre-existing sprites that I've spruced up with better alpha masks or idle animations in some cases. (A couple are sort of difficult to see because of the transparency. It's not an issue in-game.)

Image Image Image Image Image Image Image Image Image Image
Last edited by Cham on Fri Nov 07, 2014 3:25 am, edited 6 times in total.



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Nienhaus
 
Joined: Wed Apr 16, 2014 7:18 am
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Re: Cham's Generally Underwhelming Sprites

Postby Nienhaus » Sun Nov 02, 2014 4:42 am #40123

I like them.
Hey.

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MisterPerson
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Re: Cham's Generally Underwhelming Sprites

Postby MisterPerson » Sun Nov 02, 2014 2:25 pm #40228

You can upload dmi's to singulo.io. No registration required either.
I code for the code project and moderate the code sections of the forums.

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Cham
 
Joined: Mon Sep 15, 2014 4:14 am
Location: Virginia

Re: Cham's Generally Underwhelming Sprites

Postby Cham » Sun Nov 02, 2014 4:16 pm #40249

Ah, thanks, then. I'll use that from now on.

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MisterPerson
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Re: Cham's Generally Underwhelming Sprites

Postby MisterPerson » Wed Nov 05, 2014 12:21 am #40969

Course that's not permanent so keep that in mind.
I code for the code project and moderate the code sections of the forums.

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Cham
 
Joined: Mon Sep 15, 2014 4:14 am
Location: Virginia

Re: Cham's Generally Underwhelming Sprites

Postby Cham » Wed Nov 05, 2014 3:56 am #41000

Yeah, I just went ahead and made a puush. Working on some other shit hopefully I'll get up before long.

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lumipharon
 
Joined: Mon Apr 28, 2014 4:40 am
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Re: Cham's Generally Underwhelming Sprites

Postby lumipharon » Thu Nov 06, 2014 1:56 am #41326

Should add a syndicate augmentation kit to ops (and maybe normal traitors), that has a full set of augments, that are just plug and play.

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Cham
 
Joined: Mon Sep 15, 2014 4:14 am
Location: Virginia

Re: Cham's Generally Underwhelming Sprites

Postby Cham » Thu Nov 06, 2014 10:36 am #41424

That's an intriguing idea, but I feel like they'd need to replace other stuff. The actual sprites however replace the body parts they occupy, so they should be fully compatible with clothing and stuff just like the normal aug sprites.


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