Russian Revolver modification/chance to spawn as REAL revolver!

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Lynch
 
Joined: Sun Jul 01, 2018 12:25 pm
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Russian Revolver modification/chance to spawn as REAL revolver!

Unread postby Lynch » Sat Jul 07, 2018 8:57 pm #424748

Hey boys, it's ya boy Lynch (the guy behind searing meats with a welder torch) bringing you yet another hot idea from recent rounds.

Most of my ideas have been brewed during rounds from things that happen during the rounds.

Background:
>Playing as greyshirt on Metastation
>Realize you're hungry and head to the kitchen/bar for some dank donk pockets
>Asshole med doc beside you stares at you wrong
>Steals your deep-fried mouse
>You think of a way to prank him back
>Pick up "Russian Revolver" in theater (thinking it's a cap gun) to fire at the asshole MD
>Revolver goes off, all 6 rounds, POW POW POW.
>MD on floor bleeding and dying.


Basically there has been a bug with the TG-codebase Russian Revolver that allowed people to fire it at other players like a normal 357 revolver.
With my findings posted to Github, Jared was able to fix the issue, but this is something that I have encountered TWICE now, on different servers.
Every time it happens, I ask people how it was possible, and no one has ever discovered the real reason except now.
GH lobs here:
https://github.com/tgstation/tgstation/ ... -403240944

So going forward, with the bug fixed:

What if we actually implemented two things to add disorder and chaos to our rounds involving the Russian Revolver:

1) Chance to spawn as a REAL .357 Revolver (but name/label/description exactly the same as the Russian Revolver) in the Metastation (or any other spawn, including PDA uplink or station start spawns).

2) What if we made it possible to modify a Russian Revolver into a .357 Revolver? This would kinda be similar to loading up bartender's shotgun with lethal rounds, but it would be using the same .357 rounds but modifying the Russian Revolver receiver to let it fire normally.


I understand there might be some balance issues, so hopefully we can figure out a good way to implement this.



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bman
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Github Username: Militaires

Re: Russian Revolver modification/chance to spawn as REAL revolver!

Unread postby bman » Sat Jul 07, 2018 9:13 pm #424749

you modify the revolver and each shot has a 50/50 chance of either shooting you or the guy you're aiming at
pryce bax.
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PKPenguin321
In-Game Game Master
 
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Re: Russian Revolver modification/chance to spawn as REAL revolver!

Unread postby PKPenguin321 » Tue Jul 10, 2018 2:04 pm #425226

Will be exploited sadly
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well
tell the best admin how good he is
Spoiler:
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Doctor Pork
 
Joined: Thu Sep 22, 2016 7:31 pm
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Re: Russian Revolver modification/chance to spawn as REAL revolver!

Unread postby Doctor Pork » Tue Jul 10, 2018 9:55 pm #425287

PKPenguin321 wrote:Will be exploited sadly
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander

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Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad

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Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle

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DemonFiren
 
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Russian Revolver modification/chance to spawn as REAL revolver!

Unread postby DemonFiren » Wed Jul 11, 2018 12:54 am #425315

remember when the russki revolver simply spun its chamber before firing but did actually let you load it with six rounds and shoot other people
wasn't that fun
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Shadowflame909
 
Joined: Mon Jun 05, 2017 10:18 pm
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Re: Russian Revolver modification/chance to spawn as REAL revolver!

Unread postby Shadowflame909 » Wed Jul 11, 2018 8:52 am #425378

bman wrote:you modify the revolver and each shot has a 50/50 chance of either shooting you or the guy you're aiming at


If it hits you it does 300 damage, but since its not used to firing if it hits your opponent it does 30

Ivan Issaccs
 
Joined: Sun Apr 20, 2014 11:39 am
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Re: Russian Revolver modification/chance to spawn as REAL revolver!

Unread postby Ivan Issaccs » Wed Jul 11, 2018 11:08 am #425385

I remember back in the day it functioned as a regular revolver with the caveat that it fired a random chamber.
I abused the fuck out of that as and it was removed for good reason.

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DemonFiren
 
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Re: Russian Revolver modification/chance to spawn as REAL revolver!

Unread postby DemonFiren » Wed Jul 11, 2018 11:32 am #425389

Ivan Issaccs wrote:I remember back in the day it functioned as a regular revolver with the caveat that it fired a random chamber.
I abused the fuck out of that as and it was removed for good reason.

DemonFiren wrote:remember when the russki revolver simply spun its chamber before firing but did actually let you load it with six rounds and shoot other people
wasn't that fun


but yes what if
just imagine what if
it worked like that again, but with a half-second to full-second delay between clicking and firing and a loud chamber spinning noise
anyone who doesn't immediately enter juke mode only has himself to blame for getting robusted
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Zack
 
Joined: Sun Jul 01, 2018 12:55 am
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Re: Russian Revolver modification/chance to spawn as REAL revolver!

Unread postby Zack » Wed Jul 11, 2018 12:53 pm #425396

Well the alternative to a 6 shot half-jamming revolver spawning in that room is a full stack of bladed syndicate cards or bolas + ninja stars that'd spawn instead (both of these having 100% functionality rate) so in my opinion it's not like adding this would really add anything more abusable than anything else.
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