Moderator: In-Game Head Admins
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Saegrimr wrote:Laws come first. If your kill target is a lizard or other nonhuman, or otherwise exempt from your laws somehow then go for it.
BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
BebeYoshi wrote:Saltyflame909
Cobby wrote:The trash bin... have you lost your way home anon?
Pizzatiger wrote:Saegrimr wrote:Laws come first. If your kill target is a lizard or other nonhuman, or otherwise exempt from your laws somehow then go for it.
The problem is that Silicon Policy still doesn't let you kill non-humans for no reason. My question is if traitors are exempt of policy like that
the rules wrote:4. Lone antagonists can do whatever they want.
Dr_bee wrote:This is bad precedent as it basically means there is no reason to ever borg traitors as they will still murder crew members.
Borging is supposed to be the pity alternative to killing traitors to keep them in the round in some capacity, if a traitor is borged they have lost.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Dr_bee wrote:This is bad precedent as it basically means there is no reason to ever borg traitors as they will still murder crew members.
Borging is supposed to be the pity alternative to killing traitors to keep them in the round in some capacity, if a traitor is borged they have lost.
BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
BebeYoshi wrote:Saltyflame909
Cobby wrote:The trash bin... have you lost your way home anon?
Saegrimr wrote:If the traitor has steal objective he's basically fucked anyway and can't greentext. Just don't play lizard and don't purge the AI if you don't want that risk.
BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
BebeYoshi wrote:Saltyflame909
Cobby wrote:The trash bin... have you lost your way home anon?
Stickymayhem wrote:you're right!
starmute wrote:Laws come first.
Also roleplay and don't be a murdering cunt.
BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
BebeYoshi wrote:Saltyflame909
Cobby wrote:The trash bin... have you lost your way home anon?
SpaceManiac wrote:If you're purged you're purged, if your memories still say you have objectives you still have objectives. How hard you pursue them is as always up to your discretion. Seems simple to me.
Alexch2 wrote:borgs are just an extension of the AI
whatever objectives and old allegiances you had before getting borged don't matter anymore.
That's the whole reason turning people into borgs is a viable alternative to execution/perma/taking people out of the round space law-wise. Same for changelings, traitors, xenos, or whatever else.
If you borg a xeno, it's not gonna start flashing and bringing non-humans to the xeno hive.
Arianya wrote:Alexch2 wrote:borgs are just an extension of the AI
Not backed up by game code, where your objectives are still stored in your mind and you aren't given any indication that you've been "deconverted". You have to follow borg laws but your brain is still a brainwashed syndicate operative/wizard foundation diplomat/etc.
In the absence of other commands/laws, I see no reason why it wouldn't. The borg is not a posibrain. The borg is a xenobrain with some heavy mechanical fuckery forcing it to follow its laws and Master AI commands, but at root it's still a xeno.
However I'd probably give a xenoborg shit about creating/helping to create known human harmful creatures, so your analogy is flawed anyway.
starmute wrote:Arianya wrote:Alexch2 wrote:borgs are just an extension of the AI
Not backed up by game code, where your objectives are still stored in your mind and you aren't given any indication that you've been "deconverted". You have to follow borg laws but your brain is still a brainwashed syndicate operative/wizard foundation diplomat/etc.
In the absence of other commands/laws, I see no reason why it wouldn't. The borg is not a posibrain. The borg is a xenobrain with some heavy mechanical fuckery forcing it to follow its laws and Master AI commands, but at root it's still a xeno.
However I'd probably give a xenoborg shit about creating/helping to create known human harmful creatures, so your analogy is flawed anyway.
That is terrible logic. That's the same as if you were a ghost and you "remembered" that there are revs since you saw it in ghost chat. Its not "IN CODE" but its not looked upon kindly either. When you die, thats it, fineto. When you are made into a golem you don't remember your past life. Same with other mobs.
Arianya wrote:
That's been the way it's been handled for some time now.
starmute wrote:Arianya wrote:
That's been the way it's been handled for some time now.
I hate to say it but I think you should get someone more qualified to say "for some time now" since you know... you only started being canidated on Apr 24...
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
starmute wrote:Arianya wrote:
That's been the way it's been handled for some time now.
I hate to say it but I think you should get someone more qualified to say "for some time now" since you know... you only started being canidated on Apr 24...
starmute wrote:Guess I should have just killed someone instead of borging them.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Saegrimr wrote:You totally could if you wanted to be boring. You really have nothing to fear from a borged traitor unless you're a ligger or cat, or the AI gets purged in which case you probably have more to worry about than just one cyborg.
Or go upload shit race protection laws if you really want them to not bother you.
starmute wrote:There's no point if it can bite you on the ass.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Saegrimr wrote:starmute wrote:There's no point if it can bite you on the ass.
I'm just gonna leave this as is, as commentary on the state of general design of this game.
Gamarr wrote:Silicon policy is fuck-awful because they are played by players, and our players are awful.
What follows is a story from years back and how much the 'policy' can shift.Spoiler:
Nabski wrote:Gamarr wrote:Silicon policy is fuck-awful because they are played by players, and our players are awful.
What follows is a story from years back and how much the 'policy' can shift.Spoiler:
You broke law three.
subject217 wrote:Saegrimr wrote:If the traitor has steal objective he's basically fucked anyway and can't greentext. Just don't play lizard and don't purge the AI if you don't want that risk.
Borged players count as dead already, no? Unless they had die a glorious death, they already have their greentext denied.
Nabski wrote:Gamarr wrote:Silicon policy is fuck-awful because they are played by players, and our players are awful.
What follows is a story from years back and how much the 'policy' can shift.Spoiler:
You broke law three.
Users browsing this forum: No registered users and 5 guests