Movespeed

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CosmicScientist
 
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Movespeed

Unread postby CosmicScientist » Tue Jul 31, 2018 10:37 pm #430322

Running is infuriatingly slow #44

Personally I think the movespeed is fine for the most part. Sticky resin has other balance problems such as it being fucking boring to put it out in any quantity. You can already ignore taking armour without sacrificing a main weapon. Last I checked, if RNGesus smiles upon you, you can survive even a crusher charge with no armour without losing a limb, mostly because armour's there to save you from being instantly killed or maimed by friendly fire.

CosmicScientist wrote:
Spoiler:
This is a problem with coming from /tg/station.

What slows you down:

  • hunger
  • damage
  • armour
  • wielding a weapon (holding one too?)
  • weeds
  • purple resin
tg speed would completely break the maps and roles in this game and render everyone incredibly bored by the timelocked barriers.

What would change if the muhrenes were sped up:

  • all xenos can't catch them, unless sped up
  • stationary queens die to blitzkrieg
  • crushers can't reliably run over anyone
  • static defences will never be made (not that tgstation players would want to)
  • carrier traps can't be refilled after the greytide swarms in
  • hivelords and drones can't build enough defences to match the moving battlefield or even ones that matter
  • runners, lurkers and ravagers can't pounce anyone
  • the entire defender branch sucks, until the instant stun praetorian appears
  • the entire sentinel line, especially boiler, can't do anything
  • everyone who complained about chasms complains about eggs

What would change if the xenos were sped up:

  • nothing changes... for a third of the roster
  • everyone cries due to tile based stuns
  • everyone cries due to queen screeches out of nowhere
  • no-one uses sniper rifles
  • we begin a new era of yackety sax where ping and sprite perfect clicking prevails
A lot of the game would have to be gutted or changed to speed up everyone. So good luck you plucky coder who's reading this!


Your thoughts?
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Shezza
 
Joined: Sat May 27, 2017 6:54 pm
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Re: Movespeed

Unread postby Shezza » Tue Jul 31, 2018 11:10 pm #430335

Its fine as it is, we don't need retarded tg meth movespeed.
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Jaredfogle
 
Joined: Fri Jul 27, 2018 9:33 am
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Re: Movespeed

Unread postby Jaredfogle » Wed Aug 01, 2018 4:27 am #430453

I didn't mean to imply to bring over /tg/ movespeed, I just said that CM is infuriatingly slow.

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Stickymayhem
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Re: Movespeed

Unread postby Stickymayhem » Wed Aug 01, 2018 10:18 am #430489

Unfortunately your choices are fast or slow. If I remember correctly there's a code limitation to adjusting the speed more finely.

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PanzerIV
 
Joined: Sat Apr 22, 2017 4:33 pm
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Re: Movespeed

Unread postby PanzerIV » Thu Aug 02, 2018 12:53 am #430642

Just don't Mess around with the click speed, last time CM played around with it every marine suddenly could out melee damage a Mature hunter

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Lumbermancer
 
Joined: Fri Jul 25, 2014 3:40 am
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Re: Movespeed

Unread postby Lumbermancer » Thu Aug 02, 2018 9:39 am #430705

TG is already fast. Slow goes better with more realistic weapons and the dreaded medical system.
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callanrockslol
 
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Re: Movespeed

Unread postby callanrockslol » Tue Aug 07, 2018 2:52 pm #431733

Lumbermancer wrote:TG is already fast. Slow goes better with more realistic weapons and the dreaded medical system.


We got slowed way down a while back, hardly fast anymore.
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