Agent Stealth Box

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bman
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Agent Stealth Box

Unread postby bman » Wed Aug 01, 2018 7:53 pm #430565

give feedback on this new traitor item, it's under the implants section, labelled as "Stealth Implant", do check it out
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Cobby
 
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Re: Agent Stealth Box

Unread postby Cobby » Thu Aug 02, 2018 3:43 am #430681

Why are people trying to nerf it when this thread is empty
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bman
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Re: Agent Stealth Box

Unread postby bman » Thu Aug 02, 2018 4:07 am #430682

deathride, the citadel 13 coder, tried to nerf it 4 hours after it was made and without this thread even being up, hell, the feature wasnt even ingame yet
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Re: Agent Stealth Box

Unread postby LifeReign » Thu Aug 02, 2018 11:24 pm #430885

The box can be used while stunned and it blocks hits. Just saw a nuke op use it repeatedly after getting tasered to jump in and out of combat. Does it even have a cooldown?
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bman
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Re: Agent Stealth Box

Unread postby bman » Fri Aug 03, 2018 1:35 am #430931

LifeReign wrote:The box can be used while stunned and it blocks hits. Just saw a nuke op use it repeatedly after getting tasered to jump in and out of combat. Does it even have a cooldown?

yeah it does but it may be too short, suggestion for time?
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Re: Agent Stealth Box

Unread postby LifeReign » Fri Aug 03, 2018 5:58 am #430975

Not sure, but there's a big issue where people can use it in combat to break line of sight, so maybe 10 second cooldown starting from when the user breaks stealth? I'm pretty sure that having it on makes you taser/disabler immune too, and again it can be used while stunned to stop people from cuffing/adding additional stuns/beating your ass, which is a bit too powerful.
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Re: Agent Stealth Box

Unread postby Denton » Fri Aug 03, 2018 11:08 am #430987

bman wrote:deathride, the citadel 13 coder, tried to nerf it 4 hours after it was made and without this thread even being up, hell, the feature wasnt even ingame yet

You can safely ignore his hot opinions, he's like Fwoosh except he knows how to code

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bman
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Re: Agent Stealth Box

Unread postby bman » Fri Aug 03, 2018 7:58 pm #431031

LifeReign wrote:Not sure, but there's a big issue where people can use it in combat to break line of sight, so maybe 10 second cooldown starting from when the user breaks stealth? I'm pretty sure that having it on makes you taser/disabler immune too, and again it can be used while stunned to stop people from cuffing/adding additional stuns/beating your ass, which is a bit too powerful.

you can not deploy the box while stunned, cuffed, or incapacitated, but i will extend the cooldown
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Re: Agent Stealth Box

Unread postby LifeReign » Fri Aug 03, 2018 9:24 pm #431055

bman wrote:
LifeReign wrote:Not sure, but there's a big issue where people can use it in combat to break line of sight, so maybe 10 second cooldown starting from when the user breaks stealth? I'm pretty sure that having it on makes you taser/disabler immune too, and again it can be used while stunned to stop people from cuffing/adding additional stuns/beating your ass, which is a bit too powerful.

you can not deploy the box while stunned, cuffed, or incapacitated, but i will extend the cooldown


I saw a nuke op box himself a second after getting stunned. Maybe you're right and he was on drugs, but he wasn't moving for awhile after boxing himself.
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bman
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Re: Agent Stealth Box

Unread postby bman » Sat Aug 04, 2018 4:06 am #431118

ill investigate
edit: fixed, it will go online in more than 24 hour cuz pr process
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Re: Agent Stealth Box

Unread postby Pizzatiger » Sat Aug 04, 2018 7:31 pm #431202

Why is the stealth implant Nuke op only?

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bman
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Re: Agent Stealth Box

Unread postby bman » Sat Aug 04, 2018 10:28 pm #431224

it's not....
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Re: Agent Stealth Box

Unread postby Pizzatiger » Sun Aug 05, 2018 2:58 am #431257

bman wrote:it's not....

It is. You placed the stealth implant under cybernetic implants not implants. Cybernetic implants are nuke op only implants

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Re: Agent Stealth Box

Unread postby iamgoofball » Sun Aug 05, 2018 4:31 am #431265

Pizzatiger wrote:
bman wrote:it's not....

It is. You placed the stealth implant under cybernetic implants not implants. Cybernetic implants are nuke op only implants

I've made a PR to fix this.

https://github.com/tgstation/tgstation/pull/39564

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Re: Agent Stealth Box

Unread postby wesoda25 » Sun Aug 05, 2018 5:06 am #431271

I think it should be removed from nuke ops.

They can get up close to the disk easily, and if hurt (or just in a space fight in general) can pop some chems and hide in it.

Its cool for traitors but cheesy for nuke ops.

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Re: Agent Stealth Box

Unread postby oranges » Sun Aug 05, 2018 11:43 am #431302

there's been a suite of fixes/changes that mostly depower it (around stealth cooldowns mainly), so lets have those settle in first
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