xeno meta

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Tlaltecuhtli
 
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xeno meta

Unread postby Tlaltecuhtli » Mon Aug 06, 2018 6:42 pm #431564

when will it be ok to shoot aliens/weld vents/sceam about facehuggers



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CosmicScientist
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Re: xeno meta

Unread postby CosmicScientist » Mon Aug 06, 2018 7:09 pm #431568

All the time.
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Re: xeno meta

Unread postby Lumbermancer » Tue Aug 07, 2018 2:41 pm #431730

You need to witness everything yourself first. Tis the RP way.
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Stickymayhem
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Re: xeno meta

Unread postby Stickymayhem » Tue Aug 07, 2018 2:57 pm #431734

Lumbermancer wrote:You need to witness everything yourself first. Tis the RP way.


I think responding to "XENOS" on the common channel with vent welding is completely fine
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Jzoid
 
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Re: xeno meta

Unread postby Jzoid » Tue Aug 07, 2018 4:08 pm #431745

In this case the whole cliche of "not knowing what you're up against" is scrapped, so you will know you're going up against xenomorphs (the name of the ayys are subject to change I think) along with what they do

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Re: xeno meta

Unread postby CosmicScientist » Wed Aug 08, 2018 2:23 am #431837

When talking with Rustled and the mentors, I believe it was every xeno knows the marines are landing, every marine knows they're fighting xenos.

With how only 1-3 players per squad is carrying a welder and that using vents is only to bypass timelocked doors on some maps or to take survivors from behind, there shouldn't be a balance problem with the marines welding as they go. If vents become a useful asset in future, then just let the acid vomiting xenos melt welds.
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A rolling stone gathers moss and it's nice to remember what's been said, recent or distant, even in no particular order, otherwise I may forget my moss.
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DrPillzRedux wrote:Thanks for the new avatar.

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You now have one "get out of ban free" card

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It's like one of my "whos who in NTR" but with ACTUAL thought and creativity. Good job!

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Wyzack wrote:this is true art

Nilons wrote:That's because if you use art as an analogy, cosmic is painting eloquent well worded posts while you're throwing cans of saghetti at a wal

Armhulen wrote:this thread is secretly a cosmic goldmine

PKPenguin321 wrote:
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you have to eat ALL the eggs

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Re: xeno meta

Unread postby WarbossLincoln » Mon Aug 13, 2018 5:55 pm #432830

CosmicScientist wrote:If vents become a useful asset in future, then just let the acid vomiting xenos melt welds.


Good idea, and it would encourage teamwork between different classes.
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Re: xeno meta

Unread postby Supermichael777 » Mon Oct 01, 2018 1:49 am #442808

Chad marine mains know that you wrench vents and pipes to block xenos, while they can get in they cant use it as an escape.

It requires only one small tool and you don't need goggles or a fuel supply.
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Rohesie
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Re: xeno meta

Unread postby Rohesie » Mon Oct 01, 2018 5:26 am #442829

There is no first-contact rule and the exception is listed under the rules now.

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LaKiller8
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Re: xeno meta

Unread postby LaKiller8 » Wed Oct 31, 2018 3:39 pm #450824

To provide additional information regarding this issue, as Rohesie already mentioned we don't have a first-contact rule here of any sorts or any hard restrictions regarding meta-knowledge in general with very few exceptions that are purely for balance reasons. The commander is free to prepare a plan that involves mentioning xenos as marines know about them because humans have fought them before.

Currently, there are two exceptions to this, mentioned in the rule precedents.

Rule 2 precedent 4: Marines are not allowed to remove or weld the ship’s piping before there is a credible threat of hostile xenos on board. This is mostly for balance purposes.
Rule 2 precedent 5: Xenos are not allowed to camp the LZ at round start. This is mostly for balance purposes.


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