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Luke Cox wrote:We're not seriously considering replacing the xenomorphs, are we?
Kingtrin wrote:Rustled made a brief informal announcement a few days ago in discord stating that fox is not ok with nicboones sprites whatsoever (contrary to the bullshit posted by slc that he was on good terms with a fox lawyer) as such WT is being changed to NT, xenos are being given a new look, the lore is being changed around, and ultimately we need to resprite the xenos. Gameplay wise we are probably not changing much although chestbursters seem to be headbursters now.
Luke Cox wrote:>Fox's autism
Well that's fucking gay.
I read your other post on the coding forum. I think a "zerg-like" species could be pretty sweet. Better nail the look though, because I main Zerg and I will sperg out if you get it wrong. My only other real concern would be with the aesthetic after the re-sprite. I think we should really try to stick to the gritty aesthetic of CM, in contrast to the bright and colorful one associated with Nanotrasen. We're (mostly) not playing as a corporation, but rather as an army unit.
CosmicScientist wrote:Stickymayhem wrote:Once infested, it's only a matter of time before their head explodes from the inside, and a new bug emerges, ready to evolve into it's required form for the hive thanks to it's malleable cellular structure. It's easy to tell which marines have popped and which can still be saved, based on whether they have a head left or not.
This would fix the issue of porting cloning without saying the chestburstee can't be cloned because of """reasons."""
Rohesie wrote:This is terribly bad. Check the many Bay-based servers if you want good lore, for inspiration if nothing else.
Also we can keep the xenos just fine. We just can't go full AvP lore like CM was doing.
Rohesie wrote:This is terribly bad. Check the many Bay-based servers if you want good lore, for inspiration if nothing else.
Also we can keep the xenos just fine. We just can't go full AvP lore like CM was doing.
Rohesie wrote:This is terribly bad. Check the many Bay-based servers if you want good lore, for inspiration if nothing else.
Also we can keep the xenos just fine. We just can't go full AvP lore like CM was doing.
Stickymayhem wrote:Rohesie wrote:This is terribly bad. Check the many Bay-based servers if you want good lore, for inspiration if nothing else.
Also we can keep the xenos just fine. We just can't go full AvP lore like CM was doing.
>terribly bad
>Zero feedback, suggestions or ideas
lel
Arianya wrote:Given that they've evolved in a plasma-heavy environment, it may be worth adding that the creatures themselves are laced with high purity/liquid/other plasma, as a reason why NT would a) want them fuckin' bugs and b) why they'll slap anyone who figures this out with a big fat fuckin' NDA to keep their goddamn traps shut
ChemicalRascal wrote:That's absurd, the idea of sending infantry down to fight headpoppers remains the least effective methodology the marines have at their disposal regardless of if they're equipped for generalized situations or not. Marines have CAS and orbital bombardment, for crying out loud.
At the end of the day, if we aren't talking about a first-contact situation, and marines know that they're facing parasitic, fast-breeding aliens, there's no motivation to send infantry down there. Anyone with two braincells can see that's the single worst way to handle the situation.
It's pretty clear you haven't really played CM and this is kind of a poor rework of the facehuggers and xenomorphs adding a tiny feel of starship troopers but without really getting anything of what makes them interesting: the alien's horror, the predator's hunt, the federation's fascist-military culture, the bugs' sentience...
ChemicalRascal wrote:I know NT wants to be cheap, but "NT wants to be cheap" doesn't translate to "Marines are suicidal". You're dealing with two separate entities here, and only one has a motivation to act in disregard for best practices, and the one that actually suffers as a result isn't the one with that motivation. It falls apart at the basic premise level, Sticky, unless the Marines are collectively suicidal.
Nobody is going to knowingly send soldiers into a situation where the likely outcome is everyone dies.
And I think you're overestimating dramatically player frustration. Nobody really cares that they aren't supposed to know, people aren't RPing that red space doggos are cute and petting them or any such crap. It's just a convenient way to frame the fight and drives a bit of cheeky RP over the radio when someone stuck in a hive has nothing better to do than talk about how scawyscawy the aliums are and how everyone around them has weird holes in their chest.
TG players aren't meth-head toddlers. They're able to keep a separation between their IC and OOC knowledge without it being an issue, give the players some damn credit.
BeeSting12 wrote:That's also where mutinies come in. If the CO sends the marines on a suicide mission, they can mutiny.
Stickymayhem wrote:I've been saying we should go for a Starship Troopers feel.
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