Cat & Mouse

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Zarniwoop
 
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Cat & Mouse

Unread postby Zarniwoop » Thu Sep 06, 2018 10:26 pm #437930

50% of the crew are mice, 15% are cats, the rest are humans and throw in a few dogs, too, why not. Modify mice to do a very tiny amount of damage.

How can we make this work?



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Nabski
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Re: Cat & Mouse

Unread postby Nabski » Fri Sep 07, 2018 3:57 am #437997

Cats currently auto kill mice on contact. I've found the best ratio to be about ten mice per cat. I haven't done anything with dogs but it's mostly an event to kill 5 minutes while waiting on the shuttle when half the stations dead. Sometimes I'll spawn a cheese that the mouse with at the end wins with.

Issues with this as a full round thing. Mice can hide in vents. No one can call the shuttle. Cat vs mice, the old StarCraft game, would be a good source of inspiration.
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Screemonster
 
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Re: Cat & Mouse

Unread postby Screemonster » Fri Sep 07, 2018 9:45 am #438037

One member of the mouse team should have a larger sprite and be designated leader, and if killed another mouse is picked to be giant

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CreationPro
 
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Re: Cat & Mouse

Unread postby CreationPro » Fri Sep 07, 2018 4:57 pm #438071

Screemonster wrote:One member of the mouse team should have a larger sprite and be designated leader, and if killed another mouse is picked to be giant

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Screemonster
 
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Re: Cat & Mouse

Unread postby Screemonster » Fri Sep 07, 2018 5:56 pm #438079

yes that is exactly what I was getting at


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