Moderators: MisterPerson, Code Maintainers
Denton wrote:Vendor item prices are completely arbitrary. A deck of cards ($25) costs as much as an RCD ($25), which is still cheaper than a pair of black shoes ($50).
Naksu wrote:It's not completely arbitrary, it's the sweet spot between "i can't be arsed to price every item" and "fuck anyone who cares about the appearance of their character in what is ostensibly a roleplaying community"
Lumbermancer wrote:What do you want me to spend my money on?
Dr_bee wrote:Add a pin number to buying things, its a basic security system and will prevent people jacking people's IDs for easy cash. If people want to steal money they should hold people at gun point like a real man and not just stun and run.
Denton wrote:Putting a price on items adds a pretty nice dynamic where you see people opening their own shops and sec releasing criminals for bribes. However, the system feels unfinished and rushed.
Vendor item prices are completely arbitrary. A deck of cards ($25) costs as much as an RCD ($25), which is still cheaper than a pair of black shoes ($50).
Biogenerators and smart fridges vend everything for free; chef's selection in snack machines always costs $20. Being able to change this would make selling food/chems less tedious.
There is no clear indicator for players on how much they're getting paid (and why).
You can't change your account number - if someone steals your ID, they can just empty the account over and over.
Some jobs have no real way of making money - for example take Engineers, who can only rely on the borderline self antagging "pay us or we're cutting power to your department".
DrWoofington wrote:economy feels unfinished as fuck, boring, economy is A FUCKING JOKE for RD and CE because while CE has basically >$20k every shift while RD has >$100k every shift ( i mean its on the department budget, but lets be honest, who cares about the department budget? The heads are just going to use it for themselves ) it is also simply a handicap instead of a reward which is stupidly shitty. An economy system is supposed to be a reward system, not a painfully boring system.
For example - look at goon's economy. Money plays a pretty big part on goon, where they have merchants, have ATMs, a console which modifies the money people have, station's budget from which paychecks come, vendors have actually sensible prices, you dont fucking get cash directly out of your ID and you cant hit your ID with cash to put it in. Like WHAT THE ACTUAL FUCK! It's A FUCKING ELECTROMAGNETIC CARD. It's NOT SUPPOSED TO PRINT OUT CASH OR BE ABLE TO RECEIVE CASH.
It also doesnt have the bullshit where job-specific vendors inside of departments that have equipment vital to their job cost money to operate, even if it's free for people inside of that department. It's inside of an area normally accessible only to jobs inside of that department, therefore, the vendors simply should be free. If someone breaks in and gets free stuff from the vendor after hacking it, then, tough luck, guess you should've prevented people from breaking in or call security.
Paychecks shouldn't be restricted to jobs either. Do it like goon where you have a computer that can control everyone's paychecks.
Also, why does money just magically appear in the budgets? You say this is a capitalist station now, but yet, we just MAGICALLY GET MONEY. You don't have to sell shit to get money, you just get it. Research just gets over a hundred thousand for simply researching some stuff, while cargo needs to actually do more than press a bunch of buttons. There's nothing preventing a traitor RD just researching stuff, making a bomb or two, waltzing into cargo with an emag and ordering 10 nullcrates because they can simply take cash out of the science budget.
Here's an idea on how to improve economy:
Just fucking GET RID OF IT.
Or, rather:
1. Require you to actually *do something* for departments other than cargo to get cash.
Example: Medbay could send off medical supplies and rare, hard to make chemicals ( only those that require something that you cannot get using simply a chemmaster and a heater, for example grinding certain foods, materials items etc.). Medbay: Send off certain viruses that CentComm either requests with certain symptomps, or simply viruses that have one-two powerful symptoms but still have high stats.
Research: Get research data from bomb explosions ( basically what we have now ) and sell it to CentComm. Download techweb research on a tech disk and use a special computer thingy to send it to CentComm's servers and get research money. Send off rare slime extracts and crossbreeds that CentComm requests and get even more research money. Maybe somehow make use of the experimentor too.
Engineering: Just SELL POWER. The idea is RIGHT THERE AND YOU WERE TOO FUCKING LAZY TO DO IT. Also ship super rare gas like hyper-noblium and stimulum to CentComm to get cash.
Service: Send rare foods and plants with specific traits and stats that CentComm requests to get cash. Send drinks that CentComm requests to keep the CentComm staff morale high and get cash. Have people liquify their mood and put it in special big mood canisters to send off to CentComm for money. Very ethical.
Security: Tax other departments and get cash from those departments.
Civilian: Send butt pics and nudes of specific crewmembers to the Syndicate CentComm for massive cash.
2. Have a console that lets you edit paychecks/transfer money between budgets/take crewmember's cash and put it into security budget.
A way to have custom jobs and still have a paycheck would be good. Also stripping the clown of his cash so that sec can live better. Transferring money between departments would also be nice when stuff like service is running low on cash because their cook/botanist fucking suck are new.
3. Add ATMS.
For the love of god, it's an electromagnetic fucking card why can it print cash?!! Solution: Add ATMs to deposit cash and withdraw cash. Also perhaps make cash that is only on your ID card and not bank accounts so that the captain cannot steal your money, but if your ID is stolen you're fucked.
4. Add merchants that sell powerful items for high amounts of cash.
Currently, the only people that can buy fun things with cash is cargo. Money is only a handicap for everyone else. Adding public random merchants would rectify this problem.
5. Stop having every vender cost money for fuck's sake
Only public vendors should cost money to buy stuff. Just leave the department vendors as they are - having to use cash to buy equipment for your job is stupid.
In it's current state, economy is a joke and absolutely broken when compared to other economy systems like goon's.
Dr_bee wrote:Add a pin number to buying things, its a basic security system and will prevent people jacking people's IDs for easy cash. If people want to steal money they should hold people at gun point like a real man and not just stun and run.
Dr_bee wrote:Reduce the amount of money cheap food costs, a bag of chips shouldn't cost an entire assistant paycheck.
Dr_bee wrote:Go to a credit system over using dollars, credits are futuristic. Having them be base 100 would be nice as well. 100 creds is worth 1 dollar.
Dr_bee wrote:Add more fun clothing and tools for money, or increase the stock of the ones that currently exist. Reasons to save up money for./quote]
ye good idea
RDr_bee wrote:Remove the money from the wallets in the dorms, and remove coins. Replace all currency spawning with holochips./quote]
le sprite memeDr_bee wrote:Holochips should come from ATM machines and not just pull-able from the card, look at goonstation for examples of a good non-disruptive money
Stickymayhem wrote:The problem with introducing money into the game is that now there's another incentive other than the good of the station to work for. Certain unsavoury characters are just going to abuse this.
Now when you want something done, some sleazy desperate individual is going to slap together whatever garbage they can get away with.
Stickymayhem wrote:Let's take engineering for an example.
You have an engineer and you want them to set up the engine, so you throw in a dollar incentive so he does the work for you and you get a working engine. He literally does the quickest shittiest job with no care for quality and the engine is inevitably going to fail. Now there should be checks and balances here. The Chief Engineer should be checking his work and ensuring it's acceptable. But what about if this engineer is a sycophant and the chief engineer is his friend?
Now that engineer is just going to be putting straight garbage together, the chief engineer is gonna pass off on it and we have shoddy work permanently etched into the station.
Denton wrote:Naksu wrote:It's not completely arbitrary, it's the sweet spot between "i can't be arsed to price every item" and "fuck anyone who cares about the appearance of their character in what is ostensibly a roleplaying community"
At least shot glasses are only $50 each
Rustledjimm wrote:However instead of IDs the economy system should use PDAs.
Rustledjimm wrote:A minor change I'd like to see is to a more universal currency such as credits or something similar rather than using dollars and the dollar sign.
Rustledjimm wrote:Paper cash should probably be phased out. We're on the verge of becoming a cashless society already and this is meant to be hundreds of years in the future.
Lumbermancer wrote:And my question remains unanswered. But the answer is simple, nothing. There's no economy. You simply created currency, and gated certain stuff behind a paywall. It is also a vessel for some light RP, but it's been stupid right now, because this is not that kind of a server.
Denton wrote:Some jobs have no real way of making money - for example take Engineers, who can only rely on the borderline self antagging "pay us or we're cutting power to your department".
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
wesoda25 wrote:The largest issue I see is that there’s no incentive to actually acquire money. As of now (some) people play along cuz it’s kinda fun and they enjoy roleplay. There should definitely be some long term, high cost things to use your money on.
Maybe special vending machines with high cost shit in them, etc. Also wheres my fucking gambling den.
iamgoofball wrote:wesoda25 wrote:The largest issue I see is that there’s no incentive to actually acquire money. As of now (some) people play along cuz it’s kinda fun and they enjoy roleplay. There should definitely be some long term, high cost things to use your money on.
Maybe special vending machines with high cost shit in them, etc. Also wheres my fucking gambling den.
assistants will perpetually be seeking that dolla dolla bills
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
Mark9013100 wrote:I don't see a problem with assistants being poor, get a real job and contribute to the station.
I haven't said a single thing about assistants or stuff being too expensiveiamgoofball wrote:DrWoofington wrote:wall of assistant/realism salt
1. departments do get money for doing their job lmao its in the PR body
if things cost too much get a real job lmao only assistants cant afford what they need
ATMs are dumb and realism does not overpower ease of use and quality of life
Dr_bee wrote:Add a pin number to buying things, its a basic security system and will prevent people jacking people's IDs for easy cash. If people want to steal money they should hold people at gun point like a real man and not just stun and run.
oranges wrote:Dr_bee wrote:Add a pin number to buying things, its a basic security system and will prevent people jacking people's IDs for easy cash. If people want to steal money they should hold people at gun point like a real man and not just stun and run.
good idea someone code these.
oranges wrote:and?
oranges wrote:and?
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
BeeSting12 wrote:oranges wrote:Dr_bee wrote:Add a pin number to buying things, its a basic security system and will prevent people jacking people's IDs for easy cash. If people want to steal money they should hold people at gun point like a real man and not just stun and run.
good idea someone code these.
Stealing won't work anymore if these are added.
Lumbermancer wrote:>warden selling guns from armory
>hop charging for name change on id
>tator scientist getting paid to blow shit up
>people breaking in to loot and steal
truly peak commerce that would make adam smith jelly
Users browsing this forum: No registered users