converting parts upgrades into tech nodes

A place to record your ideas for the game.

Moderators: Giacom, Nienhaus, MisterPerson, Code Maintainers

Tlaltecuhtli
 
Joined: Fri Nov 10, 2017 12:16 am
Byond Username: Tlaltecuhtli

converting parts upgrades into tech nodes

Unread postby Tlaltecuhtli » Sun Sep 30, 2018 10:06 am #442657

instead of having tiers of parts which doesnt work lets put the various stats behind specific nodes:
all machines are synched to research, and get upgraded instantly
different specifc research: efficency lowers price cost of machines(lathes,biogen,ect) , power efficency for rechargers, cell chargers, chem dispensers, other stuff like sleeper and orm can be bundled with biotech / mining tech
tier 1 parts will still exist for machine building



User avatar
Cobby
 
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: converting parts upgrades into tech nodes

Unread postby Cobby » Mon Oct 01, 2018 3:35 am #442820

My desire for stock parts are to retain the current 4 tiers, but with them giving small upgrades upto 50% better generally. I then want to add mods for machines you can use to get unique benefits at various costs IE a mod that doubles current output but creates a chance to explode or increased speed but now the machine generates a copious amount of heat.

Things that force you to play differently and perhaps encourage you to call upon help of other departments
Image


Return to Ideas

Who is online

Users browsing this forum: No registered users and 4 guests