converting parts upgrades into tech nodes

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Tlaltecuhtli
 
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converting parts upgrades into tech nodes

Postby Tlaltecuhtli » Sun Sep 30, 2018 10:06 am #442657

instead of having tiers of parts which doesnt work lets put the various stats behind specific nodes:
all machines are synched to research, and get upgraded instantly
different specifc research: efficency lowers price cost of machines(lathes,biogen,ect) , power efficency for rechargers, cell chargers, chem dispensers, other stuff like sleeper and orm can be bundled with biotech / mining tech
tier 1 parts will still exist for machine building



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Cobby
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Re: converting parts upgrades into tech nodes

Postby Cobby » Mon Oct 01, 2018 3:35 am #442820

My desire for stock parts are to retain the current 4 tiers, but with them giving small upgrades upto 50% better generally. I then want to add mods for machines you can use to get unique benefits at various costs IE a mod that doubles current output but creates a chance to explode or increased speed but now the machine generates a copious amount of heat.

Things that force you to play differently and perhaps encourage you to call upon help of other departments
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