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Permanent atmos field generators

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JusticeGoat
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Permanent atmos field generators

Unread postby JusticeGoat » Tue Oct 09, 2018 12:00 am #444160

A machine you can build on the floor like a AI holo emitter that emits a field like the atmos holo projectors but it draws power from the rooms apc. With this you can have real bay doors for cargo shuttles.



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pubby
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Re: Permanent atmos field generators

Unread postby pubby » Sun Oct 14, 2018 3:25 am #445459

Those shield breach thingies in engineering don't work for this?

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Re: Permanent atmos field generators

Unread postby somerandomguy » Sun Oct 14, 2018 3:42 am #445462

Those block movement too

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Cobby
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Re: Permanent atmos field generators

Unread postby Cobby » Mon Oct 15, 2018 4:07 am #445788

Basically constructable tiny fans?
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JusticeGoat
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Re: Permanent atmos field generators

Unread postby JusticeGoat » Mon Oct 15, 2018 3:58 pm #446036

Yeah a air shield that allows you to pass though would be cool, just help you god if the power runs out the room loses air much faster.

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Re: Permanent atmos field generators

Unread postby Floiven » Tue Oct 16, 2018 2:57 am #446260

Atmos holoshields don't block movement iirc. Kinda limited on the number of them you can have up, though.

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Re: Permanent atmos field generators

Unread postby Yakumo_Chen » Tue Oct 16, 2018 8:34 am #446293

You can print more atmos holofan projectors anyway
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Re: Permanent atmos field generators

Unread postby Dr_bee » Tue Oct 16, 2018 5:37 pm #446382

Yakumo_Chen wrote:You can print more atmos holofan projectors anyway


Yes but having upgraded fire locks that automatically make the force-field when tripped would be a fun thing to add for both mapping and engineers. It would be something for people to actually build.

sure you can print out a shitload of holo projectors but that is lame, having an easy to set up machine that can be wrenched down would be nice.

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Re: Permanent atmos field generators

Unread postby BeeSting12 » Tue Oct 16, 2018 5:52 pm #446387

Making it an upgrade for firlocks might be cool.
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Re: Permanent atmos field generators

Unread postby SpaceManiac » Wed Oct 17, 2018 6:11 pm #446732

Could be good if it were far along in techwebs maybe, or available to mappers. I've definitely wanted it for shuttle bay doors.

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Re: Permanent atmos field generators

Unread postby Screemonster » Thu Oct 18, 2018 2:56 am #446984

I've been meaning to sprite something for this for fucking ages but I've not got around to it

mainly 'cause I'm undecided on exactly what it should look like, I mean the classic look for this sort of thing would be like the shuttle bays in star trek or the access corridor in elite
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but I'm unsure whether to draw it as like a line (like directional windows and windoors) or as a fulltile thing

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Re: Permanent atmos field generators

Unread postby Floiven » Thu Oct 18, 2018 4:13 am #447009

Fill tile like a window, with connected texture if there's more than one, visuals like the image your referenced (frame with a glowing force field highlighting the edges) imo

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Re: Permanent atmos field generators

Unread postby Dr_bee » Thu Oct 18, 2018 5:11 am #447042

Just use the holo-firelock that already exists but add a metal rig around it to act like a projector. So basically just combo an open firelock sprite with the firelock holo.

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Re: Permanent atmos field generators

Unread postby confused rock » Fri Oct 19, 2018 6:41 pm #447599

Jus jus make fans craftable in a way besides chucking around miner pods
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Re: Permanent atmos field generators

Unread postby Dr_bee » Fri Oct 19, 2018 11:40 pm #447644

confused rock wrote:Jus jus make fans craftable in a way besides chucking around miner pods


The fans arent COOL, Holographic barriers are.

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Re: Permanent atmos field generators

Unread postby Nilons » Sat Oct 20, 2018 12:15 am #447651

having the cargo bay get sucked into space when the power goes out would be neat
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Re: Permanent atmos field generators

Unread postby Screemonster » Sat Oct 20, 2018 4:33 pm #447806

technically it would be blown into space


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