Laughter demon rework

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adamkad1
 
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Laughter demon rework

Postby adamkad1 » Wed Dec 19, 2018 2:44 am #463128

Right now laughter demons are discount slaughter demons (kinda literally too cause they cost 1 point less), basically being slaughter demons that leave eaten bodies on death, and thats boring
So i think, lets make them different
Ideas- Make them come out of banana peel/bananium spills (they could make them when shot)/something else
Make them deal stamina damage instead of normal one, and be able to devour stamina crit's, but devouring doesnt kill, instead it keeps the person in stamina crit so they cant attack the demon from inside but doesnt kill them. They should pop everyone out as normal when they die.
Make clowns have a special interaction with them
Make them laugh every so often, and change the emerging message\
Give them some other counter than cleaning the place up (maybe something mime related, because mimes hate clowns)

Post your ideas too if you want



somerandomguy
 
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Re: Laughter demon rework

Postby somerandomguy » Wed Dec 19, 2018 3:09 am #463136

make it drop something like a demon heart but much weaker because of the low cost

Dr_bee
 
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Re: Laughter demon rework

Postby Dr_bee » Fri Jan 11, 2019 7:49 pm #468379

so basically magical clown cars?

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Denton
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Re: Laughter demon rework

Postby Denton » Fri Jan 11, 2019 9:39 pm #468397

Give them (super) laughter as a venom that applies on hit

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Cobby
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Re: Laughter demon rework

Postby Cobby » Thu Jan 17, 2019 3:11 pm #469548

Super laughter = same as laughter but the sound is 100x volume
Voted best trap in /tg/ 2014-current

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DemonFiren
 
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Re: Laughter demon rework

Postby DemonFiren » Thu Jan 17, 2019 3:28 pm #469553

giving them stamina crit sucks tbh
dead people can observe, critted people can not
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non-lizard things:
Spoiler:
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4dplanner
 
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Re: Laughter demon rework

Postby 4dplanner » Fri Jan 18, 2019 11:56 am #469714

Yeah, just revive on spill if you want to go down that route.

somerandomguy
 
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Re: Laughter demon rework

Postby somerandomguy » Fri Jan 18, 2019 10:11 pm #469820

4dplanner wrote:Yeah, just revive on spill if you want to go down that route.

Literally what we do now
And the crit would only be when you first get captured

adamkad1
 
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Re: Laughter demon rework

Postby adamkad1 » Thu Feb 07, 2019 7:20 pm #474952

Well okay, but i never seen people come back to life from laughter demon. admemes often explode where they die tho
Also stamina crit doesnt prevent you from seeing around you. and a lot of people would observe the demon. those who wouldnt can ghost. I want it so people can not die but not be able to harm the demon from inside,and if you wanna observe something else, ghost, because chances are, nobody will clone your ass in wizard round

somerandomguy
 
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Re: Laughter demon rework

Postby somerandomguy » Thu Feb 07, 2019 8:08 pm #474958

Laughter demons always revive their victims but in a different place

adamkad1
 
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Re: Laughter demon rework

Postby adamkad1 » Fri Feb 08, 2019 3:17 pm #475196

Also maybe make laughter demon go berserk if clown is slain, for lulz

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Lumbermancer
 
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Re: Laughter demon rework

Postby Lumbermancer » Fri Feb 08, 2019 3:25 pm #475198

You write rework I read removal.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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adamkad1
 
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Re: Laughter demon rework

Postby adamkad1 » Fri Mar 29, 2019 1:01 am #486693

maybe they could remove people like you :?


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