Official Suggestions Thread

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LaKiller8
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Official Suggestions Thread

Postby LaKiller8 » Sat Dec 29, 2018 7:39 pm #465723

This is the place for all your ideas, we'll be checking in here quite often so there's a good chance it might get approved and added onto the list.
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Monikawales
 
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Re: Official Suggestions Thread

Postby Monikawales » Mon Jan 14, 2019 12:40 am #468808

Stacked items.
Double stacked magazines. Stacked machete/knife + grenade. 2+ stacked grenades for bigger booms.
Only external magazines like SMG, minigun, M41E2, UPP/CLF, NOT revolvers, pistols, shotguns, lasguns.
Example:
Use a wire or something on AP magazine.
Use a wire or something on Extended magazine.
Click AP magazine of Extended magazine (2 free hands needed)
Constructing double stacked magazine (AP/Extended)...
Result: 40 AP magazine + 80 Extended magazine (1 item)
Use item (1 hand needed) for swap ammo type.
Flaw: increase object size.

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Rohesie
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Re: Official Suggestions Thread

Postby Rohesie » Mon Jan 14, 2019 7:51 pm #468930

That'd require sprites, wouldn't it?

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Re: Official Suggestions Thread

Postby Monikawales » Mon Jan 14, 2019 8:19 pm #468934

yes

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Re: Official Suggestions Thread

Postby Monikawales » Mon Jan 21, 2019 5:28 am #470411

Add cast time to defiler "Defile" ability (~10 seconds)
Remove "renest" option. (add ~1-3 minute cooldown)
https://github.com/tgstation/TerraGov-Marine-Corps/issues/338

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Re: Official Suggestions Thread

Postby Monikawales » Mon Jan 21, 2019 6:35 pm #470505

NOT JOKE suggestions.

1. New inventions from a CMwiki:

-Add a new rifle to every marine. "Rare" weapon. Can be ordered from vendor or via cargo crate.
M46C
From https://cm-ss13.com/wiki/Marine_Equipment#M46C_Pulse_Rifle

-Based on this rifle My suggestion: add ADDITIONAL BIRST FIRE MODES to every acceptable weapons (yes includes for some pistols and shotguns) For example are capable of firing 20-rounds in one burst,15-rounds in one burst,12-rounds in one burst,10-rounds in one burst, 7-rounds in one burst, 6-rounds in one burst, 5-rounds in one burst which can be set after 3-round burstfire mode or 2-rounds in one burst mode.

-Add new M41A Incendiary Magazine.
From https://cm-ss13.com/wiki/Marine_Equipment#M41A_Incendiary_Magazine

-Add more ammo types for existed arms. Example: "BOOM" grenades
high-power 5x5 blast radius
From https://cm-ss13.com/wiki/Marine_Equipment#M40_HEFA_Grenade

2. Increase high-caliber powerful projectiles speed. RAILGUN-INSTANT SPEED IS ACCEPTABLE. Bullets can be dodged by anyone.
Example: to a M42A Scoped Rifle. https://cm-ss13.com/wiki/Marine_Equipment#M42A_Scoped_Rifle
Bullet speeds are too slow and cant hit HUGE moving targets at even medium distance.
2 example: ultra-high caliber and power turret projectiles can be dodged simply by moving.

3. Every High-skill professional like medic, engeneer, specialist, smartgunner, military police, any officer must have a vendor with UNIQUE job-items. ONLY (but sometimes can be traded or used by other jobs) from the HR (High Responsibility) vendor:
Important and High responsibility job Preparations CIC vendor:
-A High Responsibility staff: Commander, Executive Officer, Requisitions Officer, Chief Engineer, Staff Officers, Pilot Officers, Tank Crewmen able to take their "UNIQUE job-item" from a SINGLE AND ONLY ONE vendor inside a CIC near commander middle seat that REQUIRED Commander, Executive Officer, Chief Military Police, Chief Engineer or Requisitions Officer (5 people only) ID TO APPROVE. So nobody can use it without The Commander access. This a way to force Commander, Executive Officer, Chief Engineer , Chief Military Police and Requisitions Officer to stay shipside and inside a CIC.

I have checked a https://tgstation13.org/wiki/Engineering_items ALREADY EXISTING items. Examples of UNIQUE job-items:
a) Engeneers ONLY
Any tool item from tgstation item list:
https://tgstation13.org/wiki/Engineering_items
Example:
https://tgstation13.org/wiki/Engineering_items#Jaws_of_Life
Jaws of Life. Prying open doors, cutting wires, popping out floor tiles. While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.
b) Medics ONLY
Compact Defibrillator https://tgstation13.org/wiki/Medical_items#Compact_Defibrillator
c) Military police ONLY
Tactical shield with increased melee/projectile block value (in case of riots and special operations)
d) Squad leaders ONLY
Extended Underslung Grenade Launchers with Increased capacity (4, 6, 8, 10 etc).
e) Smartgunners ONLY
night vision binoculars that can be attached to face mask slot (very vunerable to facehuggers and gives zero protection) https://tgstation13.org/wiki/Syndicate_Items#Thermal_Imaging_Glasses or any of https://tgstation13.org/wiki/Meson_Goggles#Eyewear
zooms like a Mini scope https://cm-ss13.com/wiki/Marine_Equipment#Mini_Rail_Scope
f) Pilot Officers ONLY
ultra-zoom binoculars that can be attached to face mask slot https://tgstation13.org/wiki/Syndicate_Items#Thermal_Imaging_Glasses or any of https://tgstation13.org/wiki/Meson_Goggles#Eyewear
zooms like a Huge Rail scope https://cm-ss13.com/wiki/Marine_Equipment#Rail_Scope
g) Maint Tech ONLY
Maint satchel of Holding holding http://www.ss13.eu/wiki/index.php/Research_items#Bag_of_Holding
h) Cargo Tech ONLY
increased capacity storage items
i) Commander, Staff Officers and Executive Officer, Military Police, Chief MP, Doctors, Researchers, Maint Techs, Cargo techs, got uniquie Pinpointer https://tgstation13.org/wiki/Pinpointer that shows location of any person from a crew manifest. Pinpointers are lowest HR point price.
Bag of Holding http://www.ss13.eu/wiki/index.php/Research_items#Bag_of_Holding
j) Chief Engeneer or Synth ONLY
Inducer https://tgstation13.org/wiki/Engineering_items#Inducer Use inducers to recharge essential machines (cloning, RnD, ORM) when the power goes out.

k) Commander, Chief Engeneer, Staff Officers, Executive Officer, and Requisitions Officer are in charge of HR (High Responsibility) vendor. They can purchase anything but with they own responsibility.
MOST OF UNIQUE ITEMS (especially weapons) COSTS HR VENDOR POINTS THAT NEVER REGENERATES. POINTS ARE ADDED ONLY VIA ADMINS "BALANCE ASSIST"

ONLY Commander, Executive Officer, Chief Military Police, Chief Engineer or Requisitions Officer got a vendor access. 5 Responsible persons only.
This is a way of forcing people to pick rare jobs:
Chief Engeneer, Staff Officer, Squad Medic, Squad Engeneer, Chief Medical Officer, Doctor, Researcher, Maintenance Technician, Cargo Technician.
To add UNIQUE ITEMS for rare-picked jobs.

13/2/2019
https://cm-ss13.com/wiki/Marine_Equipment#Collapsible_Submachinegun_Stock
Collapsible (Paratrooper) Submachinegun Stock
Last edited by Monikawales on Wed Feb 13, 2019 7:50 pm, edited 1 time in total.

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Re: Official Suggestions Thread

Postby Monikawales » Wed Jan 23, 2019 11:02 pm #471057

Crew pinpointer
Bed deathclaw server
Attachments
crew pinpointer.png

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Re: Official Suggestions Thread

Postby Monikawales » Sat Jan 26, 2019 4:31 am #471940

1. Third "commander" slot tank seat. Reserved for the acting ground platoon leader officer. Integrated optics or ability to laser targeting / tactical binoculars functions. Armament Integrated Cupola / M56D with IFF capability. Limited ammo. 360 degrees arc.

2. Make tank cannon and minigun sounds louder.
Same with all heavy weaponry. Including sentry.
Last edited by Monikawales on Fri Feb 01, 2019 4:35 am, edited 1 time in total.

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Re: Official Suggestions Thread

Postby Monikawales » Fri Feb 01, 2019 4:30 am #473583

Add Queen-"breathing" style sound to APS ERT's (when APS's wear radio ear slots case only).

Reason:
People should notice APS ERT by strange sounds from long range.

Sounds examples:
https://www.youtube.com/watch?v=tBIhRHTl9io

Also may add same style sounds for every human role that have produced sound via ear slot radio.

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Re: Official Suggestions Thread

Postby Monikawales » Fri Feb 01, 2019 7:08 am #473686

1. Make moths HUGE (same size as large castes)

2a. Add light-weight mobs and marines an ability to climb on a back of large mobs like moths.
or
2b. Add ability to climb and ride on back to almost every mob.

Rider removal using"resist" word

Example:
To "Ride" on cyborgs.
Climb on HUGE MOTH marines:
Attachments
moth.png
ride

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Re: Official Suggestions Thread

Postby Shadow_Quill » Mon Feb 04, 2019 3:11 am #474335

1. Middle-clicking something points at it, instead of having to do "RClick > Point At"

2. Alt+Clicking to see the list of items should auto-switch to the tile contents tab.

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Re: Official Suggestions Thread

Postby Monikawales » Fri Feb 15, 2019 10:44 am #476730

Suggestions for 24/7 server:

0. Auto streaming / recording channel. Will start at 24/7 launch day. Delay to prevent icky-ocky streamsniping. Example: twitch plays ss13.

1. Press R to reload. Default (not macro) button.

2. Make sentry damage "not stack" when more than 1 sentryburst hits one cell. Example: To prevent one-shot xenos that entered 3-sentry stacked Self-destruct room entrance in one single birst.

3. Make a suicide option only fwith admin / mentor approve via ticket system.
To prevent metasuiciding.

4. Mechcommanders:
Attachments
megalodon.png


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