global game jam 2019

Talk about video games here
User avatar
Qustinnus
TGMC Maintainer
 
Joined: Tue Nov 07, 2017 12:30 am
Byond Username: Qustinnus

global game jam 2019

Postby Qustinnus » Thu Jan 10, 2019 7:26 pm #468208

any of you gonna join this year?? I'll be doing most of the programming and design for a team of 10~ people this year. gonna be good.

also general game jam discussion thread, any of you join any of the previous years? or participate in another type of jam (ludum dares etc).



User avatar
Vile Beggar
 
Joined: Mon Apr 16, 2018 10:35 am
Location: god knows here
Byond Username: Vile Beggar

Re: global game jam 2019

Postby Vile Beggar » Thu Jan 10, 2019 9:26 pm #468214

all of us can barely type on the keyboard what makes you think we can design a video game
Image
Image

User avatar
Qustinnus
TGMC Maintainer
 
Joined: Tue Nov 07, 2017 12:30 am
Byond Username: Qustinnus

Re: global game jam 2019

Postby Qustinnus » Thu Jan 10, 2019 11:26 pm #468223

Vile Beggar wrote:all of us can barely type on the keyboard what makes you think we can design a video game

i added mood and hygiene yet my job title is "technical game designer" so the bar isnt that high

User avatar
Qustinnus
TGMC Maintainer
 
Joined: Tue Nov 07, 2017 12:30 am
Byond Username: Qustinnus

Re: global game jam 2019

Postby Qustinnus » Mon Jan 28, 2019 3:09 am #472543

hi gamers, I've returned from the global game jam, I ended up teaming up with 7 artists, 3 designers and being the only programmer. ended up making a co-op game where 3 players are mice trying to fuck up a house by making a mess, and another player is the cat who wants to keep the house clean and needs to capture the mice. It's made for local co-op so you would actually need people irl to play it (and the controllers for it).

anyways, heres the link!

https://globalgamejam.org/2019/games/tiny-tidiness

User avatar
Qustinnus
TGMC Maintainer
 
Joined: Tue Nov 07, 2017 12:30 am
Byond Username: Qustinnus

Re: global game jam 2019

Postby Qustinnus » Mon Jan 28, 2019 3:29 am #472553

and heres a vid https://streamable.com/p4pwn not much to show because i dont have other players rn

User avatar
lntigracy
Confined to the shed
 
Joined: Thu Nov 17, 2016 9:23 pm
Location: Commiefornia
Byond Username: Intigracy

Re: global game jam 2019

Postby lntigracy » Mon Jan 28, 2019 4:11 am #472565

Well, the art's good.
Image

in advance of my eventual forum ban, I just wanted to say
you are mom is gay

User avatar
Qustinnus
TGMC Maintainer
 
Joined: Tue Nov 07, 2017 12:30 am
Byond Username: Qustinnus

Re: global game jam 2019

Postby Qustinnus » Mon Jan 28, 2019 4:14 am #472567

lntigracy wrote:Well, the art's good.

yeah except we spent a lot of time trying to fix the scale of the meshes because someone dun goofed the metrics and we ended up with counters with a height of 2 mugs and tables with a height of 8 mugs.

Anyways yeah the artists were awesome but none of them had used github and I had to help implement a lot of their art so the programming was f u n

User avatar
lntigracy
Confined to the shed
 
Joined: Thu Nov 17, 2016 9:23 pm
Location: Commiefornia
Byond Username: Intigracy

Re: global game jam 2019

Postby lntigracy » Mon Jan 28, 2019 4:16 am #472569

So they've got big mugs in that house, big whoop.
Image

in advance of my eventual forum ban, I just wanted to say
you are mom is gay

User avatar
srifenbyxp
 
Joined: Tue May 20, 2014 4:49 am
Location: Flo-wee-durr
Byond Username: Srifenbyxp

Re: global game jam 2019

Postby srifenbyxp » Wed Jan 30, 2019 4:15 pm #473145

game jams are shitty and nearly half the staff quits the next day
Click This> https://www.twitch.tv/ggfenby | https://twitter.com/GGFenby

To be robust is not about combat prowess, it is the state of readiness for the situation at hand.

Steam ID, GamerTag and everything else: SrifenbyXp

User avatar
Tabski
 
Joined: Thu Apr 26, 2018 8:43 pm
Location: MI
Byond Username: Tabski

Re: global game jam 2019

Postby Tabski » Wed Jan 30, 2019 5:12 pm #473150

I got bored ~5 hours in and spent the rest of the weekend working on other stuff while at the site, but here's the start to my GGJ2019 project: RV VR
https://i.imgur.com/jywmz0Q.gifv

User avatar
DemonFiren
 
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: global game jam 2019

Postby DemonFiren » Wed Jan 30, 2019 5:16 pm #473152

>seven artists
>three designers
>didn't make a walking simulator
One job.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image

User avatar
Mickyan
Github User
 
Joined: Tue Oct 14, 2014 11:59 pm
Byond Username: Mickyan
Github Username: Mickyan

Re: global game jam 2019

Postby Mickyan » Wed Jan 30, 2019 9:56 pm #473210

Qustinnus wrote:yeah except we spent a lot of time trying to fix the scale of the meshes because someone dun goofed the metrics and we ended up with counters with a height of 2 mugs and tables with a height of 8 mugs.

I had the same issues when I started in UE4, even more of a mess if the same assets get passed along to different people for rigging and whatnot since different modelling programs use different unit systems.

And it's fucking bullshit because on top of that you also need to make sure you're using the correct settings when exporting to fbx and ALSO when importing in engine so there's at least three different ways you can fuck up the scale.
I play as Swanni, the brain-damaged moth.

Be nice to each other.

User avatar
Qustinnus
TGMC Maintainer
 
Joined: Tue Nov 07, 2017 12:30 am
Byond Username: Qustinnus

Re: global game jam 2019

Postby Qustinnus » Mon Feb 04, 2019 4:15 pm #474426

srifenbyxp wrote:game jams are shitty and nearly half the staff quits the next day

you must go to shitty sites or something. My site is staffed by students + teachers so its usually well-managed and I had great fun this year


Tabski wrote:I got bored ~5 hours in and spent the rest of the weekend working on other stuff while at the site, but here's the start to my GGJ2019 project: RV VR
https://i.imgur.com/jywmz0Q.gifv

you should join a team its always more motivating when you work with a team


DemonFiren wrote:>seven artists
>three designers
>didn't make a walking simulator
One job.


I really like pushing the idea that me (A technical designer) can create a bigger game than a team of 6 programmers can in a weekend so I tried pushing away from walking simulators as much as possible


Mickyan wrote:
Qustinnus wrote:yeah except we spent a lot of time trying to fix the scale of the meshes because someone dun goofed the metrics and we ended up with counters with a height of 2 mugs and tables with a height of 8 mugs.

I had the same issues when I started in UE4, even more of a mess if the same assets get passed along to different people for rigging and whatnot since different modelling programs use different unit systems.

And it's fucking bullshit because on top of that you also need to make sure you're using the correct settings when exporting to fbx and ALSO when importing in engine so there's at least three different ways you can fuck up the scale.


in this case it was miscommunication, whoever modeled the toilet made a mistake and then some people based their scale off of the toilet so it was like a loop of chaos





ANYWAYS. I'm re-working the entire game for steam multiplayer and I plan to release it for free because exposure is nice. https://streamable.com/pkrt2#

User avatar
Qbopper
In-Game Admin
 
Joined: Fri Jul 10, 2015 6:34 pm
Location: Canada
Byond Username: Qbopper
Github Username: Qbopper

Re: global game jam 2019

Postby Qbopper » Sat Feb 09, 2019 6:39 pm #475521

Tabski wrote:I got bored ~5 hours in and spent the rest of the weekend working on other stuff while at the site, but here's the start to my GGJ2019 project: RV VR
https://i.imgur.com/jywmz0Q.gifv


fucking finish this holy shit please,,,
Limey wrote:its too late.


Return to Video Games

Who is online

Users browsing this forum: No registered users and 0 guests