Reduce the number of maps in rotation

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Reduce the number of maps in rotation

Postby Denton » Sat Jan 12, 2019 11:17 am #468532

Right now, /tg/ has five maps in rotation. Every time a PR touches something code related, every single map has to be modified.
Realistically, this doesn't happen. For example, take the firing range removal or how long it took until every map had a nanomachine lab.

My suggestion is that the number of maps in rotation gets reduced. This reduces the burden on contributors/maintainers and makes reviewing map PRs faster.

For example, open a player vote on one map each for lowpop, midpop and highpop:
- Lowpop: Pubby or ??
- Midpop: Box or Meta
- Highpop: Delta or Donut

That way, we're down to three maps instead of five.

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Re: Reduce the number of maps in rotation

Postby Floiven » Sat Jan 12, 2019 7:14 pm #468579

Having a flex slot for peoples projects etc would be cool too, with slightly more lax set of maintenance rules.

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Re: Reduce the number of maps in rotation

Postby zxaber » Sat Jan 12, 2019 10:49 pm #468595

I dunno, in my (admittedly limited) experience with adding features that require map changes, the amount of work to edit and push changes on five maps isn't that much more than the work to change one map. I had found the whole process of compiling a map rather obtuse, but once you're going through all that effort anyway, doing it four more times isn't the end of the world.

Having multiple maps fill the same role helps break up the monotony. 24/7 Metastation does get old after a while, and it's nice to have a change of scenery occasionally.
Douglas Bickerson / Adaptive Manipulator / Digital Clockwork
OrdoM/(Viktor Bergmannsen) (ghost) "Also Douglas, you're becoming the Lexia Black of Robotics"

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Re: Reduce the number of maps in rotation

Postby Cobby » Sat Jan 12, 2019 11:12 pm #468599

We should probably just periodically review maps to make sure they’re upto date and take them off when they’re constantly being left behind.

There is one benefit though in that features should be made with this in mind, to retain the sandbox aspect.
Voted best trap in /tg/ 2014-current

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Re: Reduce the number of maps in rotation

Postby Farquaar » Sat Jan 12, 2019 11:19 pm #468600

As long as Pubby survives the purge, I’d be a happy man.

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Re: Reduce the number of maps in rotation

Postby oranges » Sun Jan 13, 2019 4:48 am #468635

techniically maps don't have to be modified, but we've already seen the tension that causes. (lack of better mapped showers for each map etc)

Something does need to be done, but the last time I raised this issue I did not have a lot of support amongst key people and I don't see myself having the necessary political capital to shove it down peoples throats either.

Not sure what I can do here.

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Re: Reduce the number of maps in rotation

Postby Tlaltecuhtli » Sun Jan 13, 2019 5:02 am #468638

give gbp on mapping tags

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