Snappop's (Clown Shuttle) chasms are no longer real

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Shadowflame909
 
Joined: Mon Jun 05, 2017 10:18 pm
Location: Think about something witty and pretend I put it here
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Snappop's (Clown Shuttle) chasms are no longer real

Unread postby Shadowflame909 » Sun Jan 13, 2019 5:36 pm #468734

WHY.

WHO DID THIS

WHO DID THIS!!!!!!!!!!!



Timonk
 
Joined: Thu Nov 15, 2018 6:27 pm
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Re: Snappop's (Clown Shuttle) chasms are no longer real

Unread postby Timonk » Sun Jan 13, 2019 5:38 pm #468735

REVERT!!

adamkad1
 
Joined: Mon Mar 20, 2017 8:11 pm
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Re: Snappop's (Clown Shuttle) chasms are no longer real

Unread postby adamkad1 » Sun Jan 13, 2019 6:48 pm #468742

Whats next, hyperfractal shuttle?

wesoda25
 
Joined: Thu Aug 10, 2017 9:32 pm
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Re: Snappop's (Clown Shuttle) chasms are no longer real

Unread postby wesoda25 » Sun Jan 13, 2019 7:06 pm #468743

This is so fucking gay, and I can’t find the PR to see the reasoning.

Why would you remove the best thing about one of the best shuttles.

somerandomguy
 
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Re: Snappop's (Clown Shuttle) chasms are no longer real

Unread postby somerandomguy » Sun Jan 13, 2019 7:24 pm #468746

Because it's a bug

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MisterPerson
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Re: Snappop's (Clown Shuttle) chasms are no longer real

Unread postby MisterPerson » Sun Jan 13, 2019 7:35 pm #468747

I code for the code project and moderate the code sections of the forums.

Spoiler:
Good design ideals summed up by Wiz, the project lead of Europa Universalis IV:

Immersion/flavor is playing a WW2 shooter and using a mosin-nagant instead of a laser gun - this is important.

Realism is playing a WW2 shooter and having to spend 2 months in hospital everytime you get shot - stupid and detrimental to gameplay. Nobody actually wants a realistic game, which is why realism arguments are so selectively used.
Source: http://forum.paradoxplaza.com/forum/ind ... t-19679470


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